Then, i can't select any bones, polygons or textures and i receive this error one more time when trying to close the window. It doesn't happens with all models, but this happens with models that matter. This never happened before Hotfix 2. How to fix this? Simply re-importing it as .dae does nothing.
So, i tried using this method. Got through most of it and finished the animation, so, i decided to export it and...turns out animExport or anything like that is not an option. Doesn't matters if i try to save or export. It just doesn't appears. What the hell? Im using 2013 32-bit/86x version. I installed nothing else.
This started happening a while ago. First, it was with one of the stages, now it happens with some characters. For example, Pit. Some of the recolors fail to load (so, either game freezes or it loads files from the ISO) even though they have same or even smaller file size as those that load. Is there a way to fix that?
Im surprised this kind of stuff wasn't made earlier. Kinda wish Bonnie was over Ike or something so he would have his guitar like in...whatever. Anyway, one thing that bothers me about this import is his legs. They look too long.
Not sure if its possible, but i'd like to have Artifact Temple ripped from any version of Metroid Prime 1. Im talking about this thing:
I can make the stage by myself, but then could you optimize it? But if ripping this model is not possible, then how about that tall vertical shaft from Melee's adventure mode that requires player to reach the top before timer runs out?
this... its like ur on a mountain and u look faaaaar off in the distance and all u see is a blurry scenery or village/town.. so being blurry seems about right.
edit:
The difference is that if you move to another spot and look at it from other angle, all of the objects will "move" and you'll see them from different angle. Not possible with a simple image, but then again, its not a real castle and there are no real mountains, forest or lake. It makes more sense this way.
And mother of a [censored]ing god. Did you just brought back the tornado? If its more than just a GFX, then its already better than PM's import (not HD one because that one still looks better, but its not supposed to be n64 stage, but with HD textures).
Well you are talking about a stage that's suppose to have updated textures, yet keep an primitive look of the original 64 stage. I don't think it will be the same without that background looking like that.
Im just saying that it really looks unfitting when everything has HD textures. Should have either kept it same as before, properly remade it or at least fixed the background (Sakurai, not DSX8). Yes, it won't be same, but its better to have both background and main thing with high quality. But im not complaining if its a direct port because, well, its a port and not completly unique thing.
That textures looks bad because of the gif's compression. I've never used a .clr before so I might have to figure out how to use that and get back to you. As for adding elements I'd love to, but I don't use 3dsmax. This stage needs some Zoomers on the platforms in my opinion
Why not use BrawlBox for gifs then? And its pretty easy to use .clr animations (just gets annoying when you need texture's colors to stay in certain way for more than 5 frames). I can give you Geemers in such case. I'll have to dig through files for a while though.
All i can say is that lights should use color sequence animation (.clr or something like that) instead. Less space and it would look better.
Also, in case someone will want to go beyond textures for this stage - i can help with parts for it. *insert very annoying NES sounds and dat eye brow thing here*