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76  Super Smash Bros. Brawl Hacking / Programming / Re: Sammi Husky's misc toolbox || PSA v1.3a & BX clone tool update on: August 12, 2014, 10:49:03 PM
much beautiful
77  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Super Smash Bros. Melee Remastered Demo v1.0 on: August 12, 2014, 02:05:35 PM
BRING JEFF MANNING OR RIOT

jk I see what you did there ...
78  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The New Project Mirage Recolor Thread! on: August 11, 2014, 02:32:15 PM
NICE!
the bow looks a little weird though, but the eyes give an nice touch
could you like, make versions for all her different hats? including the C. Falcon helmet mod the other projects did it, the flower one would give a little more range o colors to choose from

Maybe. I see what you did there ... And yes, it does look awkward. It's not the actual bow from Melee Sad
79  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Super Smash Bros. Melee Remastered Demo v1.0 on: August 09, 2014, 05:35:39 PM
HTTP 509 Bandwidth Limit Exceeded.

80  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The New Project Mirage Recolor Thread! on: August 08, 2014, 03:44:01 PM
So I've been working on a Mirage Purin based off of her Melee Bow.
Will post screenies REALLY soon. (like, after I reboot into my gaming system)
81  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Putting the D in HD on: August 06, 2014, 06:55:12 PM
Just noticed the CSP names for Ganon in Set 4 and Set 5 are the same (Purple Squeeze)
82  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 04, 2014, 12:16:50 AM
As of now, I've heard from secretchaos1 on page 458 that there's a work around to SFX IDs by using the boss SFXs as the clone character's SFX slots since BrawlEx doesn't support extra SFX slots yet. Maybe you can edit them by using the Replacement SoundBank Engine (RSBE)??? I have yet to try it myself since I'm still trying to work with customizing the CSS screen and profile pictures.

I'm unsure of how Brawl Minus works, but which method of the custom CSS screen are you using? Spunit262's Custom CSS Code or through the CSSRoster.dat file? Have you tried to use BrawlEx without Brawl Minus included? Maybe they both are modifying the same files, which is causing the character not to appear on the CSS.
Brawl Minus uses BrawlEx.

I have done everything required to add a clone in Brawl Ex. However, the clone doesn't want to appear in the roster even though I added them to the Css... I added it to the CSS, changed the memory for it in the Module,  mass renamed the fit for it. I've done pretty much everything. I also use Brawl Minus if that says anything.
Brawl Minus uses the CSS Code. Did you add the character there?
83  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KJP's School of PSA! (Take 2) Lesson 2 Delayed to Next Week... on: August 03, 2014, 04:04:41 PM
Couldn't you just use Flash Video Downloader? Would probably save you time and space.

also ew vista
84  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.1s - Brawl- 3.Q ver. now available on: August 01, 2014, 10:05:32 AM
Maybe I should have called it 6.1n or some other letter, but oh well!
6.1Q maybe? I see what you did there ...

anyways good stuff as always Cheesy

But would this work online, given I don't pick any expansion stages?
85  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KJP's School of PSA! (Take 2) Accepting Students on: July 27, 2014, 02:10:17 PM
Could use a PSA refresher, all from being out of the loop 3-4 years. Smiley
86  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 10, 2014, 01:10:30 PM
Yep
SDHC?
87  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 09, 2014, 06:14:33 PM
Let me ask so I have it clear:

Does the CSSRoster.dat file have the same functions as the Custom CSS Code?

Or it only works with the sc_selcharacter.pac given by Phantom Wings?
Only that sc_selcharacter can be expanded to 100 characters, so, yeah, it only works with that pac.
88  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 08, 2014, 10:16:46 AM
Are you using an outdated version of BB? all the new(ish) ones should be using this higher res icon.

The one I use the most is v0.69, while I keep a pocket .71 for model stuff.
89  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 07, 2014, 09:35:43 PM
I got a better one.


You win this round Seg. I see what you did there ...
90  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 07, 2014, 07:18:25 PM
This is somewhat related, but I got really annoyed that Brawlbox's icon is such a low quality. So I got around to making a new icon.

I'll throw up another one more-or-less resemblant of the old one later.
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