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31  Super Smash Bros. Brawl Hacking / Programming / Re: AlGeorgeRomo: SSBMR Help with Programming on: September 04, 2014, 06:01:30 PM
http://opensa.dantarion.com/wiki/Main_Page

Dant's openSA wiki is probably your best bet to start, though I don't know how much he and others have documented what you're asking for. Other than that, download Dolphin, check out InternetExplorer's beginner coding guide and start studying Brawl's code.

32  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 21, 2014, 08:15:51 PM
Slow progress


Looks great. I'm looking forward to the recolours, they should be interesting considering the overall colour distribution of the model.
33  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: August 19, 2014, 07:02:12 AM
Art Tuesday: Big Boss



http://imgur.com/a/0Mobn

Who was the designer for this?
34  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 16, 2014, 02:26:52 PM
I see..... keep in mind that I already improved the other Simon since the public release and the hair texture was significantly improved from the last time since I learned how to make a hair texture from scratch. I also cleaned up the topology and also added a few hair bangs for the front in that Simon, but had to stop because I hit my tri limit that I try to stay under to keep things silky smooth. I suppose I should release the version with the updated model when the Toon Link BrawlEx module gets more stable(I think it's results screen article coding is borked).


The numbers you see are only the number of things on screen not the whole model, the whole model is near about 7K tris(Simon's face model has movable lips and eyelids, not multiple faces since it's built for the former and has far too many tris for the latter), which is my limit.

For this other Simon I have a lot more breathing room so I'll give it a shot.


How many tri's in the face? 5k seems like a lot for the size of the screenshot.

Your classic Simon looks pretty good for a start, though. Mind if I ask how you intend to proceed with the model?
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 09, 2014, 01:28:26 AM
Do you not see that it still needs a more fine-tuned rig?


Yep, sure do. Hence the joke.
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 08, 2014, 11:08:54 PM
Iggy over Mario:



10/10
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 02, 2014, 10:28:18 PM
Slow and Steady. made a new fur model that has new textures, edited the hair model as well, but I need to resolve a problem I failed to do before; the hair texture itself.

As you can see I need it to not do that.

For those that are curious, this is how I mapped it. The hair texture was made from scratch, but how would I get that to stop happening? Stretching and skewing it helps a little bit, but not nearly enough.



You should relax the unwrap a bit. You can do this through Tools > Relax... and selecting "Relax by Edge Angles" (though you can experiment as much as you please). Simply click relax to begin relaxing your selected UV island. This is usually used as a starting point; you will need to make adjustments.

Also, I recommend observing how the designers of Brawl made hair (and everything else) in-game. Most of the time, they use small planes to shape it as opposed to one solid polygon.

 In your character's case I believe he would look best if he used the FE series' "style." This applies to all areas of designing the character, from the poly count to the overall colour and saturation/lighting in your texturing. Observe Marth, Roy and Ike to get an idea of what your character would look like had he been designed with their aesthetic style in mind.

Imo, if you want P:M-level detail, start from the ground up. Use the model you have to make some good concept images of what Simon would look like in Brawl. Get a good idea of how his model is generally going to "work" on your boneset (extra topology on joints, optimizing textures etc) and edit your model accordingly (although a new model is something to consider). There's a lot of other stuff too (I recommend looking up the Dota 2 art guide and Dota 2 Light Baking tutorials. They are highly informative when it comes to general game design, and their general message can be applied to Brawl.)
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 24, 2013, 01:47:00 PM


First Texture Started. Lack of transparency is because of how Maya handles it. I'll need to figure it out sooner or later.


http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Asts_Texture_mapping.htm,topicNumber=d30e623639 (hopefully this link works)

Transparency maps.
39  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Year of Weegee on: November 14, 2013, 11:36:33 PM
Jesus, that rim lighting. Great work, man.
40  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 12, 2013, 11:52:08 PM
Assuming things again Dant? Did he say he wanted someone to fix them? Did he ask for someone to fix them? No he didn't, so stop trying to assume you know what he thinks and kicking other people down. We're all on the same level on humanity, learn to understand that. Some are smarter then others, but that doesn't place them above any other person.
Again with the assumptions. Who says 99% won't learn? Who says they're too lazy? There's PLENTY of people around that want to learn and study it. There's plenty who tried and failed and who need help with it. Ever crossed your mind that some people have trouble learning but have the will to continue? I highly doubt it, with the replies you've been making good sir.

Perhaps it's time to rethink some things and actually contribute to helping instead of calling people lazy and unwilling to learn Azn

He did admit to the theft, so the least I could do is go and remove his name from every code listed on the OP. At the moment, these have his name (Are these codes 100% PMBR's work? If so, I'll gladly go and remove his name from them):

Code:
Custom CSS [spunit262, SonicBrawler]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002C
00090D0C 0515011A
0A071325 1002240E
0F140616 1F172903
040B1908 2320605D
5E5C1121 18221226
27675B99 00000000
C20AF810 00000003
546025B6 2C030040
4081000C 7C030378
38030001 34000000

