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16  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS* on: February 03, 2015, 07:31:15 PM
This might be dumb but... still don't get it.

Well, I might just need to wait 'till this Saturday.
What he means is that when you switch stage packs, the items and pokemon switch as well.
17  Super Smash Bros. Brawl Hacking / Project Concepts / Re: BrawlExpanded: Reloaded. (Now you can say I'm back) on: February 03, 2015, 07:28:18 PM
Starter confirmed roster put up. Don't hesitate to send additions! That's what this project is for. Cheesy

First released dev build coming soon (like, when I put the SD together).
18  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Generations 2 (B[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]om Blooms in!!!) on: January 31, 2015, 12:03:38 AM
Sees Bom in the Title.
...
Not the Powerpuff Girl.
19  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: January 19, 2015, 01:38:38 PM
Still wanting that software render mode for the model viewer.

#poor

Also some mice won't work at all with the model viewer, but I think it's just limited to those with wonky drivers, such as my ThinkPoint (a laptop driver), and limited to just scrolling.
20  Super Smash Bros. Brawl Hacking / Project Concepts / BrawlExpanded: Reloaded. (Now you can say I'm back) on: January 16, 2015, 10:06:56 PM
Current Stable: Unreleased
Current Dev: BxR-devel_r1-4.2.2015
Hey guys, it's Doq. Based on the title you probably know where this is going so I hereby welcome all old and new Expanders to

I didn't know the logo would be this big. It's also not as colorful as the old BrawlExpanded.
Before I get into anything related to BxR, I'd like to give some background to what BrawlExpanded is, for the new Expanders.Smiley
BrawlExpanded started as a thing in February 2014 as a fork of ASF1nk's BrawlEx pack. The original release post can be found here and since the initial release was maintained for about 2 - 3 months, before I simply forgot it existed.

At the time, BrawlExpanded confirmed 15 clones by version 0.9, which wasn't very reasonable, considering the objective of Bx was to get 100 characters.

During Bx's development, another pack arrived on the scene. It was around version 2.0 that I started to notice it. That pack ended up being more successful than the original Bx due to the lack/end of Bx development. The pack was (and still is) called Brawl 4 All.

No I do not intend on bashing B4A as honestly it was a better concept back then. I couldn't keep up so I just ended development and went to the Melee Workshop, until my return today.
Ok, so now that that is aside, I'd like to show you something, but since this is BrawlExpanded: Reloaded, and not BrawlExpanded, I don't have jack... yet.

Rules of the BxR thread:
1. All global rules apply. No brainer.
2. If you need help, DO NOT PM ME. I shouldn't have to post this in the THREAD RULES, but I feel I need to.
3. I am the developer of BxR, not you. Don't make my decisions for me.
4. I do not care about B4A discussion in here, but remember that this is the BxR thread, and B4A has it's own thread.
5. Just have fun. I'm not Hitler or anything.

Objective of BrawlExpanded: Reloaded
BrawlExpanded: Reloaded, much like the original BrawlExpanded, is a community project. 95% of everything you see in BxR was decided and sourced by the community, for the community. That said, a few goals of the project are:

- 100 Characters (I know, B4A has "101 characters", but that is from the use of multiple movesets in one PSA file, called "PSA fusion". BxR will not have any fusion PSAs.)
- A full stage list. Last I checked there are 78 stages possible, 39 on each page.
- Full aesthetics and all that. That was something lacking in the latest original BrawlExpanded.

All led by me, but driven by the community.

Clarifications between BrawlExpanded: Reloaded and Brawl 4 All
1. There won't be any "fusion PSAs" in BxR like there are in B4A. However, since v2 of BrawlEx allows for 128 characters, this shouldn't be a problem for characters who need multiple slots like the upcoming Pikamaxi or Jiggth PSAs.
2. The clear power the community has over BrawlExpanded: Reloaded isn't really found in Brawl 4 All, and for a good reason. Nebulon likes the way he does things and it's generally better that way for production of Brawl 4 All. Bx: Reloaded does not need to be kept as much under such tight development as B4A, but I will still assume control over it (you didn't think it's entirely community-based... you did didn't you?).
3. Bx: Reloaded and Brawl 4 All share some codebase. It's not that bad, trust me.
Places you may want to go:
- BrawlExpanded IRC Chat. Pretty small now, but it will soon be the main development hub for any and all team members to communicate. Already has a chatbot. http://mibbit.com/?channel=%23bxreloaded&server=irc.rizon.net
- BrawlExpanded Site. No it doesn't need a whole site, just a page should suffice. Under construction. http://dr.k.vr.lt/bxreloaded

That all said, are you ready for the second coming of BrawlExpanded?

