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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Forbidden 7-Meant to be dlc? on: October 11, 2009, 11:03:26 PM
Theory i have.
The Forbidden 7 are but empty files. However, after i opened them in hex editor neo, i noticed that they are all exactly the same (minus where it says thier names, however).
This, to me, means one of three things:
1. They were meant to be dlc
2. They are needed for the game to run
3. Saukrai loves to screw with us
4. Nothing

For 1:
They all contain the same thing. My guess is that they are just "activators" so that the rest of the files could be dlc (these files themselves would have to be changed, though). Because of how the css is made and the way the forbidden 7's files are, I think this is the case. Also, I highly doubt Pra_Mai is any nintendo character, and was meant to be 3rd party but had its named changed for legality.
For 2:
Completely possible. If, however, someone removed the files, burnt the iso, and tested it, that would disprove this entirely
For 3:
We already know it's true, so he could just be screwing with us again.
For 4:
It could mean nothing. Perhaps they were just left on the disk because of forgetfullnes. I doubt it, but its possible. Mewtwo having an empty sound effect while no other forbidden 7 does seems like a screw up to me, so maybe it is.
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Idea for a very useful program on: October 11, 2009, 07:32:20 PM
I have an idea for a very useful program. Seeing as brawl has no official measumerment thing for psa, here's what the program would do, an example:

Graphic ID: 30
Size: 1
X offset: 5
Y offset: 3
X rotation: 0
Y rotation: 0
Generate Hitbox: Yes

The program would than proceed to make an accurate matching hitbox for the graphic. Graphics and hitboxes are hard to match up, so this would be a very useful program. It would take a bit of research and someone with a fair amount of programming knowledge to do it, but it sure would be useful.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Neon's Uber Overpowered Extreme God Tier Stuff on: August 04, 2009, 05:00:12 PM
Current Project: Raiden
<a href="http://www.youtube.com/watch?v=A8HKWQlPEbM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=A8HKWQlPEbM</a>
VERY BETA raiden in action (skip to 1:45 if you don't wanna see beta doc).
Done So Far:
UP B: Aerial Back Flip.
Side B: A jab that does little damage, but much knockback. Works best with:
Down B: A downwards slice that does much damage, but little knockback. Follow it up with Side B.
A-A: Two sword slices.
Up Smash and Up Tilt are switched.
Faster
Higher Jumps
Fast-fall made as fast as Link's.
For 1/4th of the animations/moves, 3/4th lag, but 3/4th damage as well.

To Do:
Give custom B that will allow raiden to go "super raiden"-all moves are faster and stronger, but have a pichu-like effect (give 2-3 damage to the user).
Fix some glitches (Up B can be used forever if timed right, Side B and Down B move the user forward and than back when used in air, A-A is glitchy).
Do the stat changes for the other 3/4ths of the moves.


Planned Projects:
Dr. Mario
MJ Sonic
4  Help & Tutorials / Help / Melee Texture Rips on: July 28, 2009, 05:50:00 AM
Does anyone have the textures for melee's battlefield?
I need them for a texture im working on.
5  Help & Tutorials / Help / Help With Wiigasmic Stuff on: July 18, 2009, 10:51:10 PM
(copy/pasted from my post at ESH)
I’m going to post a texture soon but I’ve been having some problems. I decided to read the 2nd Part of the Wiigasmic tutorial because I’ve been working on something. Yes, I use Wii Version 4.0, but I installed Homebrew on Version 3.4.

I installed DVDx and bootmii but I then read this:

“What you’ll need is a Wii (Check the serial number on your Wii. If it starts with LU64 or higher, then this hack might not be compatible with your Wii. Proceed with caution if you have LU64 or higher at the beginning of your serial number.) “

My Wii starts with LU90.

Is this hack compatible with it? Hope it is.


