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886  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BB's Textures (Updated 11/25) on: November 30, 2009, 08:46:34 PM
bump :C

I've got A FD TL in the works right now, and I'm also trying to make a Din to match my Nayru. I'll also be touching up these textures sometime.
887  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Untouch's Texutres - Volcanc Green Greens on: November 30, 2009, 08:35:49 PM
oh man this is SUPERB

Nice job on this
888  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aca's Closet on: November 30, 2009, 04:51:47 PM
Is nice.
889  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AG's Suitcase (11/25: 3 new textures!) on: November 30, 2009, 03:10:58 PM
Wait you said someone made a Veran. Who, and can I see a picture?
890  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AG's Suitcase (11/25: 3 new textures!) on: November 26, 2009, 09:25:02 PM
Yes this is the same BB.

And about not using other ideas, well I made a Nayru and found out there was one already made. Doesn't mean I should stop. Same goes for the Din I'm working on.

If you can make it better, do so.
891  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Wii's Textures The Best of the Best! (Cloud Strife) new 11/22 on: November 26, 2009, 12:44:29 PM
Huh. I didn't have that problem when I was working on mine this morning... (yes I'm making ANOTHer FDTL lol, thought it would be fun to try).

Do you use BrawlBox or ASH, or some other program? I've been using brawlbox for TL and it's workin like a charm, nothing's gone wrong.
892  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AG's Suitcase (11/25: 3 new textures!) on: November 26, 2009, 12:38:43 PM
Oh hey man, sup?

Y'know I'm moderately suprised you haven't tried making Veran yet. XD

Al jokes aside, nice stuff.
893  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Wii's Textures The Best of the Best! (Cloud Strife) new 11/22 on: November 26, 2009, 08:18:20 AM
Simple question. Would it be a good idea to make a FD toon link based on my normal FDL or are there too many of them that no one will care?
I don't see why not. It really depends on who makes the best one...kinda like a contest? I dunno.
894  Help & Tutorials / Help / Re: Could I get an unmodified common3.pac? on: November 25, 2009, 04:36:51 PM
Oh I won't be the one getting knocked out. Thanks! (lol brawl humor)
895  Help & Tutorials / Help / Could I get an unmodified common3.pac? on: November 25, 2009, 04:32:37 PM
Because I can't seem to find one that hasn't been tampered with, and I can't download an ISO as that would absolutely kill my bandwith...stupid wildblue...

Also, I believe it's the common5.pac that handles the character portraits...could I get that as well?
896  Help & Tutorials / Texture and Portrait Tutorials / Re: How to use Custom Portraits AND Custom CSS on: November 25, 2009, 04:03:47 PM
I think we're overcomplicating things, why don't you just put in the custom tga or png directly with smashbox, though you shouldn't edit it WHILE it's in the PAC.
897  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BB's Textures on: November 25, 2009, 02:23:59 PM
I'm sorry, but I don't understand the phrase "don't know how to use Brawlbox".

I fail to see what is so difficult about:

1. Download Brawlbox. This step doesn't need any elaboration if you're over 12.
2. Open your PAC/PCS file with Brawlbox. It REALLY doesn't matter which.
3. Browse to folder marked "Textures", right click the one you want to change and click "Extract."
4. Edit the resulting PNG file until you are satisfied.
5. Open same PAC/PCS file, right click the same texture, and click replace, then Okay.
(Optional) 6. Post download link from your file hosting site of choice (Mediafire and Depositfile are stellar choices.

You are welcome, and have a nice f*cking day. Cheesy

Well it was more of knowing how to use the model previewer and such.

Oh by the way updates
898  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: BB's Textures on: November 24, 2009, 04:41:54 PM
YEah Pik and I have been talking voer it. We're probably going to collaberate in the end, maybe not, I dunno. Though I have noticed that my Nayru's hair might be a bit too saturated...

Also, I've made a Ralph texture as well. It's almost done, I really just need to customize his sheild and put studs on his belts. (I'll give you three guessas as to whom I'm using for it)
899  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Shukaku's Textures (Updated 11/23/09 I'm Back Update) on: November 23, 2009, 08:34:36 PM
Pretty cool stuff...

but I might have missed something...where're the download links?
900  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / BB's Textures (Updated 12/6) on: November 23, 2009, 06:47:37 PM
Hi guys. I guess you could say I'm new...ish...okay yeah I joined yesterday. I'm also new to texture hacking, kinda, I've only got one somewhat successful one, pretty much all the others are either in early WIP or I can't make them without photoshop (yes I'm still using ASH, I don't know how to use BrawlBox...)

Anyway, here's that one successful texture I mentioned.

Nayru (updated)



Ralph

Not much left to do on him, just maybe give him some more detail and customize his sheild, and I think I'm good.

Fierce Deity Toon Link Tutorial THIS IS IMPORTANT GUYS
Okay, so some people kinda slop through their textures like, yeah, whatever. Well I've made a delightful method of making textures that's so easy to understand, a monkey could do it.

I've decided to use a Fierce Deity Toon Link as an example since everybody loves making those. I don't blame 'em, Toon link is fun to work with.

STEP 1: BASICS
Here we tackle the basics of the texture, such as colors that need to be changed, facial markings, etc.

Ooh! Ouch what happened with the facial markings? That's not right. That's why we should always ALWAYS test often, especially before making significant changes to the testure.

Ah. Much better. I also too the time during the revision to give him his gray gloves.

STEP 2: OUTLINING
Now here we're going to make the details of the armor. Here's a huge tip, always work with a referance picture. Now I've used dark colors of the base colors that will fill the blue area for the outlining, sort of to help me to remember what colors go where.

Ah ah ah! Don't be lazy and cop out! Do the back too!

There. Now let's add the remaining details.

Perfect. Now this step I HIGHLY adivse that you do the outlining for such drastic changes on a seperate layer using Paint.Net or Photoshop, so it's easy to go back and revise without destroying the texture. Save one copy as pdn or pswhatever it is for photoshop and one copy as the .png you use for implanting back into ther .pac.

STEP 3: CELL SHADING
Now we just give our little friend some color by filling in the outlined areas with the base colors.


Steps to come:
STEP 4: Shading
STEP 5: Tinkering (i.e. Sword, Sheild, etc.)

Okay well apparently the new board doesn't support spoiler tags, so sorry if this is stretchin my post.

Well this is as far as I've gotten in mine, so I'll just leave you with a badass picture.


Sorry, not available for download just yet. But enjoy the eye candy! :3

Boredom photos of my hacks in action

Comment: :O
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