If that's the case, I hope they release the 5.5.0/1 hack very soon, else I'm going to have an issue with my web series when ever Mario Maker updates and I can't connect to the server...
technicaly there is a kernel for 5.5.0 and 5.5.1 but the team will only release the kernel if its patched by nintendo in an upcoming update so yeah try to stay there with luck nintendo will patch it soon enough.
which is where I would like to know your source. I don't care what you "follow". Again, the way you post is questionable as you're just giving us "your word". I'd rather read the proof, else next time, word it like Don's post where it's more of a sound theory.
I never heard of any wiiu hacking when I was on those versions. There wasn't any news of it. Not even from here. Don't go jamming your finger in our faces when most of the time the lack of real info isn't always our fault.
The new Club Nintendo thing uses your NinId, which was what you made an account with for the WiiU...
i bet most of you will be asking for 6.0.0 support in afew days.
Don't lump us into the "stupid" pool.
Plus the "My Nintendo" account thing's been out for a month or so already. I know I signed up for it last month. If they was going to push it, they'd already have it out.
I didn't get that Half Life joke, so it's not funny. If this is the same MarioDK from years ago, your English has improved immensely. Soneek, where art thou?
Half life 2: Episode 2 left off on a major cliff hanger back in 2007, and valve never once told us if they made episode 3 or Half life 3. It's spawned it's own Meme, "Half Life 3 Confirmed" as it's a joke. Also, it's a joke about Valve and it's "hate" against "3", as almost nothing they've put out was done in 3's, which leads to the "3? it'll never be made" kind of idea
You'll have to find where the hair color code is located. Like take Skullgirls: The characters has a core pallet. The game reads a file to change the colors around instead of having 22 or so different and separate sprites. So if we can find where the skins read the code, we can easily bend that file to our will then.
One thing we should really look into is stage hazards and how they are operated. While all these char advances are amazing, our (Brawl) stages are still very limited in what we can do with em.