Bair has a really deceptive animation and sword trail. It looks like it should be predominantly hitting in the front, even though it actually hits behind him like any normal Bair. I really liked PM's Bair a lot more, since it was so much more useful with its larger coverage and kill power, so I'd either try to tailor the new animation to the old properties or just scrap the new bair altogether. Also, I recommend allowing you to infinite jab with MK again, since the new jab seems exactly like it should be an infinite loop. 7 jumps is ridiculously fun, and new run is great.
Just tried this out. Jab animation looks a little strange, down smash looks more like a FSmash, and ftilt is WAY too slow. Love Nair though, so overall pretty good.
It's not like you can't put this PSA into vBrawl. It's just not balanced for it, and it's not like most PSAs are very well balanced anyway. In most cases, there really isn't that much distinction between a PM PSA and a vBrawl one, just speed and occasional code differences.
I think the only way I could do that is by reducing the range of Yoshi's grabs.
That sucks. And for another Yoshi buff, you could change Up B so that it is like Melee- boost less and etc- when tapped, but when it is held, you get the Brawl boost. I'm no PSAer, so I'm not sure how feasible that is, but it doesn't sound very complicated.
So Side B buff gives Yoshi a grab release combo to the end of the stage? That isn't too bad, since many characters have them, and mods like P:M and maybe Brawl- remove them entirely. However, he is too safe. Maybe you could try making him really easy to hit out, forcing him to shield at all attacks.
So 3.5.3 works perfectly in Project M. I'm actually kind of surprised about that, since anything else I've tried hasn't. With that second vid, were you transforming between the two folders?