To answer your question, yes, you can put it on another psa, quite easy to be precise. It's just an animation swap, and copy and paste the codes to the project M Sonic.
But what are the files and and animation I should replace?
I was wondering. I don't really like Sonic's PSA in brawl so I was wondering if I could take this new attack and move it to another PSA file. Like Sonic's Project M PSA for example and change its side-B for the new one?
The site is extremely slow and laggy and when I click on the recently uploaded content on Brawl vault it doesn't send me to the mod it just sends me to the menu.
So I decided to place a SFX in my Project M game and I come across the SFX folder and find folders with different numbers. I'm guessing those are ID's for the different file placements of the sawndz files.
So my problem is could anyone tell me the ID number for Sonic an/or give a list of all the SFX ID's?
So you just want to edit a picture in the map selection screen?
Greetings, Dasding1001
Yeah I kinda figured how the pictures work. But when I want to make the title of the game for the stage how do I make that glow around the text like the other titles so that my picture won't get transparent when implementing it to the Common5 file in the systeme folder.
I think it's either the rel file, or the lack of one.
No no it has one. But maybe it's because Smashville has many stage files? Post Merge: February 28, 2014, 04:38:59 PMI've found the problem. You have to replace all 5 Animal crossing stages with the stage you are replacing with.
Okay so I have this problem. I wanted to port a Temple stage to Smashville using a module and so on like usual. But when I play the stage I only see invisible platforms and only the background of Smashville and I don't see my stage.
Wolf's Group ID should be "43" and the announcer should range between "220" and "223". You can find these when you load up smashbros_sound.brsar in Super Sawndz.
I wanna use a custom SFX for project M and when opening the sfx folder it all has codes and numbers and i would like to know what files has narrators and Wolf's soundbank?