Then can you explain to me why, whenever it is I rig ShoulderN to a weight of 1, the should looks like [censored] when it bends? I genuinely wonder why I can never rig it right no matter how I rig and blend the vertices. Clearly I'm not doing something right.
In my limited rigging experience I have learne that shoulders are a beyetch.
Pretty sure it's not. I've peeked in on his thread once or twice. The main body is a HW model, but I think the hat is custom, and I know the scarf tail is.
I realy don't want to sound like the broken record that everyone else is doing, but....serioulsy the black bothers me to no end, and I'm curious what's causing it.
Hyrule Warriors Impa. No more broken Hair/Cloth physics.. but very heavy in poly count... if some1 wants to lwoer her poly's for brawl, then let me know and ill send the model ur way. Will most likely rig her over Ike with the big swords she uses, and spears. But she's too heavy for brawl as she's 34.7k poly's.. would someone like to lower her poly count? xP
-screams externally- No but seriously I'm really excited about these. I wager she'll be over Ike or Sheik?
Because a talking sponge who's best friends with a mentally challenged starfish and works in a treasure chest restaurant grilling burgers underwater isn't weird.
Jokes aside, super exited for the Hyrule Warriors models. Can't wait to see them pop up in Brawl and Garry's Mod.
The script update I'm working on gets bone structures, rigging and UV mapping. I'm looking into getting the "cloth" model parts to render properly right now.
And if I could get my hands on the Smash Bros. for Wii U model files, I'd work my magic on those.
Bush if you got Hyrule Warriors and SSB4 models into Gmod I would give you my first born son
I noticed something was off about her as well. They eyes are a bit too far apart, and I'm working on the lip texture to make it not so thin. I haven't textured the eyebrows yet, so they are the color that max decided to make the lol. I'm going to re-texture the hair when I get it all mapped out.
And as far as the irises go, how's this for her eyes?
The one thing about the eye is that her pupil is actually blue. As strange as it is, it's true, and Cia has red pupils. I would also make the highlight less "soft" and more hard edged.
Workingon the hat thingy near her ponytail. Big thanks to Ashley and Red for the hair and face. It's a mix of Brawl Zelda, Link, Pit, and a bit of SMG Peach. Again, anyone willing to map the chest jewel area?
It's looking good, I'm actually excited to see how this comes out. However, I'm a slight concerned about the face...I don't know, something looks off about it, though that could be the lack of pupils talking for all I know.
Here, try looking at this.
I'm fully aware you're still early on in the process, but for your consideration, the eyebrows are too dark and too small (across the width of the face), her eyes are too far apart, and her mouth is rather thin as well.
I'm only critiquing it because I really want it to come out well / v\
Well, what I'm saying is like, put on the spirit glow like the "Dark" textures from The Great Maze. I feel that would make it look much more appealing.
So RTB, will you be importing the high poly models into Garry's Mod? My friend and I are dying for better Nintendo models, especially for Zelda since the only one out there is a rather "eh" model from Twilight Princess.