not sure if it's the distance of the screenshots or not but it looks like Zelda eyes don't have the iris textures
they don't, I haven't did the materials/shaders for her yet. These are just in-game progress screens, I was testing to see if she loaded with 1024x1024 body textures in her pac/pcs files.
what ever happened to the original team recolors you had? Your work on the HW models is amazing, I love what you have done with these characters
still planned, just have a few more colors to tweak.
It took forever, but the initial release of the Hyrule Warriors Zelda Pack is coming TOMORROW. Will Include:
Lagless models
1024x1024 textures
Hyrule Warriors Warrior Zelda
Hyrule Warriors OoT Zelda
Hyrule Warriors TP Zelda
Hilda and blue recolor
It will also include the usual final smash eyes, metal, expressions, specular, etc. I'm just waiting on the Wii testers to let me know if they encounter any issues before I continue. Works fine on Dolphin. here are some early previews until the release.
I still have plans for Hyrule Warriors SS Zelda and Hyrule Warriors Definitive Edition BotW Zelda. Both will come as a later update along with a few more recolors. The Update will come when I return to the warriors series to revamp Hyrule Warriors Link with lagless models and new costumes.
Right now I'm working on my Generation Sonic Pack. Current costumes in development are Sim Sonic, Boom Sonic, Riders Sonic, Metal Sonic, and Soap Shoes Sonic.
Going to try to be more active, I'm still really busy so i'll release and work on things when i can. I have quite a bit to show but will only be focusing on things that are closer to release. Right now i am working on Hyrule Warriors Zelda, her dev time increased because i decided to give her a new alt(in spoiler). I have most of it 1:1 with her other costumes, just need to finish up the lower body.
I will also be releasing an update to an old mod tomorrow
1) Pretty much finished the model work for Metroid: Samus Returns Samus, currently UV'ing and slowly upping her poly count. I also started the base texturing for her. For the final result you can expect a look similar to sm4sh Samus. Below is a very old pic(forgot to post) but it's all i have atm haven't taken a new one yet.
2) Hyrule Warriors Zelda is completely fixed and i got everything to work. just need to get her specular textures added back to her pac/pcs files without crashing. if i have the time throughout the week(highly doubt it) i'll release her, other than that it'll be another weekend release.
3) I have some progress on my odyssey skins. Atm Luigi is the only one who has his brawl proportions and is fitted to his brawl skeleton. Below is pic of the default costumes and alts(in spoilers), they will have recolors. I have too many images as is so the recolors aren't present:
Mario(alts in spoiler)
He has 6+ more costumes but they are all recolors
Peach(alt in spoiler)
I have 2 more alts planned but they require major design changes. I'll post them here and if u guys like the changes i'll finish them
Love your work! Can't wait for Hyrule Warriors Sheik and Zelda to be done
Thanks, and i just released Sheik
When i update Sheik She'll get and additional 5 costumes. As for Zelda, i forgot to mention it but i did get her back working in game. It was a filesize issue that cause her to not work, will try to optimize her some more so dat i can replace what i had to remove to get her working in game.
Hyrule Warriors Sheik Pack is released! Click thumbnail to download.
Credit/Thanks to Flambo for testing and getting screens.
Currently only has four costumes (Default, Master Quest recolor, Twilight Quest recolor, and OoT alternate costume), was undecided on a few areas on my custom recolors so i didn't finish them. Will update her when i finish them sometime this week.
Probably going to release Sheik this weekend and Zelda whenever i can figure out what's causing her to freeze. Since i am just releasing Sheik i will include her OoT alt instead of holding off like i originally planned to.
Last weekend i decided to get Metroid Samus Returns Samus started. She's very low poly right now, starting with a custom low poly mesh that i will build on for all of her costumes (Power Suit, Varia Suit, and Gravity Suit). Currently using the textures from the game (it's the only thing that i know of that's been ripped) will have some custom HQ textures after i finish modeling/UV'ing the custom model.
Currently in the process of Upping the poly count on areas that will be shared on all costumes. will work on Samus throughout the week in my little spare time and devote the weekend to finalizing Sheik's textures/recolors, importing her alt, and releasing
As for Metroidy thing. I say Samus Returns, for the explicit reason that nothing's been done with it yet. There are quite a few things from the other two already, so why not let something newer happen, haha.
Lowering the spec map's resolution is a fair compromise I think. Sheik's team colors are looking good, especially the red one.
lol, i think red is everyone fav.
Forgot to mention the results of the poll. The winner of the poll is Samus Returns, followed by Prime and then Other M.
Update on Hyrule Warriors Sheik/Zelda. Both of their defaults costumes are done, just having issues with getting Zelda to work. After compiling her shaders/materials she freezes at the SSS.
Been working on Zelda to try and get her to use 1024x textures for both her diffuse and spec textures(Warrior version). Unfortunately i can only do one, so the diffuse will be at 1024x while the spec will be at 512x. Just need to finish up Sheik's team recolors and do Zelda's. Only Progress i has to show atm is Sheik's beta team colors, nothing really changed with the models.
Sheik's looking like she was made for Brawl. I'm impressed that the 1024x1024 textures can be used without going over the filesize limit. Funny, this will probably end up making the 3DS models look better than the Wii U ones which had to use downsized textures (outside of Dolphin HD textures) to meet filesize limiations.
Someone just made some brawl styled textures so she'll fit even better. I was able to use 1024x1024 textures because of how well optimized the model was. Hoping to be able to do the same for Zelda. Not sure if it was tested in vbrawl, pm, or both so i'll ask them and let you guys know.
I forgot to post about the poll here. Currently polling about who/what i should work on next after Hyrule Warriors Zelda and Hyrule Warriors Sheik. The options are Odysseys skins for the Mario cast, Some skins for Sonic, or some Skins for Samus and ZSS. Here's the link to twitter poll: https://twitter.com/IWantGames_IWG/status/967013538177912832
If anyone doesn't have a twitter you can post below and let me know who you would like to vote for. 9 HOURS LEFT!
I will work on all options, will just prioritize the winner