Hands down, best gallery of textures on the site, or anywhere for that matter. You use the word "lore" to much, though.
Why bother having to replace the word when it fulfills its use to categorize a character by series?; That's the point! XP Thanks.
Aha... just for the record, I HAVE made a LOT of new stuff for Melee as of late... but, due to self procrastination (and a rather new busy schedule), going to have to hold off on updating for a while.
Also, for those wondering, I'll likely not return to Brawl hacking any day soon, models or not. You'll likely only see me update on stuff I MEANT to update on a long time ago, but forgot/lost them until recently.... if that be the case.
Mmmmmm, think you can supply the textures of your edited Meta Knight?
As you said, there's his mantle texture (which is a texture on its own), then his cape is located with his sword and wings... It comes in two forms, the first being the larger back of the cape with the symbol, then the second being the inside/darker part of the cape.
Fierce Deity Link looks great. Doc's pretty generic... but slap a custom moveset on him with added forward-smash-electricity, and we'll be getting somewhere. ;P
So far as I've seen and tested in the past, Sonic's coloration of his fur is a tint that's also applied to his shoes... so whatever shoes he's wearing, that is the tint he'll have (i.e. gold-ring costume = yellow shoes = yellow tint; green cuff costume = green shoes = green tint, etc.).
Also as far as I know, no one's been able to successfully find a way of overriding that blasted tint.
O, if only people had this much dedication to hack Melee, we just might be able to have Mewtwo finally have a Down-Smash that attacks on either side of him, just like everyone else in the game. ):
Still, pretty neat concept... though having all fire-based moves will probably get boring pretty quickly.
Morton and the rest of the Koopalings, I probably won't upload here. They're being saved for something... but that something it taking a long time to get to. Pardon the inconvenience.
Thanks for the response. Are you going to give the link to where they'll be since you're not going to upload here?
Appreciate the reminder; I managed to get an update for them at Stack Smash, so now I can *finally* update those suckers here.
Check back in a minute or two, and I'll links up for 'em.
Just wondering, are you going to upload the Morton texture for Bowser? I've been waiting for it ever since I first saw it. Oh, and great job on all of these.
Morton and the rest of the Koopalings, I probably won't upload here. They're being saved for something... but that something it taking a long time to get to. Pardon the inconvenience.
Hmm. Yeah. I think the JPG file may have dropped a "Hidden File" THUMBS file into your folder.
Best bet would probably be to make all System files and folders visible (how to do it varies on your computer system), so you can find the bugger and get rid of it that way.
...Either that, or there's something wrong with your ASH program.
Definitely seems a lot handier than looking through pages of Gallery images.
Though, the only problem I foresee in the near future, is putting the names of the character textures beside the character names (Bowser | Twilight Bowser, Twilight Giga Bowser, Fixed Bowser, etc.). That, in a very short time, could make the page far longer than it needs to be.
...Also, I must ask, will there one day be sections for Super Smash Bros. 64 and Super Smash Bros. Melee textures respectively? If this gets bigger, it'd be a nice database for all 3 games.
EDIT: Also what if it's a texture extremely close to the original (e.g. Melee Falcon), would you replace the default with that?
...And, at times, if I'm desperate enough to fill up an entire character line-up, I'll simply make a quick texture to replace the original... Doppelgangers and whatnot do nicely. (i.e. Dark Meta Knight; Shiny Pikachu; Stadium Mewtwo; possibly Ninten for Ness; etc.)
^ As far as I remember, no, there is not. Other than choice characters like Kirby, Ness, Lucas, maybe the Ice Climbers (all the ones with multiple edit-able eye frames), there's not much else you can do to alter eyes.
Ahhh, not to worry, HH92. It's nothing you or the tool did that messed with the music... Strangely, all of Super Paper Mario's music -- when ripped directly from the ISO itself -- are extremely fast. I don't think it's ever been figured out just why this happens. Just about all the music you've probably heard on YouTube and the like have been slowed through various means, consequentially ruining the quality of the music in the process... But, manually slowing the music yourself seems to be the only option.
(Pardon the unproductive bump; for some reason, couldn't find the topic while browsing normally so hopefully now I can find it easier instead of browsing through my username.)
For the record, still working on a video or two, including request... Also been working on "other" stuff as-of-late related to texhaxing, so hopefully you all'll enjoy that stuff, too.