Seccondly: I'm fixing someones PSA which was corrupted by 1.3 and it's for mario after editing two movfes it went from 216 to 240 KB how high can mario's file go? (I've been using the Save As trick to stop the file size)
Well I've been trying to come up with a good idea for a PSA my last one was a Lucario who hurt himself and that froze no matter how hard I tried so I gave up on that for now and well this is my next idea, but I need some ideas. I do not want to have to do any swaping animations between chracters (maybe a little with Jiggs but no one else) I personally dont' like doing all that stuff.
I'm planning on making him either allways holding a star rod or swaping the hammer with the star rod and making him hold the hammer
A- Same
AA- Same
AAA- Use Kirby's A attck with the star rod
Over A- Use his forward throw animation and make a star appear in front of kirby
Up and A- Use the assist trophy animation and make a star above him
Down and A- Use his heavy throw down and Spawn a star in front and back of him
A in the air- Use the screw attack animation and make stars around him
Over and A in the air- Use his air hammer animation with the star rod
Back and A in the air- Keep the same but have a star at the end of his kick add a sweat spot (like Zelda's kick)
Down and A in the air- Keep same but with stars spinning like a drill around his feat and extending a little downwards
B ground- May stay the same or Use his smash attack with the star rod animation I'm thinking he shoots a star from the star rod or maybe a few
Down and B ground- He does the end part of his up and b and shoots a star which glides accross the ground for a time
Up and B Ground- Uses his up throw animation and makes an explotion of stars
Over and B Ground- Does the over and B air only it produces a reflective shield of stars around kirby refelcts projectiles
B Air- Same or does a spin and shoots a few stars Over and B air- Same as Ground
Up and B air- Summon a warp star will proablly add some kind of stun after you hit the ground to make it fair
Down and B Air- Uses the up and Air animations (I may swap this one and his up and B air) it will create a wall of stars which deal dammage to anyone hit by them, will be extreemly hard to get through
Final Smash- Star Storm- Kirby will raise the star rod and the screne will zoom in on it the star rod will glow and the screne will zoom out. A star will come from the star on the star rod and grow large this has a hitbox somewhat like Jigg's FS then the star will spin and go into the star. Then kirby will become invinsiable and stars will start to rain from the sky for a time not as powerful as PK starstorm however Kirby can attack and is invinsiable. Maybe about as long as Sonic's final smash
Most of the FS will prablly change as I realize it's over ambitions
Also i'm open to suggestionns, I want it to be fair, but not exactly balanced, i'm thinking something around what Kari is she is beatable, but still pretty good
So I copy that big text thing into a text document and put that in the SD Card? Then any other codes I want I add in using ocarina? Would It work with this code you think?http://www.smashboards.com/showthread.php?t=254340
So basicly this will allow me to add in the file replacement code without needing to have it take up space in the code line limit in ocarina?
Because if that works then I can have a lot of custom stages.
Also my last thing, will this permitally effect my game or does it just do exactly what the file replacement code does?
So what If I don't want brawl plus then waht do i do? I just want to use it in place of gecko for file patching. Dosn't this allow me to use the file patch code without needing to use it or something like that?
I make some 2D stages and i've noticed that when I open up one in Brawl wall and then save it, it looses the .pac extention, so I rename it into a .pac extentencion, but when I load it up in brawl the background goes funky. Anyone else have this problem? The only 2D stage i've made that worked perfectly I didn't load in brawl wall.
You could use the alternate stage loader http://www.smashboards.com/showthread.php?t=254340 And rename which ever of the files is Dialga's to stgtengan_A. And just make it so there is a button activator for holding A when you load the stage, in theory that should be the only stage that loads now, provdiing you remember to hold A when you select it and don't press anyother buttons.