I'd like to point out that The Textures Resource has rips from the game for most (if not all) of the areas in the game. They seem to lack alpha transparency, but that shouldn't be too much of a problem given the art style.
I need some help, I made some models related to the Kirby saga : Drawcia, the animal friends (Coo, Kine, Rick, Chuchu, Pitch, Nago), Daroach, Grill ; even Moe from Starfy. They aren't rigged yet, it's not hard, but I have no idea on how to adapt them into SSBB. I've checked tutorials but couln't get it done. If anyone's interested in working on them let me know to this direction fakugp@hotmail.com or to my deviantart account Ocelot33.
Ooh! Very cool! <3
Don't worry too much about making your rigging Brawl-ready. From what I understand, people who import models pretty much have to redo the rigging anyway if the character doesn't already match up perfectly with one of Brawl's existing models. (I'm another person who only makes the model and doesn't handle the Brawl side of things.)
Not bad! That game could definitely use some more love.
As far as critiques go, the main thing I have to say is that the lower part of her face needs some definition. Even characters with wide, round, cutesy faces still have a defined chin. Otherwise, her head will just end up looking like a painted ball. I recommend looking at the models of Ness and Lucas for reference, since they have a similar face type.
I'm looking for someone to make the pilot to the vehicle I just created, since I have other projects I'd much rather be working on. Please give it a look!
Good news, everybody! RandomTalkingBush finally updated the Gmod import pack! In addition to the Axems and Blade, it now includes Bowyer, Vivian, and Kebako! (Plus, all of their related props.) If you use Gmod or SFM, go check em out!
It's the Brycen-Jet from Pokémon Black 2 / White 2. Never heard of it? It's pretty obscure, since it's one of the later movie props in PokéStar Studios. I actually started this shortly after starting on Antasma, working on it sporadically. Maybe that's part of why Antasma took so long...
I'm not dead! I've been busy with things. I still don't have my next model done, but just today I rigged it. It's already UV'd, so it should be done soon.
In the meantime, I released an update to Kebako. It probably isn't very useful here, since it fixes flaws in the rigging that get redone in the importing process anyway. It also adds two new eyes and a bunch of new mouth frames intended for better expressiveness and basic lip-syncing, as seen here:
@pikazz: If that's how you want to credit people, I'm fine with it. Just don't go making videos and not crediting the people who made the custom models when at least one of them has explicitly asked for it.
I'm lightly working on several projects right now, but haven't really decided which one to focus on yet. I don't want to show any previews of them, because (as you saw with Antasma) it does deal a blow to my inspiration.
Though lately, I've been feeling creative, and yet restrained by those multi-month production times, so I went ahead and made a random quick model for fun:
It's the DK Coin from Donkey Kong Country 2! I picked it because it's simple, distinct, shiny, and hasn't showed up in any 3D DK games. The aimed for a level of detail somewhere between "stage foreground prop" and "Wii game import trophy", so hopefully someone will find use in it.
I also decided to make a more realistic version, based on the style used by Sonic Generations:
With added bevel for the sake of prettiness: Note: bevel not part of model
And just for kicks, here is a silly thing I made with my Antasma models just because. (Put in quotes because black text.)