Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 20 21 22 [23] 24 25 26
331  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 28, 2014, 06:02:17 PM
It's then "0A23193F 6D290000". You don't replace the 3F. Also it should be 40, not 6D, unless the fighter config explicitly is marked 6D.
332  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 27, 2014, 07:26:30 PM
Drop the Disable Custom Stages code in your GCT if you're using the Stack Smash method of loading. (which, considering it's a Wii U, you probably do)

Disable Custom Stages [Phantom Wings]
* 046b841c 48000040

The reason why it does that without disabling custom stages is because the st.bin file from Stack Smash is only supposed to be run in the Stage Builder editor, and it will crash everywhere else, and will also crash vBrawl.
333  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 26, 2014, 09:12:46 PM

Sounds like you've got the same problem I do. Sorry brah, I don't even have a solution.
Drop a common5.pac in the system folder (a vanilla one should work). Freezing shouldn't happen anymore.
334  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 23, 2014, 08:56:12 PM
This Clone Engine isn't compatible with their Clone Engine.
335  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 23, 2014, 08:36:07 PM
Oh yeah. Project M launcher is for noobs. Well next best thing is to [shutters] use a USB loader.
336  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 23, 2014, 08:15:42 PM
My apologies if it's been asked before! So I googled around and found the SDHC Extension you mentioned, and thank you so much. So much. I hated Riivolution.

Of course, now I have a problem with the clone engine. I got the Mario Icon error, and I went back and checked the file names, the module, the locations, and everything looks correct. I'm trying to clone Link into Zero. For modules I have ft_zero.rel (made from link.rel), bx_fighter.rel and ft_kirby.rel (though I'm not sure what it's for.)
1. Did you set hooktype to AxNextFrame?
2. Did you forget the CSSSlotConfig, SlotConfig, and CosmeticConfigs? You'll get Marios if you do.
337  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Melee-Inspired SSS Names on: January 23, 2014, 08:07:04 PM
Metal Cavern | Skyloft | Dracula's Castle | Training Room | Kongo Jungle | Yoshi's Story | Hyrule Castle | Saffron City | Fountain of dreams | Fourside | Peach's Castle

If that helps any Awesome Face

edit~ I did something similar using Project M font on Project M. It turned out nice.
338  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Marthie Marth on: January 23, 2014, 08:00:49 PM


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35847

This genius here, Not Kratos, made new Stock Icons to match SJS's CSPs for the menus and stuff. Awesome guy, he is.

I feel inclined to make a Project M version.
339  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 23, 2014, 07:41:50 PM
Is it possible to do this with Riivolution? The different folder directories are confusing, keep getting the random icon and freeze upon highlight error.
I swear I'm gonna shoot somebody.
No, this does not work on Riivo.
No, this does not work on Riivo
No, this does not work on Riivo
No, this does not work on Riivo
NO! THIS DOES NOT WORK ON RIIVO!!!!

Ok now that I got that out of my system, Riivolution isn't compatible. If you have a card larger than 2GB, either get a 2GB or use the SDHC Extension. Dunno what to tell you, Riivolution is just obsolete for Brawl hacking.

edit: From now on anybody asking if Riivo works I'm just gonna send a big fat red NO
340  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 21, 2014, 09:16:48 PM
Believe it or not, I'm not having any strap loader freezes at all any more, and they stopped happening when I put a common5.pac on my card. I don't know if that's why it stopped, but I'm not gonna complain. I still use sc_selcharacter, of course, but files load faster from SD than they do the disc so that might have something to do with it.
A common5? Like a vanilla common5 or a modified one?
341  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 21, 2014, 09:11:49 PM
Any plans to fix common2 freezing the strap loader? It's kinda annoying when I can't even load the game half the time.
342  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 21, 2014, 08:45:10 PM
Well, seeing as how those don't exist, I doubt that's the problem. Does it crash when Mewtwo wins a match, or just in general? If it's only when he wins, then it could be a problem with the announcer call for him.

Agh, I keep forgetting about the whole hex thing! Alright, thanks for the help.
Hm. That's odd. the fighter config template for Lucario references one, so I thought he had one. I lied, that was for the final smash. My bad.

The announcer call works fine. If it didn't, the CSS wouldn't even work. (And announcer calls for clones don't work on result anyway)

Tested it anyway. No dice.
343  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Marthie Marth on: January 21, 2014, 08:32:23 PM
SJS happy B. Props to you.
344  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 21, 2014, 08:25:43 PM
Anyone got a spare FitLucarioResult.pac I could get from them? That might fix my Mewtwo problem. (even though I have result disabled)

Dropbox pls.
345  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 21, 2014, 08:01:51 PM
M2 never laughs. I see what you did there ...
I see what you did there... I see what you did there ...
Pages:  1 ... 20 21 22 [23] 24 25 26