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16  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A tad tired of over-saturated texture "improvements" on: February 26, 2014, 07:09:28 PM
I don't care, I love doing what I love... so keep hating.

Right on, man, right on. Same can be said about some of the ways I make hacks. I do them for enjoyment, and I don't neccessarily want to get better unless it satisfies one person, me.
17  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A tad tired of over-saturated texture "improvements" on: February 26, 2014, 03:48:45 PM
I'm surprised I got around 200 downloads and not really any complaints for my Bowser 2k14, and the animation wasn't really good, especially the 2nd neutral combo attack, which was some awkward kick I just threw in there. But yeah, I have noticed many people complaining about oversaturation.
18  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Isn't it kinda disappointiing on: February 08, 2014, 01:00:43 PM
You know me, I'll be the first one to bring up a lot of examples of this in the Sim Racing community. There's NASCAR Heat, which was released in 2000, and is still going strong today thanks to moddability. And the now-defunct Ratbag's Dirt Track Racing 2, people are still churning out mods for that, and still has a lot of active leagues.

NASCAR Racing 2003 Season is similar, even though you can't really change the physics to match certain cars. Which means Indy Cars don't go faster than NASCARs, Street Stocks don't go slower than NASCARs, and Dirt Cars don't slip and slide like they do in real life and in other mods/games.

Moddability increases the longevity of games by 10 years or more, as people can update them with new rosters, content, etc, and I think Brawl will be the go-to Smash Bros game for modding for years to come. I still am probably getting the new Smash Bros Wii U game, since Bowser can kick and moves more humanlike in that game, and I'm wondering how his voice will sound. Will it stay as sound effects like previous Smash games? Or will it be his human voice from Mario games since 2002? That is the question. And the latter seems more fitting with his new enthusiastic air he's got in SSB4.
19  Help & Tutorials / General Tutorials / Re: How to hack Super Smash Bros Brawl (For newbies) on: November 10, 2013, 01:04:12 PM
When are you going to upload that MediaFire file again, or can I find it somewhere else?
20  Help & Tutorials / Help / How do I get rid of DK's edges? on: June 20, 2013, 10:00:34 PM
I know in my shaved texture I got rid of them some, but is there any way to get rid of them completely? I know the Subspace boss version of him is like this, but I can't find it. Also, how can you move the polygons on Falco's boot to where the ridges don't show that much? Help would be appreciated, thanks! I know I make hacks that aren't that impressive, but I'll get better as time goes by and I practice.
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Daveybird's Model and Texture thread on: June 18, 2013, 08:07:58 PM
Here's where we can talk about my vertex and texture mods, as well as where I can make announcements about my upcoming projects. So far, I've got:

DK with Shaved Legs: Really cute and hilarious. DK is getting too sweaty, so he took a razor to his legs.

Falco with Sandals: Actually I did this because I couldn't figure out how to do the barefoot thing at first.

Falco Barefoot: Redid the boot model. Screw leg amputation, their feet have probably looked like this since '96-97.

Upcoming plans: Diddy Kong with Shaved Legs: Awww

Fox Barefoot: To go with Falco. No, I am NOT doing Wolf like this, lol.

Krystal without loincloth: I'm gonna credit the guy who made the original.

Daveybird: A Falco texture hack of my Smash self.

Volouptuous, Skirtless Peach: 'Nuff said.

So what do you think about my ideas and what I've already accomplished so far. Like them?
22  Help & Tutorials / Help / a few n00b questions on: June 14, 2013, 10:21:22 PM
Hey, I'm new to Brawl animation hacking, and there are a few things I need help on.

What's a keyframe? I heard a lot about them, but don't know what they are.

How do I make a successful walk/run animation? When I tried to make DK run upright by modifying the animation in Brawlbox, he ran in place (didn't go forward) in the game. Does it have to do with the position of the model?

Please help, it will be much appreciated. Thanks.
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