Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3 4 ... 8
1  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69b in progress - bugfix party! on: November 09, 2013, 12:01:58 PM
I actually didn't know BJ was a musician... That... is awesome! Grin I am gonna check out the new bb now been away for a while but i think this might bring me back to finish up all the stuff/crap i started! xD
2  Super Smash Bros. Brawl Hacking / Music & SFX / Legend of Jesse's Announcer Packs on: August 03, 2013, 02:38:00 AM
Working on making 3 announcer packs
- Screamo announcer
- Sexy female voice announcer Wink
- Auto-Tuned Announcer

started recording today... and here is what i have so far with the Screamo announcer...
[Wip] Screamo Announcer


^^^ ignore the sfx for 3 2 and 1 -.- not really sure what it is that causes this... but in case you wanna take a look at the .wav files so far... here is the current screamo announcer pack... i'll add more later on... but i would like to figure out what is wrong with 3 2 and 1 before recording more...
Download: https://www.dropbox.com/sh/f9lykdwuhz6v3s2/rXLKJgsY7u
3  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 03, 2013, 01:06:28 AM
They're just renamed brwsd files with a few extra values to help the geckp code load the file correctly.

Tell InternetExplorer to change his tool to load BRWSD, not bnk which doesn't exist, and then I'll do my part and add support for the extra values at the end.

Naming them .bnk files to fit his tool's name is causing way more confusion than it should. I wont support them if they dont use the right extension.

Posted in thread... hopefully something will go down Grin
4  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 03, 2013, 12:38:53 AM
i really hope i havn't gotten a bad rep. in this thread from my last suggestion for bb... but now that sfx hacking for gecko is now possible... got any plans to mess around with .bnk files? just wondering... cause as of right now editing .bnk files isn't possible... but would be nice if they were though... (really hope i don't frustrate you with suggestions) :/
5  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (26/07/2013)] on: August 03, 2013, 12:25:42 AM
fire temple and gerudo valley Grin
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Skyward Sword Time Gate Stage Released! - 07/29 on: August 02, 2013, 06:02:35 PM
looks so freakin sick dude!
7  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: August 02, 2013, 05:11:02 PM
so... im having a problem... and not sure what is causing it... here is a video of what the problem is... first few secs will show it...
[Wip] Screamo Announcer


basically just error sounds instead of my sound xD

Post Merge: August 03, 2013, 01:00:26 AM
Also... I asked about bb being able to edit .bnk files sometime... and here is bj's reply...
They're just renamed brwsd files with a few extra values to help the geckp code load the file correctly.

Tell InternetExplorer to change his tool to load BRWSD, not bnk which doesn't exist, and then I'll do my part and add support for the extra values at the end.

Naming them .bnk files to fit his tool's name is causing way more confusion than it should. I wont support them if they dont use the right extension.


so... uhh... maybe? depends on what you wanna do i suppose... Grin
8  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 30, 2013, 09:35:28 AM
To make editing sfx easier and faster. You wouldn't have to go and edit your .brsar just export a .bnk.
couldn't have said it better myself... Tongue i mean say you get done with making a .bnk you like it for a while... then you forgot to add something to it... so you go back to the vault to find the hacks you had in that .bnk and one of them have a broken dl D: well what now? (its like a once in a blue moon kind of thing but i'm sure it would just be a handy thing to be able to do) although if it's a pain to make... maybe the work input > desired output in which case i wouldn't want to go through that trouble... :/
9  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 29, 2013, 05:39:21 PM
any plans to make .bnk files editable? from anyone? just wondering is all Grin
10  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 28, 2013, 10:55:46 PM
Well here is a work in progress by the Project Z team... although i'm having an issue with setting up the clr0 :/ not really sure what i messed up... but... it just wont color the dang thing... -.-


made a help thread with details... http://forums.kc-mm.com/index.php?topic=61513.0
or if ya want to help i can send ya a copy of the stage if you pm me
11  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 26, 2013, 06:17:46 PM
sometimes, very rarely
i get corrupted codes from the gct analyzer.
but i still use it a lot.

yea i've had terrible luck with everything out there... gct analyzer... gct edit... code manager gct fusionizer... like everything out there... i mean i dont think its me.. i mean how hard can it be to copy paste and save?! eh i dont care anymore... all i know is this works, my no crowd chanting is flawless and i am a happy person...(until something else happens) Grin
12  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 26, 2013, 01:03:31 PM
It doesn't matter where you keep the brsar.
ok good gotcha it's not getting read anyway makes sense Tongue

soundconv.exe is part of the Nintendo SDK and so I'm not allowed to provide directions on where to find it.
ah yea sometimes these rules just get in the way... -.- oh well not complaining :/

Post Merge: July 26, 2013, 02:48:29 PM
ok so.. i did get the files i needed... i replaced the sfx that i wanted with the silence .wav file included in the super sowndz download... made the .bnk file threw it in the sfx folder... and tried playing... and the exact same thing happened as before... a freeze right when i chose a stage... -.-

any ideas?

Post Merge: July 26, 2013, 04:26:09 PM
sorry for the post merges... but i get everything working perfectly now... it was how i put my codes in i guess... (i hate codes so much you don't even know) there is literally no difference in the gct that didnt work and the gct that does work now... other than the order in which they appear... yea hate codes... so much... umm anyway yea be expecting a "no crowd cheer" hack to come out soon (unless something else goes wrong)... -.-
13  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: July 26, 2013, 12:50:52 PM
Open sawndz 0.12 and you'll find the the sndconv.exe
umm.... mkay well i dont see it... nothing labeled sndconv.exe anywhere in this download of sawnds 0.12
 
14  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 26, 2013, 12:31:50 PM
You need this files which I haven't included: sndconv.exe, dsptool.dll, soundfile.dll
ok kool any idea where i can get them? (i got no clue) Tongue

Post Merge: July 26, 2013, 12:39:13 PM
also... is it safe to leave the smashbros_sound.brsar in the sound folder? or does it even matter? cause if it doesn't matter im gonna take it out (safe space on sd card ya know) Tongue
15  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 26, 2013, 12:28:15 PM
Browse and insert.
didnt work... i get an error message...


what do i do from here?
Pages:  [1] 2 3 4 ... 8