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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Heavy Mole on: July 20, 2015, 06:50:36 PM
I'm not dead! However, my next big model is still not finished yet, so here is another little filler model.



It's the Heart Drive, the healing item from the Mighty Switch Force! series. I figure someone could replace the Heart Container with it or something.
62  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: May 07, 2015, 05:26:25 PM
And then I gave Heavy Mole an upgrade.



This is an original redesign based on the DX bosses of Kirby Triple Deluxe. Some of its features are inspired by hot rod cars.
63  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Heavy Mole on: May 07, 2015, 05:18:03 PM
Introducing...



Heavy Mole DX!

It's based on the upgraded bosses in Kirby Triple Deluxe. As you can see, it's more than just a mere recolor.

Now that I've revealed this, I can finally upload it to The Models Resource.

Edit: The model is now up!
64  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: May 03, 2015, 05:07:28 PM


Heavy Mole from scratch (except for the reflections)
65  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Heavy Mole on: May 03, 2015, 05:04:15 PM
My next model is done!



Heavy Mole!

I want to finish a recolor first before I make the model available for download, so look forward to it sometime in the next few days.
66  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: PokeStar? on: April 26, 2015, 08:57:18 PM
Sorry, I don't take requests, and I have already said several times before why I do not plan on making Geno. Also, it appears I forgot to put a "no requests" message in the main post, so I have rectified this mistake.

I'm almost done with my next big model! Well, technically the model itself is done, but I want to finish the recolors for it first before I reveal it.

In the meantime, I've uploaded most of my models to Sketchfab! It's a neat little site that lets you view models in 3D right in your browser, including some really fancy ones. If you've ever wanted to explore the deck of the Blade or the interior of the Flying Krock, now is your chance!
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: PokeStar? on: April 08, 2015, 04:36:06 PM
Sadly, I'm not good enough at animations to fully animate it. That was my original plan, but I had to settle with still images.


I just noticed the Pokéball clipping through Jiggs on the last pic XD
Actually, that's not Jigglypuff or a real Poke Ball. That's Jigglypuff's trainer, and she wears headphones that look like Poke Balls and a sun hat (take from Jigglypuff's blue costume) over her pink hair. You can get a better view of her in the bonus pic. Who could this mysterious trainer be...?
68  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: PokeStar? on: April 07, 2015, 08:05:00 PM
Thanks guys! It was fun to make.
What BR3 said...

DANG!

How long did that take?

I worked on setting up the whole sequence sporadically over the course of a few months, but I couldn't tell you how long I actually spent on it. The finished-up renders, however, were all done in a single day. (I wanted to have them ready for April 1st.)




By the way, here's a bonus render from when I was working on it in September.





Working with IK is silly sometimes.
69  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest:Orb User,Carrot,Blocks on: April 06, 2015, 07:33:59 PM
I'm not dead! Really! I've just been very busy with real life stuff. I have a big model still in the works, but I've put it off to work on a new model I started recently, and I'm currently texturing it. Still, I have two things to show.


First, remember the last time I made some mock Subspace Emissary screenshots? Well, I made some more. This time, it's all one scene.












If only...


Now, the second thing I wanted to show is this little clip:

<a href="http://www.youtube.com/watch?v=KDnIDyoEo2E" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=KDnIDyoEo2E</a>


I recreated the logo of PokeStar Studios in a sort of Hollywood style. My question is: does anybody actually want it? I'll post the model if there's any interest in it, but otherwise I might not bother. It has several distinct shapes in it, so I figure maybe someone will want to make a stage out of it or something.

