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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: July 14, 2014, 01:46:27 PM
I can concede that Lucina can arguably be considered the main character, or at least they co-star equally. Kind of like an Ephraim/Eirika - Alm/Celica - Lyn/Hector/Eliqood deal, (though I'd call Eirika, Alm and Lyn the real stars).

But for Avatar... eh. I understand he qualfiies as a reasonable candidate, for technically being the antagonist of Awakening. But to me, this is an issue of priority. While there's some room for debate between Lucina and Chrom, putting in Avatar before Chrom was just inexcusable in my mind. In fact, so many better FE reps could have been chosen, nevermind Awakening.

It could be argued the Avatars from each game constitute different characters, too. Ana is a reoccurring character too, haha. But I'm being nit-picky. Tongue

I wouldn't be pissed if Chrom/Lucina appeared as a joint character, as Alts, and had a unique moveset. Than I'd honestly have no problems with Avatar at all.
62  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: July 14, 2014, 12:32:56 PM
Simple answer? Yes
Complicated answer:
You'd need to manipulate Marth's SFX with Sawndz so that half of them are Marth-based, and the other half Lucina based. Then, you'd need to make a PSA with code that applies this one slot voice effect to each individual action.

Assuming you're not well versed with Sawndz and PSA, I'd just bite the bullet on this one; making this sort of thing would be very time consuming and complicated, I regret to say.
63  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: July 14, 2014, 10:56:35 AM
Chrom deserving the spot is debatable no matter how you slice it. I find a magic swordsman more interesting than just another plain swordsman. Robin was a better choice IMO.

-but I know you'll try to twist Chrom being the better choice as fact, so with that, I'll just drop out of the thread at the speed of the internet.
The fact that he's... the game's main character... is a pretty solid argument for Chrom's priority as the Awakening representative. The pecking order for Awakening was clearly Chrom, Lucina, and then Robin. Sakurai dropped the ball and went ass-backwards with this one.

Defining Chrom as a "plain"/generic swordsman is a pretty tired argument; the fighting styles possible with a sword-weilding character can be incredibly diverse if you use your imagination.

I love the idea of a magic swordsmen, I honestly do. But you know what else would be incredible in Smash Bros.? ...Goku. That doesn't really change the fact that he simply doesn't deserve the spot.

As for your little quip about everything I say being "passed off as fact",
I apologize: normally I give the other party in the discussion the benefit of the doubt, and assume they have the intellectual competence to come across my opinions and know that I'm presenting them as opinions without the need for some sort of disclaimer. The next time I speak my mind about anything, I'll place a gigantic, neon banner in my post saying "Watch out, here comes Amarythe with another opinion!" >_>
64  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: July 14, 2014, 10:01:05 AM
Lucina was very much expected, very excited for that. Not excited that she's probably just a clone.

Now, Robin, that was the real wild card. Not to mention, a a pretty bad choice. Don't get me wrong; a magic swordsmen is a pretty wicked concept, but it doesn't change the fact that Chrom deserved the spot.

The last few reveals were pretty lackluster, IMO.
65  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: July 11, 2014, 05:34:43 PM
Nice job Amarythe. Not bad. He looks like he's been out in the sun too long. lol
No joke, he seriously looks like that in Path of Radiance. I guess they don't have any suntan lotion in Tellius, haha!

Standing next to Smash 3's Ike probably accentuates his skin tone though.

Post Merge: July 11, 2014, 11:39:42 PM
I toned down the sunburnt look; the hack is updated. Changed the hue a tad and made it lighter. Luckily I fixed it up before too many people downloaded it.
66  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: July 11, 2014, 04:33:33 PM
A little apology for the recent lack of updates:





I know it's just an update of an old hack, but whatever. I was really excited to pump this piece out, what with Smash 3's recent update and all. Hope you cats dig it.

Here's a comparison shot. Guess which one's mine, lol
67  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - GET YA GUTS ON! on: July 11, 2014, 09:02:50 AM
Yes! Finally!

