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16  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Taking BRSTM Loop Requests~! on: October 16, 2015, 07:31:30 AM

thank for teh loops
bye
17  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Taking BRSTM Loop Requests~! on: October 14, 2015, 04:14:36 AM
Te Inveniam (skip the calm Crateria part and go to 2nd part):
! No longer available

One Who Gets In Our Way 8-bit:
! No longer available
18  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: October 14, 2015, 04:02:02 AM
I keep receiving this error:

Then, i can't select any bones, polygons or textures and i receive this error one more time when trying to close the window. It doesn't happens with all models, but this happens with models that matter. This never happened before Hotfix 2. How to fix this? Simply re-importing it as .dae does nothing.
19  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Taking BRSTM Loop Requests~! on: September 23, 2015, 10:43:09 AM

thank and its not surprising.
20  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Taking BRSTM Loop Requests~! on: September 22, 2015, 04:42:45 AM
https://www.youtube.com/watch?v=wzVY8ZUiwrk
https://www.youtube.com/watch?v=HOQBKVjaXrY
https://www.youtube.com/watch?v=JcBmIq8vIWs
If one of them stays on quiet part in the beginning for too long, you can skip it like with Dragonfood.
21  Help & Tutorials / A/A Tutorials / Re: Animating in Maya with Control Rigs, Baking, and Exporting into Brawlbox on: September 21, 2015, 08:23:47 PM
It says in the OP to use at least Maya 2014.
Well, then im screwed. Surprised that you can't export animations in program like this until 2014 though.
22  Help & Tutorials / A/A Tutorials / Re: Animating in Maya with Control Rigs, Baking, and Exporting into Brawlbox on: September 21, 2015, 04:13:31 PM
So, i tried using this method. Got through most of it and finished the animation, so, i decided to export it and...turns out animExport or anything like that is not an option. Doesn't matters if i try to save or export. It just doesn't appears. What the hell? Im using 2013 32-bit/86x version. I installed nothing else.
23  Help & Tutorials / Help / Dolphin fails to load some files from SD card on: August 25, 2015, 05:55:06 PM
This started happening a while ago. First, it was with one of the stages, now it happens with some characters. For example, Pit. Some of the recolors fail to load (so, either game freezes or it loads files from the ISO) even though they have same or even smaller file size as those that load. Is there a way to fix that?
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Stupendous Imports: Prepared for Both FNaF Love & Hate on: August 06, 2015, 01:11:26 AM
Hey look, I'm continuing the FNaF pack I started back in December with Foxy
(who got an update by the way: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207075)

FNaF 1 Bonnie:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209295

Im surprised this kind of stuff wasn't made earlier. Kinda wish Bonnie was over Ike or something so he would have his guitar like in...whatever.  Anyway, one thing that bothers me about this import is his legs. They look too long.
25  Super Smash Bros. Brawl Hacking / Stages / Re: Gamecube/Wii Stage Ripping (Taking Requests!) on: August 05, 2015, 03:01:19 AM
Not sure if its possible, but i'd like to have Artifact Temple ripped from any version of Metroid Prime 1. Im talking about this thing:
I can make the stage by myself, but then could you optimize it? But if ripping this model is not possible, then how about that tall vertical shaft from Melee's adventure mode that requires player to reach the top before timer runs out?
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Duck Hunt Released... 07/30 on: August 04, 2015, 12:34:09 AM
this... its like ur on a mountain and u look faaaaar off in the distance and all u see is a blurry scenery or village/town.. so being blurry seems about right.


edit:
The difference is that if you move to another spot and look at it from other angle, all of the objects will "move" and you'll see them from different angle. Not possible with a simple image, but then again, its not a real castle and there are no real mountains, forest or lake. It makes more sense this way.

And mother of a [censored]ing god. Did you just brought back the tornado? If its more than just a GFX, then its already better than PM's import (not HD one because that one still looks better, but its not supposed to be n64 stage, but with HD textures).
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Duck Hunt Released... 07/30 on: August 01, 2015, 01:47:34 AM
Well you are talking about a stage that's suppose to have updated textures, yet keep an primitive look of the original 64 stage.
I don't think it will be the same without that background looking like that.
Im just saying that it really looks unfitting when everything has HD textures. Should have either kept it same as before, properly remade it or at least fixed the background (Sakurai, not DSX8).
Yes, it won't be same, but its better to have both background and main thing with high quality. But im not complaining if its a direct port because, well, its a port and not completly unique thing.
28  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: August 01, 2015, 01:18:47 AM
That textures looks bad because of the gif's compression. I've never used a .clr before so I might have to figure out how to use that and get back to you. As for adding elements I'd love to, but I don't use 3dsmax. This stage needs some Zoomers on the platforms in my opinion
Why not use BrawlBox for gifs then? And its pretty easy to use .clr animations (just gets annoying when you need texture's colors to stay in certain way for more than 5 frames).
I can give you Geemers in such case. I'll have to dig through files for a while though.
29  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 31, 2015, 03:14:13 PM
Nice work! The only problem is see is this -
All i can say is that lights should use color sequence animation (.clr or something like that) instead. Less space and it would look better.

Also, in case someone will want to go beyond textures for this stage - i can help with parts for it.
*insert very annoying NES sounds and dat eye brow thing here*
30  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 31, 2015, 09:11:30 AM
Edit2;

Thanks! And uh, probably.. we'll see. Idk what other things I could do. Got any suggestions?

Edit; The acid apertures the eyes. XD

Looks better now. I have suggestions, but its more than just textures.
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