Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 [3] 4
31  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: April 01, 2010, 11:32:16 PM
SpecialHiBound

Thanks Man! You rock, also I need one more thing. If I wanted to make Fox's Final Smash into something like Mario's, like A Big huge beam. How would I do it?
32  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 31, 2010, 09:38:12 PM
Put this at the start of his CliffCatch before everything else.

Visibilty: 3-1

That's not really the proper way to do it but should work

Thanks man, it worked. Also if I aim it at the ground and hit the ground, I also stay invisible. What Sub Action do I need to add Visibility: 3-1 to?
33  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 31, 2010, 08:50:01 PM
If you're talking about the resize I can't. My com doesn't support on of the needed programs to do it.

Also, one more thing about my Fox's teleport. Whenever I do it to recover, he grabs onto the edge invisible still, and I play with him while he is invisible. Until I do my Up-B again. How do I make it so he doesn't stay invisible even after grabbing onto the edge?
34  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 30, 2010, 09:17:12 PM
If you're talking about the resize I can't. My com doesn't support on of the needed programs to do it.

ah, ok. If anybody else could do it, I'd be very grateful Cheesy.
35  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 30, 2010, 07:28:34 PM
I didn't put in hitboxes.
In the main of Fox's SpecialHi under Main it should look like this.

Visibilty: 3-0
Body Collision: Intangible
Asynchronous Timer: frames=27
Visibilty: 3-1
Body Collision: Normal

You can move the original hit box to the end of the command list. You can also put a hit box in Fox's SpecialHiFall and SpecialHiBound (when he hits the floor and bounces).


I gave him this so he didn't have hitboxes. I took them out of the animation. This would be what your looking to do though. He should have a hitbox after he appears. When he's rolls before falling.

thanks, also my internets sound isn't working, so I can't watch the video. Could you...Possibly do it for me? I'd be rly grateful man XD
36  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 30, 2010, 05:21:19 PM
Oh I already tested it on Fox. It works. What I told you before would be all you need to put in for invisibility. No hitboxes though.

Sweet! wait... Why no hitboxes? Did it screw up?
37  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 30, 2010, 05:03:22 PM
I just checked the one I sent you. It has the event in it. Everything is in that folder. You just have to extract it and leave everything where it is in the folder.



^That's the one I gave you a DL for. Notice it says visibility right under screenshake.


Okay.....WIERDEST THING EVER! It wasn't there one sec, than It was the next 0_o.....Nevermind, thanks XD. Now to see if your thing works.
38  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 30, 2010, 04:28:32 PM


Yeah, I have three versions of Smash Attacks, and even downloaded yours. Here's the bottom of the events list of the smash attacks you gave me:
39  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 30, 2010, 04:19:35 PM
Do you have Smash Attack 0.2.1 Beta? If so it should be on the bottom of the event list. If you have Smash Attack 1.3 don't use it. Unless you have the modded one for use with the Pokemon Trainer pokemon and Dedede.

Dang, I guess I have a modded one of Version 3.6, Cause It's not there :/
40  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 30, 2010, 03:57:11 PM
In the main of Fox's SpecialHi under Main it should look like this.

Visibilty: 3-0
Body Collision: Intangible
Asynchronous Timer: frames=27
Visibilty: 3-1
Body Collision: Normal

You can move the original hit box to the end of the command list. You can also put a hit box in Fox's SpecialHiFall and SpecialHiBound (when he hits the floor and bounces).


Hey, how do I get the Event "Visibility"?
41  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 30, 2010, 12:00:54 AM
That wasn't a good answer you received before. I tried something but it froze on me as well. I know there are some people who can easily answer this question around the forums. Hopefully one of them would be kind enough to answer.

are you suggesting I should ask around smash boards? or ask a Pro like Mr. N around here?
42  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 29, 2010, 11:31:40 PM
i can answer 1 and 3. question 1. all you have to do is go to spash attacks and delete everything in the MAIN and OTHER in the SpecialN and SpecialNAir. delete SFX too if you dont want the sound of the blaster too.
question3, well i imagain you would have to delete all of fox's stuff in MAIN and OTHER in SpecialHi and SpecialHiAir and copy the stuff in the mewttwo's MAIN and OTHER and paste it where u deleted fox's stuff. Im not exactaly sure how to put metaknights hit on it though

Umm, number 3 just made it freeze. I copied everything, put it in, and it screwed up.
43  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 29, 2010, 10:08:06 PM
You would have to edit the vertices and make every part uniformly smaller

uhh....lol, I don't know how... Could you send me to a guide?
44  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 29, 2010, 06:05:31 PM
^ Could somebody post the Gecko Codes I would need? Also, Does anybody know how to edit Polygons using Brawl Box? I'm trying to shrink Giga Bowser's, but it's only letting me edit the bones.
45  Help & Tutorials / Help / Re: Three Big Questions! Assistance Is Needed! on: March 29, 2010, 05:06:27 PM
For Number 2, try taking the FitGKoopa00.pac, renaming it FitKoopa00.pac and putting it in the Bowser folder. It may be glitchy, but it might work. Other things you can try for the lulz are Captain Link (rename FitLink00.pac to FitCaptain00.pac) and Snake Kong (rename FitSnake00.pac to FitDonkey00.pac). The hit boxes are off, but its pretty funny, and creepy, especially with Snake Kong.

We already tried that and it worked, but not very well at all. Giga Bowser's Model was there alright, and playable, but it was scrunched in so it would fit the size of Bowser's Model. So Basically, we had Giga Bowser's Shell, with his Body parts looking slightly glitchy, and sticking a tiny bit out of his shell. Is there a way to shrink down Models perhaps? That's the only way I can think of fixing it. Anyone else have any suggestions?
Pages:  1 2 [3] 4