Code:
EFS Main Code [DS22, Dantarion, SonicBrawler]
04AD8A7C 00000013
04AD7EDC 81200A00
04AD813C 81200A0F
06AD8578 00000010
00000027 FFFFFFFF
FFFFFFFF FFFFFFFF
80000000 80B0B5F8
80000001 80B0BAC8
8A003801 00000000
00455659 00000033
004558DB 00000033
04AD8A78 0000001F
04AD7ED8 81200A1A
04AD8138 81200A2F
06AD8588 00000010
00000026 FFFFFFFF
FFFFFFFF FFFFFFFF
80000000 80B0B630
80000001 80B0BA90
8A003801 00000000
004554D9 00000034
0045574B 00000034
04AD8A70 0000000B
04AD7ED0 81200A3D
04AD8130 81200A50
06AD8598 00000010
00000024 FFFFFFFF
FFFFFFFF FFFFFFFF
80000000 80B0B3C8
80000001 80B0BA20
8A003801 00000000
004556C9 00000035
0045596B 00000035
04AD8A94 00000026
04AD7EF4 81200A5D
04AD8154 81200A76
06AD85A8 00000010
0000002D FFFFFFFF
FFFFFFFF FFFFFFFF
80000000 80B0BC88
80000001 80B0BC18
8A003801 00000000
07200A00 00000086
726F792F 46697452
6F792E70 61630066
745F726F 792E7265
6C006D65 7774776F
2F466974 4D657774
776F2E70 61630066
745F6D65 7774776F
2E72656C 00616172
696F2F46 69744461
72696F2E 70616300
66745F64 6172696F
2E72656C 006B6E75
636B6C65 732F4669
744B6E75 636B6C65
732E7061 63006674
5F6B6E75 636B6C65
732E7265 6C000000
C2684964 0000000F
88140040 2C00003F
41A00048 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C00005B 40A2000C
38600032 60000000
2C000060 40A2000C
38600033 60000000
2C000048 40A2000C
38600034 60000000
2C000067 40A2000C
38600035 60000000
987400B8 00000000
I don't condone what SonicBrawler did at all. But, the scenario here is slightly different from what you give us as an example:

Said codes are not on the Vault, only on this thread.

It's not the same as posting them on the Vault, and have an idiot copy-paste it on a thread and claim it his/her.

Regardless of the circumstances, we are not removing this thread for the reasons stated before by Miacis:


This has been said more than enough times, but considering how far away and how limited the final product seems like it'll be, you guys should probably understand that a number of users would rather use this version instead of what may (or may not?) be coming "later".

Maybe the PMBR cannot appreciate a code-ridden game if it may crash under very specific circumstances, and would rather wait months, only to get a non-txt version of the code. That doesn't mean everyone shares the same opinion.

This thread is the pinnacle of disrespect. Dantarion, one of the founders of Brawl modding in general, is turned down (rudely) when he requests that his (stolen) codes be removed. Regardless of whether it's against the rules or not, it's wrong and you're currently supporting theft of another person's work. Don't let your grudge with the PMBR get in the way of the right thing to do in a situation like this.

Oh, but wait. I know what you're going to say. "Proper credit was given therefore legal", right? Could you define what exactly you mean by "proper credit"? Because with Dantarion's posts, it doesn't sound like permission was even granted to post these codes. Theft isn't immediately okay when you happen to mention the person you stole it from.
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: The Flying Krock on: September 24, 2013, 01:53:56 PM
The Flying Crock looks so awesome. I'm looking forward to the stage. Will it be competitive oriented or more scenic? Either way, I'm hype for it.
42  Super Smash Bros. Brawl Hacking / Model Imports / Re: Can I import characters from this Wii ISO? Please respond! I need help! on: September 17, 2013, 03:17:48 PM
Please take your question to the help section. You will actually receive help there.

Also, it generally helps to use Google. The fact that you don't know how to "open a torrent in Dolphin" shows that you haven't googled enough. (Tip: use uTorrent.)
43  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: June 27, 2013, 02:23:06 PM
I've had a chance to test these out for myself with P:M.

The good news is, no freezes with 4 player battles.

The bad news is, Bowser's extra cBliss slots cause the game to freeze after picking stage, but it's an odd loading freeze. The game is locked up, but you can still access the Home menu.

Also, the Pokemon are broken again. Trying to even get to their extra cBliss slots "beep' freezes the game.

And I'm using the normal P:M 2.5b homebrew codeset. Not the Wi-Fi one. The offline one.

If you're using Riivolution, this might solve your Bowser problem.

1) open your .xml
2) Ctrl + F "gkoopa" until you find the lines for adding the individual textures
3) copy the entire line of code and paste it directly underneath, change the slot numbers accordingly (so change gkoopa0X to 06-09)
4) save n close

Easy peasy lemon squeezy. Make sure they all have the Create function as well, or else you'll get a freeze. The reason you require these extra lines is because PM has a code that adds individual slots for Gkoopa, instead of just the default texture. So if you play with final smashes, you require FitGkoopa06-09 or you'll get a freeze when transforming (I suppose, I don't play with final smashes so I wouldn't know. Maybe it'll just load the default skin, you'd have to test that.)

This should work, as its exactly what I did and Bowser's extra slots work for me. As for your Pokemon problem, you have to edit some values in the 2.5b codeset. I think the values are in the OP, but if not, they're definitely somewhere in this thread.
44  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [15?] on: June 22, 2013, 05:01:47 PM
Dunno if this has been said yet but this breaks Tourney. It freezes instantly when trying to go on it.

That's probably because Tourney uses its own sel_character stuff, doesn't it?
45  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [15?] on: June 22, 2013, 03:18:36 AM
Why are people asking for certain characters? ASF1nk has said multiple times that the code is customizable. He even said it on the last page.
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