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46  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: December 07, 2013, 07:56:29 PM
Im srs here....nude enhanced jiggle jiggle zss, you guys are to blame.

 Awesome Face

That bad? Though the issues are more because there aren't any changes in the motionetc... True... Which means... Extra work for him
I guess I could pitch in with the rigging and PSA fixing.
No. That rig is bad. And has issues. Yes, he would. Though he would also need to edit the PSA file for her as well.

All these things sound awesome but I haven't the faintest idea of how to animate, add bones (much less jiggle bones) and weigh from scratch (and there's probably a bunch of other things in there I'm unaware of).

I can't say how grateful I would be for help but I'm afraid there would be a lot I would have to be shown/study/told in order to do this. If you're on board then great! But I should warn you before I get into any sort of mess... I'm willing to learn, are you willing to teach? Grin

47  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: December 07, 2013, 05:28:08 PM
I think it's ready, now... maybe need to add the tears in the suit, then it's ok!

Every change I've made to the model I've seen showcasing I've also made to the "torn" model I showed awhile ago. Besides the bulges they're identical.

I agree though we're getting very close. Smiley

Would you mind uploading a front shot at some point?

Ask and ye shall receive:


48  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: December 06, 2013, 12:30:16 PM
Not sold on the boobs from the first picture, but maybe it's just the angle that makes them look odd to me.

It's probably that seam between them and the body, I've been trying to fix that up since starting this whole project but since I can't get the Brawl lighting engine in 3DSMax it's really hard to see while making the edits to fix it. When making the edits the seams aren't there. I'll try to make better before releasing though.

Or is it the shape that looks odd? The angle that the picture was taken at in this compared to the past side-shot I gave is a bit different which you mentioned.

Here's a comparison of the old vs the new (fuller) breasts, the difference is noticeable but barely so. Please tell me what you think.

49  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: December 05, 2013, 09:24:13 PM
Updaaaaaaaaate!

Made some very nice changes, rounded the butt cheeks (finally) and made the breasts slightly fuller as requested. It looks pretty good.

I also figured... why can't a bounty hunter dress sexy once in awhile? Maybe put on some makeup? So I gave Samus a facial and she look FANTASTIC. Mind you I'm not going for slut here so I'm trying really hard not to over do it. I think it's just right, see for yourself!

Side by side comparison of old textures to new

For those wanting exact details I made the eyeliner thicker, added eye shadow and made the lips ever-so-slightly-more red -we'll just chalk that up to skin color.
 
And of course some eye candy of the changes, also showing the new facial texture as well (and before anyone asks yes I DO like that pose Tongue)

What's this you ask? High resolution screenshots? Well yes, my Wii's in the "shop" until I can figure out what's ailing it (still works just visual issues) so I'm working off Dolphin right now. I may do all my screenshots like this because yay antialiasing!

Still waiting on that answer if you guys want me to revamp the smaller sizes too...
50  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: November 15, 2013, 08:38:12 PM
Question: Is there actually anyone who uses or would use the Small and Medium sizes?

I've been putting a lot of work into the XL size since that's my personal go to but I realize that there may be others who prefer the smaller sizes.

If there are please let me know, I'll give those sizes an update for v3 as well since they look... less than pleasant.

Make your decision based on a shape more like that of the pictures I've shown of the XL size. As the Too Enhanced size goes down, the butt, breasts, hips and thighs get smaller and the waists gets wider.

If I were to update the smaller sizes I would make the breasts less pointy and improve the butt shape. I'd also move the waistline down to a more realistic spot like that of the XL size.

Let me know Smiley
51  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: November 08, 2013, 11:06:34 PM
Sponge man, you are using a brawl model as a base? If so, it is most likely already rigged. So only add skin wrap to not rigged models.


I used a brawl model as a base and made some modifications to the body of the model. Now I get model deformations on some of the areas where I made the modifications. I made a help thread here where I've included pictures of my problem.
I was directed here from my help thread with the reason being that my problem seemed to be that the model I was working on needed to be re-rigged to fix the deformations.
52  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: November 07, 2013, 10:06:51 PM
you get both model 1 and 2 in your scene.
add skin wrap modifier to model 2.
in this modifier, you add all relevant pieces of model 1.
check all you need to check and save as skin (forgot the names of the buttons, but you should know them).
NOW you can delete model 1

When you say add Skin Wrap to model 2 (our edited model) you mean add the Skin Wrap to the object that we want to rig right? Otherwise we get that "Instancing not supported by this action" error.

