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1441  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: BrawlVault Homebrew App on: August 03, 2010, 09:34:49 PM
Pulling the BV file data and loading em to a dedicated host would be easy. Just gotta find a host everyone agrees on
1442  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Fireking220's vertex showcase (temporary hiatus) on: August 03, 2010, 01:02:54 PM
So, how are the satchel and the face coming along?

I tried to make the satchel a week ago and kinda failed haha, haven't tried since cause of all the stuff that has been happening. My Grandma died 5 days ago, I have to write a 5 page grant proposal with my group, I have to write a 1000 word scholarship application

...

Yea... lol... luckily my term ends on august 16th but I'll try to at least get his satchel done by then. Consider this a temporary hiatus.

oh wow.. I'm sorry to hear that. I hope things do get better for you hun.
1443  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 25, 2010, 01:47:37 PM
I guess I can second the new vertex. I do hope it fixes a few problems, though I wonder if I'll have to redo the EscapeN's mouth with the redo.
1444  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 25, 2010, 01:44:20 PM
I take this project is on hold for a bit?
1445  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 25, 2010, 08:15:01 AM
Cecil on marth would be amazing

Also want!


http://forums.kc-mm.com/index.php?topic=6117.0 >.> I requested it a long time ago.. Everyone ignores my ideas though.
1446  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 22, 2010, 10:21:47 AM
Atm I have CatchWait, EscapeB, and EscapeN. Catch Wait was easy enough to do. You guys already know about my EscapeB. EscapeN Was within the already default frames so I did a swift work with it. Also attempted using the mouth bones which came out really good. It's hard to see though with the black flashing of the model.

I would work on the throws but with CatchWait making the chars giving head, I'm worried about trying to make the animation to properly animate the foe being thrown.
1447  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Dunno where to post a suggestion, so here goes. on: July 18, 2010, 10:31:48 PM
ahh cool cool. just was trying to add an idea to this thread. Nothing big. I understand what you're saying ^_^
1448  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Dunno where to post a suggestion, so here goes. on: July 18, 2010, 06:53:01 PM
maybe a "Thumbs up" / "Thumbs Down" button?
1449  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 14, 2010, 02:03:32 AM
sorry about the Double. Is there any way to stop him from blinking Black? It's driving me nuts with my ingame tests.

On a good note though I got EscapeN and CatchWait done. i was going to do the throws but I dono how the grabbed chars will react... would make the arm length hard to judge.
1450  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 13, 2010, 05:17:13 AM
hmm... If that's the case then I dono if I could even animate Naruto's throws to how I'd need them to look without the char's responce.
1451  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 13, 2010, 12:03:15 AM
I have some animation ideas for ThrowB, ThrowF, and ThrowLw... but I have a problem. I made the CatchWait and everytime i grab someone it looks like they are giving naruto Head (though the Sakura skin over pit oddly fit that picture nicely..). I've tried moving the ThrowN around but I get the same result. Any help would be great ^_^
1452  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 09, 2010, 10:26:18 PM
Done means it's working. Working means someone's already working on building the animation. Blanks I'm sure are the one's that not got an animation artist assigned to it.
1453  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 08, 2010, 07:15:47 AM
*chin scratch* as far as i know of the only Dash attack I know of that'd T atm would be a sliding smash. He already has that rolling tackle attack that was added about what, page 3 of the post? The other thing I could think of was just adding his attack for that slot. A "walk' (well kinda tilt) would pull out a T i do believe...
1454  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 08, 2010, 02:05:26 AM
EDIT: added the new motion pac with fallspecial and fallspecialB
wat are the animations when ur running and u do an attack?

I thought that one was done already o.o

just the regular falls were done not fallspecial
which is just a simple one where that's how u fall after a air special

sorry I ment the Dash attack. XD
1455  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7) on: July 07, 2010, 05:43:37 PM
EDIT: added the new motion pac with fallspecial and fallspecialB
wat are the animations when ur running and u do an attack?

I thought that one was done already o.o
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