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46  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 06, 2013, 08:53:15 PM
@ nanobuds
Porting in project m is pretty screwed up. I myself didn't succeed in porting Lucario and jiggs. It's something to do with coding or how the rels work apperently.
47  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 05, 2013, 02:13:38 PM
Oh, then I guess I'll just have to go without porting any characters at all, since my lack of hacking skill would probably screw up  everything if I tried to make my own custom build. At least I can still play Mewtwo in melee.
48  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 04, 2013, 09:25:22 PM
Custom build?  So there are customs builds of PM that will allow me to make ports?
49  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: May 04, 2013, 04:11:13 PM
While I'm no texture hacker, this is a really cool project and I'd like to help out. So I'll just give ideas.
@ICs
Those  look like good textures, but they aren't really Mars any more. Yellowish tan shouldn't be a main color. You might consider giving her  an off white parka and slightly darkening the trim.
50  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 04, 2013, 03:57:17 PM
I used these rels to put mewtwo over rob and Roy over jiggs, but they froze when I began a match.I'm playing with Project M 2.5. Any ideas as to what it could be? I'll try getting plain Lucario and Marth ported first.
51  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 04, 2013, 09:11:59 AM
Thanks a ton, PhantomWings and Linkxp500.  And as for the whole virtual OS and Wine thing- the first one I actually tried once and failed miserably at, so I'm not inclined to try it again. I guess Wine might be worth a try, though every Wine port made by someone else I've used has had big problems- freezing, randomly closing.
Edit:
Just to be clear, now hat I have these .rels, all I do is rename them, rename all their files to rob/purin, and put them in their respective folders, right?
52  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 03, 2013, 03:43:45 PM
It probably is a Mac problem then. I suppose I could try Wine for this, but it just seems like a stupid waste of time when all I need it for anyway is just two .rels.
53  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 03, 2013, 01:46:45 PM
@Linkxp500
I've never had much luck with either of those. And I'm not even sure if it's a Mac related error, anyways, as when I tried to open  it, it said the file was locked, and all the files opened just as text.
54  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 02, 2013, 04:44:24 PM
I really hate to be a bother, but I have a Mac and the Module Editor doesn't work for me at all. Would anyone be able to edit the plug and play lucario for me to port lucario over ROB?
Edit: I guess I'll ask for marth over jiggs rel while I'm at it.
55  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox/PSA for Mac on: April 24, 2013, 05:11:36 PM
Sorry with the late reply. I managed to open the files on another computer and send them to my main one, so  I guess it's just my sucky old computer being an ass.
56  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox/PSA for Mac on: April 07, 2013, 09:23:27 AM
The files won't load in mediafire. No matter how long how long I have "My Files" open,  they just... don't appear.
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