6  Help & Tutorials / Help / Emerald Texture Help on: July 15, 2009, 10:26:45 PM
Is there a way to change the eyes outside of a final smash?
Thanks,
Neon.
7  Help & Tutorials / Help / Help With Music Titles on: July 14, 2009, 11:14:52 PM
Can't get 'em to work with sdloader, can someone who has succesfully changed titles see if it'll work?
First time didnt work.
Second time: removed _en from both pacs, game went to black screen.
8  Help & Tutorials / Help / Hacking Da Movees-Yes, they have textures. on: June 29, 2009, 02:06:47 AM
Texture hacked a movie (though u only edit the names), can't get it to work.
What i did:
lz77ex'd 01-00.pac
ash'ed it
NTCompress -l -o 01-00mod.pac -A4 01-00.pac
put it in pf-movies-param-us and renamed it 01-00.pac
Used it (straploader worked).
Didn't appear in the SSE nor seeing the cutscenes normally.
So......what should I do? Someone wanna edit and diskburn and tell me if it works? Smiley Smiley That's my only idea on why it isnt working. Any other ideas as to why it isn't?
9  Help & Tutorials / Help / Green Hill Zone Problem on: June 28, 2009, 02:53:12 PM
Looking through the tgas, there are no stems for the flowers. There also isnt anything for the yellow part. It doesn't look very fitting for an ice-based stage.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / How Long Do You Usually Spend On A Texture? on: June 24, 2009, 06:47:57 PM
How long do you usually spend?
For me, it really depends on the size, i usually spend a lot more time on stages than my characters. Usually 1/2-3 hours, depends on how detailed i want it to be, how hard it is to make, how many tgas it has, ect.
11  Help & Tutorials / Help / End Of File 008.brres Reached Unexpectedly on: June 24, 2009, 03:26:11 PM
okay soo....i got that error with ssbbarc.
I simply:
lz77exed sc_title_en.pac
ssbbextract sce_title_en.pac.out
got 008.brres
tplx'ed a tpl
editted the tga
made a tcs
made a tpl just fine
than tried to insert it to 008.brres
and got that error.
Nothing else was put into 008.brres, it was unmodified.
12  Help & Tutorials / General Tutorials / How To Hex on: June 23, 2009, 07:18:03 PM
*Transfferred from my original post at the original forum*

Okay, some pacs still need hexing, so, ill write a guide.
NOTES:
Does Not Covers indexxed tgas and mipmapping. Sorry.
I am going to use Mario as My example.
YOU WILL NEED:
SSBBarc (newest version) and everything that comes with it)
Ash and Tools
PAC to edit.

Set up:
Make an ash folder. In c, make a folder called "mario". Place everything from SSBBarc there. Also, place texconv there.

Step 1:
Extract Mario as done normally in ASH.

Step 2:
Edit tgas. (Sorry im going to be a bit basic with the ash parts, dont consider this a good guide for starters).

Step 3:
Here comes the hard part.
For all editted tgas, copy the folder they are in to the mario folder you made.

Step 4:
Open Notepad.
In it, paste this:
file 0 = [full location of .tga]
image 0 = 0, 0, type
texture 0 = 0, x

Now, where it says full location of tga, change that to where its located. i.e. C:\Mario\01FitMario_BodyA\tex#00_14.tga
For Type, look at the last two numbers in the tga. Change type based on this:
00 = I4
01 = I8
02 = IA4
03 = IA8
04 = RGB565
05 = RGB5A3
06 = RGBA8
08 = CI4
09 = CI8
10 = CI14X2
14 = CMPR

Based on the previous example, a correct 01FitMario_BodyA would look like this:
file 0 = C:\Mario\01FitMario_BodyA\tex#00_14.tga
image 0 = 0, 0, CMPR
texture 0 = 0, x

Now, for saving it. For the files name call it what it is named minus the numbers before the words. So, for this one, call it FitMario_BodyA. Now, go down to save as all files, and change it to FitMario_BodyA.tcs. Save it in the mario folder you made.
Repeat this for all editted tgas. (You can just skip the ones you didn't edit.

