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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: True Meta Knight PSA V1 on: July 25, 2013, 11:22:31 PM
Bair has a really deceptive animation and sword trail. It looks like it should be predominantly hitting in the front, even though it actually hits behind him like any normal Bair. I really liked PM's Bair a lot more, since it was so much more useful with its larger coverage and kill power, so I'd either try to tailor the new animation to the old properties or just scrap the new bair altogether. Also, I recommend allowing you to infinite jab with MK again, since the new jab seems exactly like it should be an infinite loop. 7 jumps is ridiculously fun, and new run is great.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: "True" Ike PSA (V2) (PM 2.6) on: July 25, 2013, 11:12:48 PM
Just tried this out. Jab animation looks a little strange, down smash looks more like a FSmash, and ftilt is WAY too slow. Love Nair though, so overall pretty good.
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: "True" Ike PSA (V2) (PM 2.6) on: July 22, 2013, 11:48:38 AM
It's not like you can't put this PSA into vBrawl. It's just not balanced for it, and it's not like most PSAs are very well balanced anyway. In most cases, there really isn't that much distinction between a PM PSA and a vBrawl one, just speed and occasional code differences.
34  Super Smash Bros. Brawl Hacking / Programming / Re: (FilePatch3.5.3) on: July 17, 2013, 03:35:29 PM
@ above
Yeah, I use it myself, just compare this code to the 3.5.1 PM uses and delete matching lines before adding it.
35  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: July 11, 2013, 10:56:04 AM
Wow Sonic is really being a pain.

Maybe multiple people should work on him, then take the best parts of each and put em together.
It's close enough to completion that there should be no need to do that. We should have done that from the start though.
36  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: July 10, 2013, 01:32:01 PM
A little tiny bit more red, and no pink on the shoe buckles, should be enough to finish that IMO.
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Raptor Public Demo: Seeking Feedback! 05/25/2013 on: June 05, 2013, 08:09:17 PM
I think the only way I could do that is by reducing the range of Yoshi's grabs.
That sucks.
And for another Yoshi buff, you could change Up B so that it is like Melee- boost less and etc- when tapped, but when it is held, you get the Brawl boost. I'm no PSAer, so I'm not sure how feasible that is, but it doesn't sound very complicated.
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Raptor Public Demo: Seeking Feedback! 05/25/2013 on: June 05, 2013, 01:57:24 PM
Actually, no.

He's always had this. Even in vBrawl. He has a grab release against a few characters.

However, this side B buff makes more options to go into it...

Is there any way to remove the grab release without changing any physics?
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Raptor Public Demo: Seeking Feedback! 05/25/2013 on: June 04, 2013, 03:17:36 PM
So Side B buff gives Yoshi a grab release combo to the end of the stage? That isn't too bad, since many characters have them, and mods like P:M and maybe Brawl- remove them entirely.
However, he is too safe. Maybe you could try making him really easy to hit out, forcing him to shield at all attacks.
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. looking for Testers on: June 03, 2013, 08:31:35 PM
Hey, are you still looking for P:M testers? I'd love to try this out and give feedback.
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Raptor Public Demo: Seeking Feedback! 05/25/2013 on: May 30, 2013, 08:42:06 PM
Wow, a suggestion I made became a PSA.(I'm R@bid on Smashboards). Can't wait to try this PSA out.
42  Super Smash Bros. Brawl Hacking / Programming / Re: (FilePatch3.5.3)Transformers via Taunt on: May 22, 2013, 02:09:25 PM
So 3.5.3 works perfectly in Project M. I'm actually kind of surprised about that, since anything else I've tried hasn't.
With that second vid, were you transforming between the two folders?
43  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: May 19, 2013, 06:51:30 PM
For Sheik, go with the brown hair. Also, I'm pretty curious how she'd look if the red was more saturated.
44  Super Smash Bros. Brawl Hacking / Programming / Re: Final: File Patch Code V 3.5.3(NTSC-U)-Custom CSS 50 slots on: May 11, 2013, 12:09:38 PM
Okay, that's easy enough.
45  Super Smash Bros. Brawl Hacking / Programming / Re: Final: File Patch Code V 3.5.3(NTSC-U)-Custom CSS 50 slots on: May 11, 2013, 11:19:44 AM
If I wanted to try this in Project M, would I just add this code to the .gct, or would I have to do something different?
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