Actually dingoberriz, that wouldn't be a bad idea for just the beta. But the full version would be on toonlink of course.
As of right now Saki cannot use items, but he can grab (In development)
But that would force people to use the code for playing as alloys. I use Dolphin and can't wait to play this, but not all of us can/do use the code to play as alloys. =/
Pkmn trainer is one char. and the other 3 pokemon are seperate besides pokemon trainer jus does the final smash move -_-
Clone engine? what is that? I suggest you put "Saki" over the "Yellow Alloy" because Your "Saki" doesnt have any special moves yet and neither do the Alloys Think of it as a test drive on what others think of Ya "Saki" then after a while ppl might wanna join in the "Saki" project Yu got like 90% of "Saki" done
NO!
Alloys can't use items, shield, roll, or grab ledges. Absolutely worst idea to put any serious PSA on an alloy.
First of all it all depends on bone structure, I can't pick anyone I want. Second, there is a clone engine being developed that would clear this all up in due time.
Pit would also be a good idea, and since you mentioned, Pit seems to have a similar body type, so im guessing it would work.
Body type has nothing to do with bone structure. Toon Link has the best bone structure. Pit has on of the worst. In fact Pit's bone structure barely works for anyone.
Dingo, I hate to bring up something you mentioned on the last page, but BY did not make Paper Mario. MeleeMaster did, but BY's ended up getting more attention because it was a one-slot edit.
My apologies. Now that you mention it, I do remember MeleeMaster's. I knew of Beyond's because of it being mentioned in his thread.
u ppl rly dont read do u? if u port the exact model to another character, hes friggin 3D!!!! so this means its not his materials, as that is included in the model...
Quoted because nobody listens.
It is purely hard-coding, something that can not be touch, 3D G&W on G&W is impossible. He must be ported.
There isn't a point in this thread anymore, it's just become me telling you guys why it can not be done repeatedly at this point.
jokekid asked if this could be done.
Answer - No, only if you port him on to a different character and PSA him over that one.
Give a look at his final smash model... In fact there are not any FS model then look the fs animations I just think his morphing but brawl box can't decode the animation since these were made for get him look in 2D (probably made him spin around)
Maybe....but also for the fact that his slot forces him to be 2D, which has absolutely nothing to to with his motion file, and I've heard forces anyone put on him 2D. So it definitely ISN'T the motion file. Just like people have been saying for too many months to count.
It's either PSA hard-coding, or game programming to his character slot ID. This isn't going to be changed. There isn't any single way around it at the moment. Maybe Dant can do it, other then that, this is entirely impossible at the moment.
Nobody is going to magically solve something that could never be touched before and nobody has ever been capable of removing PSA hard-coding so far. If you want him in 3D, you'll have to port him on someone else and try to remake his entire PSA on that character.
I saw this too! I wanted to figure out what made him 2D, because his preview is in fact 3D. I thought it had something to do with the flag things and materials but I'm not sure :\
No because him being 2D has nothing to do with his model in any way.
Hmm, than the motion pac? I remeber the Paper Mario animations, I think whoever made it said they used G&W's translations or whatever they're called. I THINK but I don't remember fully.
BeyondYou. He just renamed bones and flattened Mario to be 2D and a one-slot size mod.
EDIT: Checked his animations. They don't make sense but don't make him flat. Seriously...looking at his animations, he spins all over the place in his Wait animations. O_o
He looked normal in his Run. Everything else he was flying and spinning everywhere.
But it's all PSA hard-coding making him flat. Same as stage hard-coding that makes them flat. It absolutely can not be changed.
well if you want the wings to look like and act like a angel wing, then take a look at this guys stuff:
Ok but that is a PSA. Not great to do that since it doesn't take one slot. And Ike has popular PSAs so that would mean someone who wants to use the Cloud PSA with the Winged KH1 Cloud would be screwed. >_>
I saw this too! I wanted to figure out what made him 2D, because his preview is in fact 3D. I thought it had something to do with the flag things and materials but I'm not sure :\
No because him being 2D has nothing to do with his model in any way.
anybody knows why G&W is 2D???, cuz in the model previewer he is 3D!!!
if anybody knows, maybe it would be possible to make him 3d...
Hardcoding in the PSA and game files.
Just like how ONLY Jigglypuff's 02(Green) texture can use a separate model and how some stages force everyone 2D. That's just how he works and can't be changed. This is an old topic of discussion after all. It has nothing to do with flags because once you port G&W on someone else, he's 3D.
This can't be fixed or changed on G&W. If there was anyway around this, it would have been done months ago.
why dont u make a tutorial where u teach how to make bodyparts always visible? i would really appreciate it, and im sure im not the only one
It's the same as what I said for dual eyes by making FS eyes always there. Only you have to figure out which bone actually controls which visibility and if you have to use other bone indexes since if it's a body part, the RotN bones aren't the best swaps. It was a pain for me to figure out which bone indexes to swap and which bones made things visible for all the full polygon models I already made.
Someone has tried putting the dragons in a stage. I'm pretty sure none but 1 actually work in a stage, but it's super bright and the texture is really messed up.