One minor thing I might add, which I've noticed about Brawl Ike, is that the base of Ragnell's blade is actually inaccurate to the game. Just a small detail like a green gem and the shape of the base.

SSB4 has corrected it already, so I thought I'd just point it out.

I noticed this a very long time ago. The Ike in my vault addresses the issue; I'm only mentioning this to warn the Smash 3 team ahead of time that a vertex job isn't sufficient to make the blade look up to par with Smash 3's standards. You're going to need a whole new model.

Any plans to make a Lord Ike model, and not just a texture? That would be relatively simple and I'd love you all forever if you did.

Post Merge: July 11, 2014, 04:18:15 PM
Yo. Thought I'd share a little sumphin' I made with this new Ike as a base:

You guys clearly based your Ike on his official Radiance artwork; I went ahead and took the alternate route, basing this piece of his in-game textures (since I'm famous for that and what-not). It's interesting seeing the two versions side by side.

I made his hair longer and vertexed his Regal Sword into the game. I think Ranger Ike looks silly with his ultimate weapon, haha.
68  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: July 03, 2014, 03:17:26 PM
Ah; sorry, I never really addressed your post.

Characters that I think would rock! Magnus, Megaman X, Zero, Issac, Midna, Koopa, (Sakurai's Cat.) Shadow, Tails, Cloud and my favorite gaming character...... Dust! from Dust: An Elysian Tail! Cheesy

Isaac is already confirmed for the roster. His model is available and his character has a BrawlEX .rel, so he's top priority. There's no way I'd leave him out.
As for Magnus, that's an interesting suggestion; Since I don't own a 3DS, I forgot about him. He could very well make the cut, but it's irrelevant because there's no model for him available yet.

As for the rest of your suggestions...

I'll start with the third party characters. I'm sure you missed it, but a page or two back I mentioned that the project will have very limited support for third party characters, if any. It seems likely, but just keep that in mind. Also, I explained that each third party franchise would be limited to one representative, without exception. That would mean Shadow, Tails and Zero are out of the question. Shadow especially. And, since I'd be choosing the main character each third party franchise, classic Mega Man would make the cut; not Mega Man X.

And I hate to disappoint you, but you brought up two "fourth party" characters; Cloud and Dust. I am to understand that both of these characters have never made a canon appearance on a single Nintendo platform. This project is strictly Nintendo based (which is why even third party characters have limited priority). For that reason, I simply can't add these characters. I mean, I wanna play Goku in Smash as much as the next guy, but it's not a realistic choice for the game, and I want this project to be believable.
In any case; I've never played Dust. The point of the project is to make as accurate a PSA as possible; I can't do that if I know nothing about the game! Haha, asking me to do it would be a bad choice. Wink

There's no model for Sakurai's Cat, so it's out of my hands.

As for Midna and Koopa... They're just too low key. Koopa especially. He isn't a major villain, or a major character for that matter. He's never playable, never starred in his own game, never was the main antagonist, etc.; those are the main determining factors when it comes to selecting the roster.
Midna's a little more tricky; she's still a major character, but at the end of the day she's just a sidekick. The Zelda Franchise already has a great deal of representatives lined up, so I cant messed around with her. Plus, thinking of a standalone moveset for a flying imp would be strange.

Now, supposing I did include Midna:
I'd include it as an added feature to Wolf Link.
...So then I'd have to make a Wolf Link, which you'd somehow be able to toggle Link into.
...Which isn't canon for ever Link costume, so I'd have to make it a one slot thing.
Long story short, ideally, I'd love to include it, but unless I get a reliable team established, it's not possible.

But as always, thanks for the suggestions! Anything to get me thinking up new material is welcome, haha.
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: July 03, 2014, 02:50:37 PM
I like how this custom Chrom model looks sooooo much better than the awful Monster Hunter models, lol. I mean, it's cool they're in the game and all, but they look atrocious.