Side note: BrawlEx itself is referred to as BX or BEx. BrawlExpanded is Bx, and BrawlExpanded: Reloaded is BxR.

Current confirmed roster as of right now: (62)
Smash
- Existing Brawl Characters
- Tabuu

Mario Franchise
- Rosalina (maybe Luma? Haven't decided yet)
- Toad
- Doc Mario

Zelda Franchise
- Dark Link
- Young Link
(yeah, 4 [censored]ing links)

Kirby Franchise
- Waddle Dee
- Knuckle Joe
- PM Meta Knight (as Sir Kibble)

Wario Franchise
- Waluigi
- Ashley

Pokemon Franchise
- Pichu
- Mewtwo
- Blaziken

SANIC FRANCHIZ
- Tails
- Knuckles
- Black Sanic

Marvel Franchise
- Deadpool
- Wolverine

Touhou Franchise
- Reimu
- Marisa

Single Character Additions (Franchise)
- Gray Fox (Metal Gear)
- Roy (Fire Emblem)
- Ryu (Street Fighter)

BrawlExpanded: Reloaded Franchise (Original Characters)
- pikamaxi
- Jiggth
- Raptor
21  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: January 14, 2015, 12:11:53 PM
And did that take care of it?
Yeah. "Wherever Vyse goes, cool follows."
22  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: January 13, 2015, 09:11:17 PM
I do now.
23  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 13, 2015, 09:09:49 PM
glad we discovered it now if it was a miss xD

and thank you ;w; all the B moves and final smash are done on both pikamaxi and Nightmare (Dusknoir)
here is what everything looks like atm if you are interested ;w;
Pikamaxi - The Dream Knight PSA v0.7

The ultimate transforming PSA...


when...?
24  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: January 12, 2015, 01:07:52 PM
Whenever I post a Quick Reply, I am taken to the board that the thread is in, rather than my post in the thread posting a normal reply. Is there any way to fix this inconsistency?
25  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *New Poll. CSS?* on: January 12, 2015, 12:57:37 PM
I hate to be this guy, but is there any guides on running this, hackless, on an SDHC card?  Ive been trying all evening.
I hate to be the responder to this guy, but hackless + SDHC is not possible. Sorry.
26  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *New Poll. CSS?* on: January 10, 2015, 11:01:30 PM
The Doqtor's in! I sent a you a pm Smiley

I'm not back just yet. You'll know when I'm really back.
Oh, and to the regulars, we have an update coming soon. Get ready... the next two updates will include some pretty cool additions Smiley

27  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *New Poll. CSS?* on: January 10, 2015, 12:20:50 PM
Did somebody say...
CSS????

If you don't know who I am then forget it for a while because you'll find out soon, but Nebulon knows who I am.

I made the current CSS background back when I was in PM customizing, and it was oddly popular. If you're in need of a new bg I can work on something.
28  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 01, 2014, 10:43:47 PM
yes it is. not sure how but i know brawl minus and project m both have it and it works on gecko
I can totally confirm this. I wrote the Gecko port with the help of Diddy Kong.
29  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 15, 2014, 08:23:14 PM
Why is Debug mode only usable with GameCube Controller? I am disappoint. Sad
30  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taking Requests. on: October 28, 2014, 09:28:32 PM
Yeah, but maybe once every 3 days. Not every 2 weeks.

It's kinda hard when I get hacked on a monthly basis. my web services are free why am I getting hacked?

Although it is kinda my fault that I don't watch KC:MM like I do anything else. My interest has actually piqued towards Melee hacking nowadays, which is part of that reason.

It's also easier to get a hold of me via PM, here at KC:MM as well as on SB if that is more of a timely response you need.
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