Now when you say "all relevant pieces of model 1" would that just be the body in my case where I have only edited the body object? Or would it still be all the "important" objects of the model that were not deleted in model 1 when we follow your guide in the OP.
53  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: November 07, 2013, 11:23:22 AM
model 1 and 2 need to be perfectly alligned with each other.

If I have only edited the width/thickness of certain parts though of model 1 to give me model 2 they should be aligned though even when I import them into the same scene.

Also with the skin wrap. I'm not actually doing anything to model 2? I'm taking the unrigged object from model 2 (in this case the body), using the Skin Wrap on it, and them adding it to model 1 and deleting the original body object from model 1?
54  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: November 06, 2013, 10:23:44 PM
The way you word your sentences is veeeeeryyy complicated. Just put your model over the rigged one, use skin wrap, then delete what you don't need. Done. I can't really tell if what you said is right or not, since I got confused halfway trough your last explanation, sorry Tongue

Sorry it's the part about putting "your model over the rigged one". In order to do that you need both of them in the same scene at the same spot right? In order to have both in the same scene you need to import one into the other. That's what I was trying to ask. Tongue The step-by-step was to show my understanding.

In my case I've edited the body object. So would that mean I need to select all the objects from the original Brawl model for applying the skin wrap? Or would I just need to select the body object from the original Brawl model?
55  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: November 06, 2013, 02:54:55 PM
It should work, since it uses skin wrap. But since you have only on object that needs rigging, you'll only need to apply it to that objects and chose the objects you want to follow.

Looking at your guide I think I found what I was doing wrong. When you import the two models so you have the original rigged one and the one you want to re-rig you want to leave them in the middle of the scene on-top of each other.
I was moving one away from the other before applying the skin wrap thinking that since the vertices were all in roughly the same spot it would be okay.

Reading your guide though I see the grave error I made.

What would be easiest them is to do a Mesh Select modifier on your edited model.

-Delete the skin on the object you want to re-rig

-import the original Brawl model that is rigged and LEAVE IT IN THE SAME SPOT

-Then go and select the object on your edited model you want to re-rig, apply SkinWrap and follow the subsequent processes to get the skin.

-Take your mesh selection modifier to move your edited model out of the way and make it easier to get rid of the imported model from the scene

-delete imported model

-move your edited and newly re-rigged model back to where it was in the center

Would I also be able to take the edited model, detach the object of the edited mesh from it, import that mesh into a scene with the rigged model, apply the Skin Wrap then detach the object from the original Brawl model and then attach the edited object to the model? Or would what I have above be an easier method?

Good to go. Or is there an easier way to remove all elements of an imported object in a scene in 3DSMax? I think the bones would cause problems wit the Mesh Selection modifier (can't check because I don't have access to my home computer right now).
56  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: November 06, 2013, 09:50:05 AM
this guide is not to edit a brawl model, instead it is to import new models using the brawl rigs to your advantage, if i understood correctly, you are trying to edit a brawl model and re-import it.
if this is indeed your case, this is not your guide.

Yes that is indeed the case. I've edited one object from a Brawl Model and I need to import the model but that object needs re-rigging.

Why wouldn't this guide work though?

Thank you.
57  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: November 05, 2013, 10:52:10 PM
Sorry for necro-post but I'm having a really hard time following this due to the wording. From reading the op and subsequent posts I've gathered this as how to perform the method:

1. Import a .dae of the original Brawl model into 3DSMax.

2. Take your imported model and delete all polygons (eg face and eyes) that aren't needed so you only have the body and the rig remaining. Save this as a 3DSMax scene.

3. Take your edited model with matching legs, arms etc... positions and import only the polygons ie vertices into the scene with your rig from the original model.