Woah, who's working on Roy?
70  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: June 28, 2014, 01:48:09 PM
Hey Amarythe. Sorry about not getting those Ike animations done yet, or the Ganondorf ones for that matter. Kinda been busy with other things lately. I'll try and work on some of them when I get some time.
Think nothing of it. I should be the one apologizing; I haven't released anything new to this project in weeks. Life got real hectic, I had to move suddenly and whatnot. I'm trying to settle back into this project.

Is there a master list of all the 'true' character PSAs that you guys have released?
Wel, if you click on my name and then search through my vault you'll find every True PSA I've released. The ones that work are Ganondorf, Link, Toon Link, Ike, Meta Knight, and Charizard. If you want the Bowser one, you have to click the video in the description and find the link in the comments section.
71  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: June 25, 2014, 08:24:03 AM
Can we add links to each PSA in the OP?
This'll be done progressively as I add each character to the project. I'm not going to advertise my old work on the thread for now, just PM 3.0 stuff I release from now on.

Couple questions. Is this based off Project M? Are you taking fighter requests? Also, can I playtest? I reported over 20 bugs in the 2 weeks I tested Project M: Unbound.
Hyup, this uses PM as a base.

I'm afraid I don't take fighter requests; the final roster is basically decided. However, if you have suggestions for confirmed characters, that's fair game: I'll consider any suggestion.
If you wanna toss some character names out there, I wouldn't mind tho.

As for playtesting, I can definitely hook you up on that eventually. Once I pick up the pace I'll send you some betas.
72  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: June 19, 2014, 04:21:11 PM
Except everything that runs on Project M can also run on vBrawl, WHOOPS.
That's true, it just feels a little out of place. Plus there may be some unintended glitches I have no interest in troubleshooting.

Are you going to do a True Zelda since Hyrule Warriors showed of a few new moves?
Hyrule Warriors isn't canon; I don't plan on using non-canon material.
73  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: June 14, 2014, 10:06:40 PM
Ike's Side B is planned to have to attack options, and the charge will be eliminated.

If you execute the attack and press no buttons, Ike will do his normal critical animation.
If you do the attack and press B again during it, you'll do the handstand attack you were talking about.
74  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: June 12, 2014, 03:09:16 PM
Thanks for the feedback! Glad you like Ike, even if it's a really old version of the project, ha. I really need to update him.

Progress is going to be really stagnant for a while. A buuuunch of crazy stuff is happening in my life right now, so it's hard to find time to get back to my hacks. :|
75  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: June 01, 2014, 03:01:45 PM
Yes, I agree that he is completely "anti-Sonic", but I will say that that's one of his best traits.
Ah, I think you mistook my meaning. By "anti-Sonic" I mean his design is basically a Sonic clone with a dark attitude. Kind of like Link and Dark Link, only... more shamelessly convenient as a plot device.

As far as his weapon choices, eh, I would say that the whole guns and motorcycles thing was purely Sega trying to make him more I don't know, relatable? Human? Whatever it was, it was a bad idea.
They were trying to give the game a mature atmosphere. The game was developed by SEGA's now disbanded American division.

I'm just going to say that I don't mind someone expressing their view on something that I think oppositely on as long as they can back up what they say. You have done that very well and I respect you for that. Smiley
Haha, no problem. Feedback is really important, so I'm always open to people's suggestions.

(On a side note, you were talking about Megaman? ... Megaman X? Please?)
Pretty sure he'll say no. And he was talking about Megaman, that will surely be the little one, the one for SSB4.
Ding ding ding, we have a winner!

Standard Mega Man had the biggest influence on both Nintendo and the series in general. ...Mega Man X is a different person, right? If that's the case, I couldn't go with X because retro Mega Man is technically the main, main character of the franchise.

Truth be told, I actually prefer X's design. The trouble is, this project isn't necessarily about what I want, it's about following an established template put forth by the developers of each franchise.
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