Isaac from Golden Sun. I have taken it upon myself to create a moveset that represents Isaac and the Golden Sun series. No character deserved to be playable in Brawl more than him, and I intend to make him awesome. This is my first PSA and I intend to make this a great, balanced one.
Venus Lighthouse. Goes over Final Destination. Will have recolors for the four lighthouses.
An HD Color Pack, with my own reworked textures.
[/size] Isaac Garet Ivan Mia Felix
A-Moves
*AAA Combo*
He is a lightweight character that hits hard, but his strongest moves are very slow and aren't easy to hit with. His Standard AAA combo is a series of quick sword slashes that keep enemies at bay. The combo ends with a horizontal slash that does decent knock-back.
*Dash-A*
Isaac's dash attack, Annihilation, has a quick start-up, but severe end-lag. The attack has a one in eight chance of dealing a critical hit. The possible power of this move is extreme, but if it does not crit, you will be punished by your opponent. Of course, if Isaac does crit, say goodbye to your enemies!
*Side-Tilt*
His Side-A tilt is a short lunge forward accompanied by a vertical chop. This moves Isaac forward a few feet.
*Up-Tilt*
His Up-A tilt is a slash that hits in an arc above his head.
*Down-Tilt*
Isaac slashes at the opponents feet, sending them away at a low angle.
*Side-Smash*
For his Side-A smash, Isaac charges up his Dijinni, Echo, and does a two slash hit that sends the opponent straight up.
*Up-Smash*
Isaac concentrates his psyenergy for his Up-A Smash and casts Wild Growth, spearing the enemy with razor sharp vines.
*Down-Smash*
Using his sword as a focus for his psyenergy, Isaac sends a powerful Earthquake through the ground, surfacing on either side of him.
*N-Air*
For his Neutral-Air A, Isaac casts rockfall and surrounds himself with a small vortex of earth and stone.
*F-Air*
Isaac punches forward with the power of Grand Golem for his Forward-Air A.
*U-Air*
Similar to Isaac's dash attack, his Up-Air A attack, Condemn, has a critical hit chance. If it doesn't crit, you deal no damage and decent knock-back.
*Down-Air*
Isaac uses his psyenergy, Spire, to spike his opponent down to earth.
*B-Air*
Isaac uses the Orb of Force as his Backwards-Air A, sending enemies away from him.
B-Moves
*Neutral-B*
For his Neutral-B attack, Isaac casts his signature utility psyenergy, Move, and knocks the enemy away with a giant gloved hand.
*Neutral-B Air*
In the air, his Neutral-B causes his opponent to be sent towards him, for better balance and combo potential.
*Side-B*
Isaac's Side-B causes him to leap into the air and unleash his most trusted Djinni, Flint, and strike the opponent with a blow powerful enough to bury them in the earth.
*Up-B*
Isaac uses his utility psyenergy, Retreat, to escape upwards. Issac moves straight up and ends this move in helpless fall.
*Down-B*
Isaac's most powerful Venus psyenergy, the Gaia series is his Down-B. He uses all his strength to focus this attack, requiring a maximum charge time of two seconds. The barely charged state, Gaia, does minimal damage and knock-back. The second charge, Mother Gaia, does medium damage, knock-back, and strikes a larger area around Isaac. Grand Gaia, the third and final charge, does extreme damage, knock-back, and hits a huge area.
*Down-B Air*
Issac uses one of his signature attacks, Ragnarok, and summons a giant flaming sword to strike his foe. The attack has low damage and knock-back but covers a huge area and has a long start-up.
Other
*Etc*
This is his Wait1 animation stance.
*Improved Graphics on Down-Smash and Down-B*
*Progress Information* I still need to add appropriate sound effects to his attacks, smooth many animations out, finalize graphical effects, and choose a Final Smash to give to him.
I am having an issue with my pikachu vertex hack, and i need help. I get done with editing the polygon and when i put it in brawlbox, half of the model is messed up. I then go through the steps to double patch it, but wehn i do, it looks even worse. I am going to upload my 3ds file if someone can help, please pm me for it.
Hi, i recently learned how to vertex hack using Mariokart64n's method (not Face Morphing though, yet) And I would like to post my work here, comment if you like or complain about it if you want!
List of Hacks ~~~~~~~~ 1.Tingle ~~~~~~~~
http://www.mediafire.com/?snan1ez7ypk05xu I spent most of my weekend learning how to vertex hack with the new method, and I will make more. This is just my first try. Hope you like it!
~~~~~~~~ 2.Tetra V2 ~~~~~~~~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11018 My revamp of my Tetra model, I made this one completely by myself with nothing other than Pik's hatless link model. This is not -BigSharkZ-'s so don't claim I stole it or his idea. I have been working on this for a while.
~~~~~~~~ 3.The Great Gonzales Jr. [Yoshi from Paper Mario: The Thousand-Year Door] ~~~~~~~~
http://www.mediafire.com/?34vyyfxkhk1lj4d Request from xZedkiel, he wanted it on marth, but snake fits Vega sooooo much better, it looks great in game. His blades don't show up in photos very well, but they do in game.
EDIT!!!! PLEASE REDOWNLOAD THIS IF YOU ALREADY DID, THIS IS AN IMPROVED VERTEX, ADRESSING MANY FAULTS OF THE PREVIOUS MODEL. CHANGES ARE: FACE, BODY, LEGS, HELMET.
Finally Megaman has joined the brawl, ready to fight alongside Zero against Sigma's forces of evil.