The reason why it does that without disabling custom stages is because the st.bin file from Stack Smash is only supposed to be run in the Stage Builder editor, and it will crash everywhere else, and will also crash vBrawl.
My apologies if it's been asked before! So I googled around and found the SDHC Extension you mentioned, and thank you so much. So much. I hated Riivolution.
Of course, now I have a problem with the clone engine. I got the Mario Icon error, and I went back and checked the file names, the module, the locations, and everything looks correct. I'm trying to clone Link into Zero. For modules I have ft_zero.rel (made from link.rel), bx_fighter.rel and ft_kirby.rel (though I'm not sure what it's for.)
1. Did you set hooktype to AxNextFrame? 2. Did you forget the CSSSlotConfig, SlotConfig, and CosmeticConfigs? You'll get Marios if you do.
Is it possible to do this with Riivolution? The different folder directories are confusing, keep getting the random icon and freeze upon highlight error.
I swear I'm gonna shoot somebody. No, this does not work on Riivo. No, this does not work on Riivo No, this does not work on Riivo No, this does not work on Riivo NO! THIS DOES NOT WORK ON RIIVO!!!!
Ok now that I got that out of my system, Riivolution isn't compatible. If you have a card larger than 2GB, either get a 2GB or use the SDHC Extension. Dunno what to tell you, Riivolution is just obsolete for Brawl hacking.
edit: From now on anybody asking if Riivo works I'm just gonna send a big fat red NO
Believe it or not, I'm not having any strap loader freezes at all any more, and they stopped happening when I put a common5.pac on my card. I don't know if that's why it stopped, but I'm not gonna complain. I still use sc_selcharacter, of course, but files load faster from SD than they do the disc so that might have something to do with it.
A common5? Like a vanilla common5 or a modified one?
Well, seeing as how those don't exist, I doubt that's the problem. Does it crash when Mewtwo wins a match, or just in general? If it's only when he wins, then it could be a problem with the announcer call for him.
Agh, I keep forgetting about the whole hex thing! Alright, thanks for the help.
Hm. That's odd. the fighter config template for Lucario references one, so I thought he had one. I lied, that was for the final smash. My bad.
The announcer call works fine. If it didn't, the CSS wouldn't even work. (And announcer calls for clones don't work on result anyway)