I have a problem, not sure if it can be remedied. I'm making a Ganondorf PSA and the moveset file has become too large through making new animations. Is there a way to make brawlbox compress the files more so that the file is under the allowed size? Even though a lot of the animations I've replaced are now shorter the filesize is larger. Shame really, I may not be able to change the grabs.
THIS! This would be useful when I'll forgot my SD Card! Thanks sir! Have your reward :
Thanks man. Post Merge: July 07, 2013, 07:45:31 AMAnyways, I updated the program.
Two new things.
1. It now prompts you to select if you want it to output the folders. 2. I believe that I have fixed the problem with ads and it doing nothing. Advanced Batch To EXE sucks with it's encoding and gave ads. (I'm using a new encoder this time.)
I guess I could run the BAT through GameMaker (gives you an exe with the GM icon) and change replace the icon with my icon using ResourceHacker. (same for you if you want an icon)
thing is, last time I tried obtaining GM, it didn't go well :/ I need to try finding a non-MF download. -.-*
I know, getting a good download these days is difficult. ;-;
just a quick question... what are you using to convert your BAT to an exe??
I've got 2 converters... one which compiles everything in the BAT directory the other which works, but advertizes in the console if you try to add an icon.
Thank you for sharing this ^^ I remember when I was new to brawl hacking, I had so many issues getting directories to work. I'm sure this will help a lot of people.
first, it tells me the download can be a virus, i download it anyways, bat to .exe ads, nothing happens.. wat
Nothing happens? It should bring up a MS-DOS prompt, and after it is done creating, it says something in the lines of "Done! Press any button to exit the program." What os are you running?
- ever had an SD card you needed to prepair w/in 10 minutes??
I was at a tourney a friend was hosting, and didn't realize I didn't have my SD 10 minutes before I needed to have my wii up and running. (thought it was already in my wii)
luckilly I had my USB with me with a fighters folder backup on it, while another friend let me borrow a blank SD.
Are you too noobish to create your own folders for brawl hacks? OR are you to lazy to make them yourself? Anyways, this small program creates the folders for you.
Let's see, here's the remaining bugs/things-to-do that I know of:
1. No sounds will play and you can't save again in the same session after you save the RSAR once 2. If a bone is rotated in it's default pose, the translation control translation will be rotated 3. You can't select bones or vertices or anything in orthographic mode. The camera is different and the inverse modelview matrix may or may be incorrect, so the project and unproject functions don't work. Sometimes the zooming function works in reverse and the model clipping looks really bad. So orthographic view is disabled 4. A few new settings aren't saved to the settings file, like the location to save screencaps 5. You can't rename, move, add or delete rsar sounds. But you can replace them, which is the main idea. 6. If a vertex's influence is only one bone, and you add a new bone to the weights, then the vertex will fall back to it's unweighted position and stay there 7. Single-bind influences aren't accounted for yet when weighting so if you try to edit vertices influenced by a single-bind, you'll get an error 8. If you weight all vertices to one influence, a single bind influence will not be created 9. You can't undo any type of vertex edits. Weighting or just moving 10. The undo/redo buttons work incorrectly if you try to undo after making a change after undoing a few times (but not back to the beginning of the undo list). 11. You can't move vertices when an animation is applied (well you can, but it's not pretty). I don't think I can do much about this. Vertex editing works fine when in T-Pose. 12. The keyframe panel does not display SCN0 keyframes 13. You can't scale or rotate multiple vertices at once (but you can translate them all at once) 14. REFF versions for other games like MKWii aren't supported (there's only minor differences but I have to code a whole new node for them) 15. PAT0 editor grays out until you play the animation, then it stays enabled 16. CLR0 editor in the model viewer is dead and disabled 17. Rotation control goes nuts at random 18. Sometimes the mini model previewer doesn't bind textures the first time it displays (but only the first time)
I can't remember if there's anything more.
Preferably I would try to fix all of these before releasing, but you guys have been waiting a long time, so I was thinking about just fixing bug #1 and then releasing with this bug list. I'll just release v0.68b with the fixes later.