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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Essential PSA Information on: May 27, 2010, 01:40:21 PM
I have two questions

Firsty:

http://www.mediafire.com/download.php?odnz2mdgkri Does this PSA have that file bug error? I just read it and I think it was saying it dosn't I just want to make sure

Seccondly:
I'm fixing someones PSA which was corrupted by 1.3 and it's for mario after editing two movfes it went from 216 to 240 KB how high can mario's file go? (I've been using the Save As trick to stop the file size)
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Star Rod Kirby: Progresss: Move listing on: May 26, 2010, 08:30:52 PM
Well I've been trying to come up with a good idea for a PSA my last one was a Lucario who hurt himself and that froze no matter how hard I tried so I gave up on that for now and well this is my next idea, but I need some ideas. I do not want to have to do any swaping animations between chracters (maybe a little with Jiggs but no one else) I personally dont' like doing all that stuff.

I'm planning on making him either allways holding a star rod or swaping the hammer with the star rod and making him hold the hammer

A- Same

AA- Same

AAA- Use Kirby's A attck with the star rod

Over A- Use his forward throw animation and make a star appear in front of kirby

Up and A- Use the assist trophy animation and make a star above him

Down and A- Use his heavy throw down and Spawn a star in front and back of him

A in the air- Use the screw attack animation and make stars around him

Over and A in the air- Use his air hammer animation with the star rod

Back and A in the air- Keep the same but have a star at the end of his kick add a sweat spot (like Zelda's kick)

Down and A in the air- Keep same but with stars spinning like a drill around his feat and extending a little downwards

B ground- May stay the same or Use his smash attack with the star rod animation I'm thinking he shoots a star from the star rod or maybe a few

Down and B ground- He does the end part of his up and b and shoots  a star which glides accross the ground for a time

Up and B Ground- Uses his up throw animation and makes an explotion of stars

Over and B Ground- Does the over and B air only it produces a reflective shield of stars around kirby refelcts projectiles

B Air- Same or does a spin and shoots a few stars
Over and B air- Same as Ground

Up and B air- Summon a warp star will proablly add some kind of stun after you hit the ground to make it fair

Down and B Air- Uses the up and Air animations (I may swap this one and his up and B air) it will create a wall of stars which deal dammage to anyone hit by them, will be extreemly hard to get through

Final Smash- Star Storm- Kirby will raise the star rod and the screne will zoom in on it the star rod will glow and the screne will zoom out. A star will come from the star on the star rod and grow large this has a hitbox somewhat like Jigg's FS then the star will spin and go into the star. Then kirby will become invinsiable and stars will start to rain from the sky for a time not as powerful as PK starstorm however Kirby can attack and is invinsiable. Maybe about as long as Sonic's final smash

Most of the FS will prablly change as I realize it's over ambitions

Also i'm open to suggestionns, I want it to be fair, but not exactly balanced, i'm thinking something around what Kari is she is beatable, but still pretty good
18  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Riivolution Halp on: May 12, 2010, 03:00:47 PM
y
19  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Riivolution Halp on: May 09, 2010, 06:28:26 PM
So will I be able to add codes through ocarina, without the file patch code take up lines so I can have a lot of custom stages?
20  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Riivolution Halp on: May 09, 2010, 10:34:26 AM
Now do I put everything in the same places where they were needed for the FPC?
21  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Riivolution Halp on: May 09, 2010, 10:13:42 AM
So I copy that big text thing into a text document and put that in the SD Card? Then any other codes I want I add in using ocarina? Would It work with this code you think?http://www.smashboards.com/showthread.php?t=254340

So basicly this will allow me to add in the file replacement code without needing to have it take up space in the code line limit in ocarina?

Because if that works then I can have a lot of custom stages.

Also my last thing, will this permitally effect my game or does it just do exactly what the file replacement code does?
22  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Riivolution Halp on: May 09, 2010, 08:58:43 AM
So what If I don't want brawl plus then waht do i do? I just want to use it in place of gecko for file patching. Dosn't this allow me to use the file patch code without needing to use it or something like that?
23  Help & Tutorials / Help / Re: 2-D stage help on: May 04, 2010, 07:24:37 PM
where do you want the mountain a picture would help with an outline where you want it.
24  Help & Tutorials / Help / Re: 2-D stage help on: May 04, 2010, 05:42:34 PM
@Mewtwo2000

how do you make it unpaleted? That may be the problem with my stages backgrounds here i've been blamming it on brawl wall
25  Help & Tutorials / Help / Re: Is there a way to make ONLY dialga spawn on Spear Pillar? on: May 03, 2010, 06:33:07 PM
He dosn't like t he events that Palkia and Crysalia does.
26  Help & Tutorials / Help / Re: Is there a way to make ONLY dialga spawn on Spear Pillar? on: May 03, 2010, 04:25:15 PM
Not in brawl to start, or at least I don't think so
27  Help & Tutorials / Help / Re: typical sandbag problem on: May 03, 2010, 01:52:00 PM
Wow I want to know how that happened just to see if I can get it to happne intentionally lol.
28  Help & Tutorials / Help / Brawl Wall messing up on: May 03, 2010, 01:49:15 PM
I make some 2D stages and i've noticed that when I open up one in Brawl wall and then save it, it looses the .pac extention, so I rename it into a .pac extentencion, but when I load it up in brawl the background goes funky. Anyone else have this problem? The only 2D stage i've made that worked perfectly I didn't load in brawl wall.
29  Help & Tutorials / Help / Re: Is there a way to make ONLY dialga spawn on Spear Pillar? on: May 03, 2010, 01:45:09 PM
You could use the alternate stage loader http://www.smashboards.com/showthread.php?t=254340
And rename which ever of the files is Dialga's to stgtengan_A. And just make it so there is a button activator for holding A when you load the stage, in theory that should be the only stage that loads now, provdiing you remember to hold A when you select it and don't press anyother buttons.
30  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What stage do people hate? on: May 01, 2010, 10:52:04 AM
Melee Brinstar
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