Yup. Likewise, in New Super Mario Bros. Wii, portions of the multi-channel .brstm files are for the Yoshi drums. When Mario is riding on Yoshi, the drum beat channels will be triggered, but they'll be disabled when Mario jumps off Yoshi. However, the drum beats are only used for the Overworld, Underground, Desert Overworld, Snow Overworld, Beach, and Bonus BGM files.
In a similar manner, during the second phase of the Bowser battle, additional music channels will be triggered halfway through the chase.
In a similar manner, during the second phase of the Bowser battle, additional music channels will be triggered halfway through the chase.
I didn't know that game used multichannels. I thought mkw was the only game.