4. Delete all Skins on your edited imported mesh if any.

5. Select one object of your edited, rigless model and apply an Edit-Mesh modifier to work with incase you screw up.

6. Apply a Skin Wrap modifier to your Edit Mesh modifier.

7. In the parameters window under the Modify tab click the "Add" button underneath the big empty window.

8. Press H.

9. Select the corresponding object from the original Brawl model with the rig and press "Pick". Wait for 3DSMax to finish its stuff.

10. Tick the "Weight all points" checkbox. Wait a bit more.

11. Press the "Convert to Skin" button.

12. Delete Skin Wrap modifier.

13. Repeat for all the objects in your edited model.

Now if we say only had modified one polygon from the original Brawl model and wanted to re-rig it. Would the easiest thing to do be to:

-open the scene with your edited model

-import the original brawl model into the scene

-delete the skin off the object that needs to be re-rigged

-apply the Skin Wrap to that object that needs to be rerigged

-select corresponding object from imported original Brawl model

-continue on following the rest of the guide

If I do this I get an "OutofBounds" exception when trying to import the .dae into BrawlBox, so something is wrong.


Following the guide though how do we get the bones into our model from the original Brawl one? Or do we make those ourselves? I think I may be confused as to the difference between "rigging" and "bones". I made sure to apply all the bones back to the Skin too.
58  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: November 03, 2013, 05:37:15 PM
I take it that means you guys like the changes. ^^

Oh, I also moved things around so the seam line on her butt isn't so close to the outside, it's still further out (it is stretched after all. Tongue ) but it's no longer on the edge. I also fixed the suit parts colors so they're not green anymore and actually match the outfit chosen (that's what I get for working off the base of one of my old unsuccessful hacks :/ ).
59  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: November 02, 2013, 03:06:06 AM
Alright I've fixed the weird indent on the side of the breasts (visually still looks shaded but that's because the breasts are slightly wider than her torso).

I've also changed the thighs and connection to the butt a bit.

Before while the transition from thigh to butt was smooth however the angle was too sharp to really be realistic for thighs like that.

I've gone ahead and made that angle less steep which means there's a bit sharper of a transition from thigh to butt which I think looks much better since it gives her more of a bubble butt which was what I was originally after. The transition while not an arc like before looks more natural now.

EDIT: More changes, not dead yet! Made more adjustements to the breast/torso seam, I think it's much better now than in the previous release. I also realized (finally) that where I've been thinking her waist and hips were are NOT where they are on a real woman. I've lowered the old waist line down to a much more realistic spot and widened the hips slightly in exchange, she actually has a mid-section now Tongue. I think the thighs still need work though. From the following two images it's fairly noticeable but it's hard to see just how much of an improvement it is from before unless you play and see it. It really is great so without further ado, here's those comparison screenshots:



And these should help more Smiley


 
60  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spongeman's Wonderful World of Hacks on: October 29, 2013, 08:32:21 PM
Hm... not entirely sure how to word this properly, but basically, while the bulges themselves look fine, something about them juxtaposed against her breasts looks odd. Maybe it has something to do with how they connect? I'm... not really sure what it actually is, to be honest.


I've darkened the skin tone for the bulges and tears now. If you look at it all together the bulges actually look pretty good. I think where they stand now is about as good as I'm going to get them without remaking the entire model so the polygons are all aligned. What made the color too light before is how Brawl tries to shine a light both down on the stage/characters and forward so that to shadows don't cause issues in matches. This upper lighting looks great on her suit where the top of the breasts portion shines but not so good on skin because she doesn't oil it. Tongue There's probably some texture I need to edit to get rid of that so I'm looking into it.

Just need to try to get some more kinks ironed out. I still can't figure out why her right shoulder texture is pulled down like it is, the vertices are all in place and the skeleton hasn't been moved in the slightest.

EDIT: So I've been mulling over the entire hack in general this last day and I figured I really should ask what you guys think of the breast shape in v3. Here's a screenshot of a side profile of them. Should they be made a little more  "fuller" (not further out but more up and down and to the sides)? Or do they look pretty good as is:


That strange seam along the side I am aware of and will fix so you do not need to mention that.
Please let me know what you guys think.
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