Anyone interested?
70  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Coliseum Omega and Mario Galaxy soon.. - 02/25 on: March 01, 2015, 02:13:14 AM
For the background stuff, why not create a render of the model like Skyworld does for its background islands?
71  Super Smash Bros. Brawl Hacking / Programming / Re: Texture Remix (my image manipulation tool) on: February 17, 2015, 07:47:55 PM
I'm still a little confused about what it does with the textures, though; does it increase contrast? Does it change hue levels? Does it change the color? Does it calculate what it will do with the texture?
No, it lets you manipular the red, green, blue, and alpha channels of an image and create new images from them. If it still doesn't make sense to you, try it for yourself and it should become apparent.
72  Super Smash Bros. Brawl Hacking / Programming / Texture Remix (my image manipulation tool) on: February 16, 2015, 11:14:41 PM
This is a tool I have been working on since before Christmas, and now it is finally ready for release.



Texture Remix (Beta 1.0.0) - Feb. 16, 2015

This is Texture Remix, a tool I whipped up to help people convert compressed textures ripped from modern games. Most people here who have ripped or downloaded models from an Xbox, PS3, or modern PC game have no doubt seen shadowy transparent normal maps or technicolor images that look like they are important but can't be used.

This is where Texture Remix comes in. It allows you to re-map the color channels of an image without having to do crazy Photoshop magic. When you load an image (or images) into the tool, you have access to all four channels of the image. You can then map them in any fashion to a new image. You can also split the image into four separate channel images or combine multiple images together. Up to four different images can be generated at once. I've included tutorial images inside the archive to demonstrate how to use the tool.

Keep in mind, this is a beta version. This is my first Java program, and I had to (re)learn Java just to make it. There are some features I wanted to implement that I just couldn't pull off with my current skill level. I'm going to release the source code soon, and may even put it up on GitHub if people are interested.

If you are interested in helping me develop and improve this tool, please let me know, because otherwise it probably won't get any better than it currently is.



Fancy Demonstration image!
Quote

(textures are from Sonic Generations and Halo: Combat Evolved)
73  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Lu Bu soon.. OP under CONSTRUCTION!! Darunia soon! - 01/14 on: January 15, 2015, 08:55:51 PM
*ahem*... smash u models any1? <.>
wonderful 101 smash u trophy of Wonder Pink. Model ripped by RTB but no luck for textures for now
Yes please! Well, maybe not this trophy in particular, but... I can't wait!
74  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest:Orb User,Carrot,Blocks on: January 01, 2015, 08:47:51 PM
Happy New Year! I don't have any new models yet, but what I do have are turntable videos for all of the models I've made in the past three years. You can see them all here!

For starters, here are Yaridovich and the Axem Rangers!
<a href="http://www.youtube.com/watch?v=2t5CphXLBzY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=2t5CphXLBzY</a>

<a href="http://www.youtube.com/watch?v=N8YrVIIUwvk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=N8YrVIIUwvk</a>

<a href="http://www.youtube.com/watch?v=ZYa-__eRYbE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=ZYa-__eRYbE</a>

<a href="http://www.youtube.com/watch?v=onYyFg4-hsw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=onYyFg4-hsw</a>

<a href="http://www.youtube.com/watch?v=79TD7nxxexM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=79TD7nxxexM</a>

<a href="http://www.youtube.com/watch?v=7ExjBAjzHAY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7ExjBAjzHAY</a>
75  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: December 21, 2014, 09:18:16 PM
Really? I did not know the game used .brres format as well.

I would like to learn how to port a .bress files from a game then, I already got the ripping tools and such but I never learned how to use them. I made it far enough to rip the files into separate folders, but thats it, I could not gain access to the data inside them. The game was super mario galaxy.

I also would like to know the advantages of doing this method rather than doing the .obj importing.
Super Mario Galaxy doesn't use .brres, it uses .bdl/.bmd. They're completely different formats and not directly compatible with each other.

Anyway, porting directly from .brres has two big advantages. One is that all of the shaders and lighting are already made for you, though sometimes you have to tweak the data to work with Brawl. The other advantage is that model formats don't support vertex shading or multiple UVs, which is what Sonic Colors uses for its light maps. These are all things that are not impossible to port, but require a lot of tedious extra effort.
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