Step 5:
Now, go to run. Run cmd. Type this in:
cd..
cd..
cd Mario
TexConv

It'll ask you to type in the name of the .tcs. It'll ask you if this is correct, type in y. It'll than ask you what to save it as. Type in what you named the tcs, but instead make it a .tpl. It'll ask you if this is correct. Put y again.
Example:
FitMario_BodyA.tcs
y
FitMario_BodyA.tpl
y

Repeat this for all tcses.

Step 6:
Now, in Mario, run SSBBextract on the pac you editted. It will make a folder with a lot of .brres. keep extracting brreses till you get a folder called Textures(NW4R). Look in there. It should have tpls named the same as what you editted. For bigger pacs, it usually wont have all the tpls, but just some. But, not for this one. BTW, the brres for mario that has the tpls in it is 001.brres.
The tpls should be named exactly the same as what the tpls you made are. If not, you either did it wrong, or the tpls are not in that folder. If they are named wrong, change them now.

Step 7:
Go to run. Run cmd. Type in:
cd..
cd..
cd Mario
SSBBarc (name of brres).brres -i (name of tpl).tpl

Example:
cd..
cd..
cd Mario
SSBBarc 002.brres -i FitMario_BodyA.tpl

Repeat for all tpls.

Step 8:
Now, to insert the brres into the pac, type in:
SSBBarc FitMario00.pac -i 002.brres
There, pac editted! Yay!
Now, since all character pacs can be editted with ASH, I'm not gonna cover how to change a pac to a pcs. However, i think lz77ex will work, but idk. But, it doesnt matter, since almost everything that ive seen that needs to be hexxed is a pac.

Any questions?

Special thanks: The forum, meowmix boards, syntax error guide.
I used a lot of things from those, some copy pasted. (Like the brackets that need filling out.)
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Neon's Textures NEWEST: All Downloads Up-6/30 on: June 23, 2009, 07:10:43 PM
I hope E.S.H. doesn't get mad, but I've decided to post my textures here.
I've done over 40 textures.
I'm just gonna put good ones, if you want an archieve of everything I did, even my terrible old stuff, go here: http://www.youtube.com/user/NeonTogepi
BY DOWNLOADING ANY OF MY TEXTURES, YOU AGREE THAT YOU OWN A LEGAL COPY OF NTSC SUPER SMASH BROTHERS BRAWL. I CLAIM NO RIGHTS TO THE CONTENTS OF THESE DOWNLOADS.

UPDATE LIST:
6/30/09-ALL DOWNLOADS UP
6/29/09-Added Some Pictures And Ice Cap Zone V.09, Downloads for everything Non-Lucario related Added
6/23/09-Topic Started

Click a name to go to the video of it
STAGE ROSTER (in order by date posted on channel)
Scatland
DOWNLOAD
Smashtasm Desination
DOWNLOAD


Dimentio's Castle
DOWNLOAD

Super Mario Bridge
DOWNLOAD

Bowser Circuit
DOWNLOAD

75Toms
DOWNLOAD
Ice Cap Zone V.09
DOWNLOAD
Sand-Ice Castle Galaxy



BOSS STAGE ROSTER:
Smashtasm Tabuu
DOWNLOAD
Giygas Tabuu
DOWNLOAD

SSE STAGE ROSTER:
Pokemon Stadium
010001 030001 030101



CHARACTER ROSTER: (Effects)-I made Effects for the character (Kirby Hat)-The character has a kirby hat)
Mewtwo (Effects)
Mewtwo Effects
Chaos (Effects) (Kirby Hat)
Chaos Effects Kirby Hat Kirby Effects
Shiekachu
DOWNLOAD
Shadow Lugia
PAC PCS
Super Mario Sunshine Mario

Mother Styled-Neku


Random Stuff:
Chuck Norris As Pits Final Smash
DOWNLOAD
Melee Results Screen
DOWNLOAD
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