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46  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Challengers Approach! +SSBM RELEASES!! ~07/25/2009~ on: August 19, 2009, 07:24:38 PM
Hands down, best gallery of textures on the site, or anywhere for that matter. You use the word "lore" to much, though. Tongue

Why bother having to replace the word when it fulfills its use to categorize a character by series?; That's the point! XP
Thanks. Smiley

Aha... just for the record, I HAVE made a LOT of new stuff for Melee as of late... but, due to self procrastination (and a rather new busy schedule), going to have to hold off on updating for a while.

Also, for those wondering, I'll likely not return to Brawl hacking any day soon, models or not. You'll likely only see me update on stuff I MEANT to update on a long time ago, but forgot/lost them until recently.... if that be the case.
47  Help & Tutorials / Help / Re: Meta Knight's Cape Help!!!!! on: August 06, 2009, 09:17:26 PM
Mmmmmm, think you can supply the textures of your edited Meta Knight?

As you said, there's his mantle texture (which is a texture on its own), then his cape is located with his sword and wings... It comes in two forms, the first being the larger back of the cape with the symbol, then the second being the inside/darker part of the cape.
48  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *Wilttilt's Size Mods* Doctor Mario is makin' house calls! * All Players!* on: August 06, 2009, 09:15:43 PM
Fierce Deity Link looks great. Doc's pretty generic... but slap a custom moveset on him with added forward-smash-electricity, and we'll be getting somewhere. ;P
49  Help & Tutorials / Help / Re: Sonic's Pink skin on: August 06, 2009, 09:14:34 PM
So far as I've seen and tested in the past, Sonic's coloration of his fur is a tint that's also applied to his shoes... so whatever shoes he's wearing, that is the tint he'll have (i.e. gold-ring costume = yellow shoes = yellow tint; green cuff costume = green shoes = green tint, etc.).

Also as far as I know, no one's been able to successfully find a way of overriding that blasted tint.
50  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Plan Zero Revealed on: July 27, 2009, 05:34:40 AM
O, if only people had this much dedication to hack Melee, we just might be able to have Mewtwo finally have a Down-Smash that attacks on either side of him, just like everyone else in the game. ):

Still, pretty neat concept... though having all fire-based moves will probably get boring pretty quickly.
51  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Challengers Approach! +SSBM RELEASES+Footage!! ~07/08/2009~ on: July 25, 2009, 08:11:19 PM
Morton and the rest of the Koopalings, I probably won't upload here. They're being saved for something... but that something it taking a long time to get to. Pardon the inconvenience.

Thanks for the response. Are you going to give the link to where they'll be since you're not going to upload here?

Appreciate the reminder; I managed to get an update for them at Stack Smash, so now I can *finally* update those suckers here.

Check back in a minute or two, and I'll links up for 'em. Wink
52  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Challengers Approach! +SSBM RELEASES+Footage!! ~07/08/2009~ on: July 25, 2009, 10:03:48 AM
OMG your textures are really good!! Cheesy Love your Sinnoh trainer!

As for the Melee video suggestion, if you're making an Ike texture on Roy, I'll like to see this:

  VS  (melee)

I'll be sure to keep that in mind; Appreciate the suggestion. Wink
Shoot... I'll probably knock that one out when I get around to Mewtwo VS. Lucario.

Just wondering, are you going to upload the Morton texture for Bowser? I've been waiting for it ever since I first saw it. Oh, and great job on all of these.

Morton and the rest of the Koopalings, I probably won't upload here. They're being saved for something... but that something it taking a long time to get to. Pardon the inconvenience. Sad

I was making a Roy Marth, but yours kicks mine, because you can rip Melee textures. Nice one Wink

Haha, thanks. Tongue
I tried to make it as close to Roy as possible. (It was for a Roy-Marth project at another forum.)
53  Help & Tutorials / Help / Re: Zenigame's Eyelid Haz Error on: July 19, 2009, 12:51:47 PM
Hmm. Yeah.
I think the JPG file may have dropped a "Hidden File" THUMBS file into your folder.

Best bet would probably be to make all System files and folders visible (how to do it varies on your computer system), so you can find the bugger and get rid of it that way.

...Either that, or there's something wrong with your ASH program.
54  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Next Revolutionary Step in the Texture Hacking Community on: July 18, 2009, 09:14:42 AM
Definitely seems a lot handier than looking through pages of Gallery images.

Though, the only problem I foresee in the near future, is putting the names of the character textures beside the character names (Bowser | Twilight Bowser, Twilight Giga Bowser, Fixed Bowser, etc.). That, in a very short time, could make the page far longer than it needs to be.

...Also, I must ask, will there one day be sections for Super Smash Bros. 64 and Super Smash Bros. Melee textures respectively? If this gets bigger, it'd be a nice database for all 3 games. Smiley
55  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Do you replace the default costume? on: July 16, 2009, 03:07:31 AM
Rarely. Very rarely. Only times I ever do is whenever I come across a texture more reminiscent to the original, as such:

EDIT: Also what if it's a texture extremely close to the original (e.g. Melee Falcon), would you replace the default with that?

...And, at times, if I'm desperate enough to fill up an entire character line-up, I'll simply make a quick texture to replace the original... Doppelgangers and whatnot do nicely. (i.e. Dark Meta Knight; Shiny Pikachu; Stadium Mewtwo; possibly Ninten for Ness; etc.)
56  Help & Tutorials / Help / Re: Emerald Texture Help on: July 16, 2009, 03:03:41 AM
^ As far as I remember, no, there is not. Other than choice characters like Kirby, Ness, Lucas, maybe the Ice Climbers (all the ones with multiple edit-able eye frames), there's not much else you can do to alter eyes.
57  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Young Link fans rejoice. Welcome to Brawl Nirvana. on: July 15, 2009, 08:25:22 PM
LOL, Very cool... Shame, in my case, I can't play this as I'm busy playing the original.
Wink
58  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Marc's Peach Textures !!*CHUN-LI*!! 11/07/09 on: July 11, 2009, 10:57:36 PM
Sweet Peach stuff you've got going down 'ere. O:
59  Help & Tutorials / Help / Re: Super Fast music :[ on: July 11, 2009, 09:57:42 PM
Ahhh, not to worry, HH92. It's nothing you or the tool did that messed with the music... Strangely, all of Super Paper Mario's music -- when ripped directly from the ISO itself -- are extremely fast. I don't think it's ever been figured out just why this happens. Just about all the music you've probably heard on YouTube and the like have been slowed through various means, consequentially ruining the quality of the music in the process... But, manually slowing the music yourself seems to be the only option.
60  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Challengers Approach! +SSBM RELEASES+Footage!! ~07/08/2009~ on: July 11, 2009, 08:40:08 PM
(Pardon the unproductive bump; for some reason, couldn't find the topic while browsing normally so hopefully now I can find it easier instead of browsing through my username.)

For the record, still working on a video or two, including request... Also been working on "other" stuff as-of-late related to texhaxing, so hopefully you all'll enjoy that stuff, too. Smiley
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