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16  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: December 31, 2014, 02:57:45 PM
This project hasn't been abandoned yet, has it? It's been quite a while since we've seen or heard anything.
17  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: November 02, 2014, 01:57:09 AM
I'm afraid the project is going to be on permanent hiatus for awhile. This is due to a mix of factors; people are generally uninterested in the project right now, and I took a dive head first into a Pokemon hacking project too.

For now I'll be checking in here and there to finish the Lord Ike with Elru. Other than that, I can't say when I'll be back to release anything major.

If anyone following the project is interested in the updated hacks I was prepping for release, I'll privately link you to them in this thread so you can have them early.
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: October 24, 2014, 03:40:53 PM
I can't be the only one who thinks Mewtwo's thighs look unnaturally fat.
19  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Fox Was Cut on: October 22, 2014, 04:32:27 PM
Of course, wouldn't want to waste a perfectly good model and textures after all.
Thank goodness, this is honestly the one hack I've been anticipating the most eagerly on the Vault.

When you guys eventually get around to Ike's new model will you also still keep Path of Radiance Smash3 Ike up?
I can't speak for them, but I'm 100% certain both Ike's will stay. There's no reason to eliminate one iteration of Ike just because another exists. Deleting Ranger Ike would just be weird, haha.
20  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Fox Was Cut on: October 21, 2014, 04:36:54 PM
Is Ike's additional model still planned for release despite the onset of Smash 4 and the relatively close culmination of the project?
21  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [This old stager is back] - (25/09/14) on: October 09, 2014, 05:33:16 PM
Mute City has also been my most anticipated release, but I totally get why it's taking so long; it's a pretty ambitious project if you think about it.

Glad to hear that you're back! Lookin' forward to seeing new material from one of my favorite stagers.
22  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: October 09, 2014, 05:24:16 PM
Photobucket also has an extremely low amount of free bandwidth; my account was basically compromised at a time when I had barely 20 hacks (= 60 pictures) on the vault. For the sake of avoiding broken previews, I would not recommend Photobucket by any means.

...Strange, since I'm almost certain that TinyPic, which is actually reliable, is directly affiliated with Photobucket.
23  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: October 05, 2014, 01:11:08 PM
Hey cats. I'm here with some more teasers, as well as a major progress report. Note that nothing I'm about to talk about is released yet.

---

First off: I just got finished pumping out the entire Jigglypuff texture pack. She's so easy to edit, I figured: why not just go all out and get her out of the way now? Funnily enough, in the final changelist for the project she's just gonna be cut from the roster; so this is like an "unofficial" extension to the project.

It'll consist of her appearances from X/Y (normal and shiny), Black/White, Gold/Silver/Crystal (normal and shiny), Red/Blue/Yellow, and Red/Green.

---

Lucario, Bowser, and Yoshi are well under way (their Fit00 files, I mean). In fact, they're practically finished. Very minor polishing needed before release.

...Except in Yoshi's case: I'll be completing his entire pack and submitting it as a single release, like Jigglypuff. This will be the case for any character who's changelist doesn't involve model importing.

---

Ok, the good stuff: Here's are some previews of Lucas and the Ice Climbers.

Lucas

Ice Climbers

They're 100% finished, actually. I could've released by now if I wanted to; but I'm at a as to how I should go about making the previews. I want it to look slick and professional, as opposed to my typical method of popping some screen shots on there. There are also little technical visual components I want to sort out; character stock visuals, in-battle and results screen battle portraits, etc.

I know progress has been painfully slow, but trust me, I'm still working hard on this. Right now, the project is exclusively focused on textures; don't expect any PSAs at all until sometime well after P:M's next release.
24  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - 10% Yoshi, 90% Nose on: October 02, 2014, 03:48:39 PM
It was mainly toward the onset of the project, when people were still submitting "DLC" material. One time I did something similar, Shun One actually told me once that he actually  "appreciated the nod". I personally love to see when people use my work, it's incredibly flattering.

But again, I've already apologized and it won't be an issue; so perhaps we can move on. I've even deleted the post. :/
25  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lord Ike) on: October 02, 2014, 03:28:28 PM
Still needs a ton of work in my opinion. It doesn't fit in with Brawl at all.

Why are the buckles yellow, and not gold?

Those boot textures... so low res. It looks like you just took the original model from FE9 and threw it on the Brawl model.

If you want it to be a good, quality model that fits Brawl's style, you have to to more than just take parts from an old Gamecube model, and throw it on a Wii model.
Elru is an importer, but I'm basically certain he didn't grab anything from the actual game itself. If he had, the shoulder guard and boot armor wouldn't look so different from their actual models.

As for the buckles, they're yellow on the model because they're yellow in his game (although right now they're a tad bright). Detracting from the actual in game visuals would fly in the face of the entire project's mission statement.

The boots are definitely a problem, you're more than right about that. Easily the most glaring flaw right now, they were very frustrating to work with.

Thanks a ton for the constructive criticism though, every little detail helps. If you've got anything else to add, don't hold back.
26  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - 10% Yoshi, 90% Nose on: October 02, 2014, 02:58:04 PM
This thread is full of posts with people pointing to what they've done with this team's work. Don't be like that.

But of course, I won't do it again if it's such honestly such a bother. Thanks for the heads up in any case.

---

I gotta mention something about Bowser that's a tad irksome; the shell texture doesn't quite fit the rest of the model. I'm not talking about the color, but the texture: typically, Smash 3 textures look smooth, but the shell texture is noticeably sharper.
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina on: October 02, 2014, 12:47:33 PM
Already noted; all the gold plating is rather bland right now. I'm at a bit of a as to what exactly to do, but I'm thinkin' it shouldn't be too hard finding the right brush in GIMP for the job.

As for the sword, I've already got that covered. It has nothing to do with the texture actually, a vertexing job will make it look cleaner. I didn't do it 'cuz vertexing an unrigged file is a waste of time, haha.
28  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lord Ike) on: October 02, 2014, 12:24:42 PM
Thanks, but it's not all my work; Demon of Elru is the modeler (and made base textures for some models). We're practically done with the hack, but there's still some polishing to do.
29  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lord Ike) on: October 02, 2014, 12:15:53 PM
BAM!




And you all thought I was dead, didn't you?!
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina on: October 02, 2014, 12:09:50 PM
Soooooooooo I'm just gonna drop this here.

Me and Demon of Elru started this maybe a month ago. It's in the final stages of development, basically all that's left is to rig the sucker and test him out. Along with polishing some textures, of course.

I pumped out the textures, Elru's the modeler (and made some base textures for the new models).

Here's the sword; I love the way it's turned out (aside from the third jewel on the blade >_>)

Compare for yourself:

Comments and constructive criticism plz?
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