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1  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 28, 2013, 04:16:44 PM
Having issues with squirtle.  For using up b, like Mario, do I need to edit the same label number?

Squirtle's up behaves like Mario!s in minus, except holding b gets him more air instead of the attack repeating.  I added button b like you did to Mario at the end before Finsh and now, he uses Neutral instead of up b.  I assume I edited the wrong label.
2  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 25, 2013, 05:38:44 PM
I take the entire 2040 and paste it in squirtle's motion or poketrainer's motion?  I assume squirtle's.

Post Merge: September 25, 2013, 05:56:06 PM
I'm not sure how to add it in with brawl box.  I exported 2040 from common3, fighter, aicommon, events.  That is the 2040 I found.  I don't know how to add into squirtle's motion.  I know how to replace existing things, but not add them in.  Do I just play with the import button?
I should probably upgrade brawl box from 0.68c to 0.68d.
3  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 25, 2013, 12:14:08 AM
Thanks Bero!  Works much better now.  I will now try to tell the AI to do side b for some other characters in minus.  Will come back for assistance if needed.

Post Merge: September 25, 2013, 10:10:06 AM
Having an issue with squirtle's AI. I want to copy paste you did to Mario and put it in squirtle, but the poketrainer is organized differently.  If you can point me to where squirtle uses up b to recover, I can make the change.  Probably.
4  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 18, 2013, 04:46:43 PM
I know.  You said you couldn't a few posts ago.  Don't worry about it.

Man this thing is awesome!  I can't wait to have the minus AI coded better!  I will really be able to get behind this once I figure it out.
5  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 16, 2013, 08:27:40 PM
So, I found where you made the change in 2040.as, only it said label _0 not 2.  I am now trying to change it.

Post Merge: September 16, 2013, 09:09:58 PM
Can you show me what the whole code should now look like, so I can compare?  Not sure I did it right...
6  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 16, 2013, 10:13:29 AM
No, I have little time now and didn't implement them.
To implement direction change, I would write like this:
label _2
if Rnd < 0.5    //50% right
    var4=1
else    //50% left
    var4=-1
endif
label
...    //the same as previous post
Button B
AbsStick var4 1    //input stick

To implement only 1 input, I would write like this:
label _2
...
GetNearestCliff var0    //var0=Nearest Cliff X coordinate, var1=Nearest Cliff Y coordinate
if YCoord < var1
    Button B
endif

However I didn't test these codes.

So, do I edit what you edited to look this?  And when you say same as previous ost, I squeeze that in there?
7  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 16, 2013, 01:55:33 AM
So bero, you basically exported AImario.pac with brawl box and opened it using the AIScriptpad?  As you can tell, I don't want to make AI from scratch, there are just some additions that I want to make.  Is this how I would take and edit the existing AI?
8  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 15, 2013, 11:57:20 PM
Thanks so much!  Still studying the tutorials.  I want to learn how this works to help the brawl minus team.  When I need help understanding it, I will ask.

Post Merge: September 16, 2013, 12:40:40 AM
Does Mario know that he can reverse directions?  That he can go left and then go right with the second upb?  Does he also know that if he overshoots the ledge that he doesn't need to use it twice?
9  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 13, 2013, 05:37:33 PM
The link to it is here.  https://www.dropbox.com/sh/v3xj8wxabn239mj/fmasIsEZ5z/private/wii/app/rsbe/pf/fighter/mario

Post Merge: September 14, 2013, 07:55:16 PM
Does this work for bosses?
10  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 13, 2013, 03:54:56 PM
Figuring that out.  Do you want my motionfile?
11  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 13, 2013, 09:31:58 AM
Basically, I don't want to change his overall behavior, but every instance he uses upb, I want him to use it again, taking into account the ledge for recovery or me when he uses it as an attack.  Just slight edits to some characters.  From what I understand, I need to find the var in which he would do upb and edit that?
12  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 13, 2013, 12:21:31 AM
Man this is great!  So much vocab though!  it is going over my head, and I onl want to make slight edits across the board.  Can I get help?  I play brawl minus and our Mario can use up special twice in succession.  The AI won't do it.  Still trying to learn everything.
13  Help & Tutorials / Help / Re: Standard bosses pac and pcs. on: May 05, 2013, 02:51:03 PM
When I said chain together, I mean have bosses attacks chain together, not put like duon with ridley or something.  Or did you mean that it is impossible for other bosses to combo their moves?
14  Help & Tutorials / Help / Re: Standard bosses pac and pcs. on: May 04, 2013, 04:28:47 PM
People have ported super sonic and super shadow over master hand and crazy hand together.  They also did cloud and someone else over them too.  And what I want to do with some of these bosses is not really changing movesets, but enabling their moves tro chain together.  Also because it is brawl minus 2X, soon to be MAX, I thought I would do like an X on the back of master hand or shiny rayquaza (black) with a white or red X.  Things like that.
15  Help & Tutorials / Help / Re: Standard bosses pac and pcs. on: May 04, 2013, 03:49:44 PM
I sort of get that part about ripping from the stages.  All the textures and psa on the brawl vault are named to the boss stage.  So maybe I should p.m them for help.
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