That's one benefit if I had put him over TLink, he'd have more expressions and wouldn't be permasmile like he is now. Wish Diddys and Sparksters head weren't shaped so different so I could at least rig the mouth.
Texture quality was something I was battling with because anything lower than that 1024x1024 main texture just looked too bad to me so I kept it there despite the massive, borderline freezing filesize. Since the sword is a single-bind object it can easily be reassigned to the HaveN in BrawlBox if necessary, didn't think about that ahead of time.
If there are any changes people feel should be made or improved upon for Sparkster that wouldn't involve reimporting the model again, I'll try to fix it today.
There'll be a version where his rocket shows all the time and one where it only shows during the UpB. There'll be a version with the Sword too though it looks pretty dumb with Diddys moveset.
I guess this would count as bone editing though...
I know that's an option, I've done it before but I'd rather not have to if possible. Keep my mods wifi safe and reduce the potential glitches and stuff.
Pik, your model and texture work makes me hard... I would call dibs on rigging your next model, but it looks like i'm 124th in line. I'm not that good of a rigger anyways.
But yea..
<.< I say give Earthbound 0 some love. Chrono Trigger characters would also satiate this deities unending hunger.
If Taskmasters kneepad were either rigged completely to the Leg bone or completely to the Knee bone it would detach from his body in some animations. I actually had transparency added to his shield at one point... don't remember why I didn't keep it in the release.
Also, ask me about a hack I was working on before my hiatus and I will tell you that they are sipping tea.
But now! Preview time. Inb4whoisdat
Edited model and texture from his XBLA game to look more like his classic depiction.