its a work in progress remember guys that this needs IE's sound code, as it modifies parts of its values. 1. NOpe. It loads "Alternate" versions of the Sawnd files, saves going into the tedious work of breaking the brsar. 2. Also if you do it right, you can have 2 wolf characters in the same match with their respective sfx, i didnt do it because im using dolphin, and its hell to clear cache when trying these type of codes. Not to mention that i dont have a second controller setup on the computer so you can hear the different taunt sounds
Just posting a friendly reminder that when you format/defrag, to always check the hooktype when loading the game via GeckoOS and Configurable USB Loader afterwards as it will revert to default. You need it to be AxNextFrame or the BrawlEx module won't load because common2.pac doesn't load.
Check your STGRESULT.PAC. If it's unmodified, then put a VBrawl one on your SD card.
Unmodified STGRESULT from ASF's pack. I didn't think I had to modify it because I told the game to load the stock result mark for Pokemon. Post Merge: January 21, 2014, 06:27:46 PM
Enjoying the clone engine. ...... until Mewtwo silent freezed at the Results Screen when I cloned him. Dunno what I did (or didn't do). RSPs are there, franchise icon is vanilla Pokemon (id 07), so what did I mess up on? Oddly this only happens to Mewtwo and Mewtwo only.
File Patch Code 3.5.1b was "removed for a violation." I cannot download it.
If anyone has a working setup which includes the Gecko folder, would they mind sending me a zipped version of that? I'd greatly appreciate it. Post Merge: January 20, 2014, 11:16:21 AMI also need the extension thing, I have a 4gb SDHC card.
3.5.1b is in the Readme for the Engine. At the bottom.
SDHC Extension is in this board, with the same title (SDHC Extension)
Ok so I tried to load Roy Kirby. I got a Beep Freeze with KirbyRoy files and Silent without. But It might just be because I'm using P:M KirbyRoy
Are you sure the move is in FitKirby.pac and not FitKirbyRoy.pac? (I know it's not in FitKirbyRoy00.pac or FitKirbyRoySpy.pac because those are the actual hats.)
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No this is not compatible with Project M. Their Clone Engine is different from ours.
nope you cant kirby has psa for his hats which means even if you added the cosmetic hate it would do nothing since there wouldnt be any code to execute inside fitkirby.pac
Oh really? I might go test that. I thought the Kirby attack was in the PAC of the ability.
When I saw this... I instantly knew this would work. I had deleted my common5.pac, I didn't set the hook to AxNextFrame, and for some unknown reason my sc_selcharacter.pac was over 4gb. I can't thank you enough for helping me with this. All of you. I can finally achieve what I wanted to.
Hypothetically, would it be possible to do kirby hats for cloned characters? Can i give kirby a hat, name it the same character name as the folders in fighter, and then associate it with the id of one of a cloned characters? Or is that not even supported by this engine?
Absolutely. In fact, it would silent freeze if you DIDN'T have the Kirby ability and you go to load Kirby with the clone.
does anyone know which ids i have to change on the effect folders? for example i wanted to change mewtwo effec(graphics) to be waluigi effect folder id so it wouldnt mess with lucario, i just need to know in hex where to change this ids, i would apreciate if anyone knows what are they.
I don't think that's a folder, but try the ID of the clone. Iirc ASF1nk has a tut for separate clone GFX coming, so I'd suggest waiting for that.
Alright so since this doesn't work on Riivolution, could anyone recommend what I use? Riivo is all I know, I don't even know what the other methods are called.
Gonna need tutorials on how to install them too.
Use Gecko OS with File Patch Code 3.5.1b. Also if your Card is more than 2GB, in this board is the SDHC Extension. Check that out too.