Nice, sounds good. I've been eager to get back to Ike since my skills improved.
I put Mario on hold for a bit because I got tempted to work on Link and I really got sucked into it. I pump out a bunch of content in a really short amount of time... he plays WAY better than before, everything is all around smoother.
Thank goodness he leveled up in that battle; if he hadn't, the video's uploader could have skipped through the animation. It's a pretty simple little animation, should be tough at all.
Unfortunately Naoto, that taunt is being scrapped entirely for the project. All of his taunts are being replaced.
Up Taunt - Thrusting his sword into the air (like in his official artwork) Side Taunt - His "battle entrance" animation from Radiant Dawn Down Taunt - His "battle victory" animation from Radiant Dawn
The end of that animation you made looks quite similar to what I'm trying to do with the Side Taunt. If you'd like to take a crack at any of those three ideas I listed, I'd be super grateful!
I had an idea for a replacement for his Down special, the Ground pound. In Bowser's inside Story, Bowser had a Ground pound that let him jump, retreat his limbs into his shell, and slam to the ground. Just an idea, and I know you have a lot on your plate, and a life of your own, but I just think that the stuff you do here is very true to the games.
Just reporting a suggestion and wish you a nice day!
Thanks for the suggestion! New ideas are always encouraged.
I happen to be replacing his Down Special... however, I don't quite remember if I had anything planned for his Down Air attack. This could work for that.
I haven't played Inside Story yet, so all I have to go on for that game is sprites. I didn't remember seeing that move on his sprite sheet...
Amarythe, you can use my sprint animations from my SS Link hack. I don't know if I changed the turn animation, but I did do the wait to run one.
I'll check out your stuff soon, see if I can utilize some of your material. I'm thinking of tackling this on my own though, now that I'm a competent PSAer. It shouldn't be too tough.
The SS Run will also end up being slot specific, so I won't be adding it until I have a good chunk of the textures done for Link.
I just started playing around with Link today, and I'm really liking what I'm seeing so far. I've refined his Jab and it looks much better.
I have mixed feelings about this change in direction.
From the get-go the thing I admired most about this project was the fact that it abandoned Smash oriented designs in favor of Nintendo's traditional designs. I appreciated this a lot because it resonated very strongly with my own ambitions for this game; to fix the mistakes Sakurai made.
However, with Smash 4 Sakurai is fixing many of those visual mistakes, so I can't say I'm that disappointed in the long run. However, I feel it's worth warning you guys that Nintendo's style should still take precedence over anything Smash puts forth. Perhaps not when it comes to the texture of the image, but the color and perhaps even the model.
Some examples: - Making Marth's shoulder guards the ones from Smash 4 had no basis in anything Fire Emblem - Captain Falcon's colors were clearly based on his Smash incarnations, not his F-Zero appearances - Ness is the worst offender; there was no regard at all for his Nintendo style, just his Smash style.
Branding this as a "Nintendo" oriented project was somewhat misleading from the beginning; as things progressed, it became very obvious to me that this was just a redux of Smash, not Nintendo. This opinion is largely fueled by my almost obnoxious obsession with making Smash more focused on canon material, but I think I make a good case; I think it's a big mistake to simply emulate Sakurai's work. I feel it seriously reduces the uniqueness of the project.
Lastly, the "3" in the new logo looks awful, lol. Otherwise it's good, haha.
I want to make it absolutely clear that at the end of the day I'm still absolutely in love with this project, and I'm still committed to using 90% of the material produced as a base for my own work. I only mean to point out that pandering to Sakurai might, in many cases, be rather misguided.
Keep up the great work; I'm eager to see what you guys do with this new style. Don't take this critique all that seriously, just do whatever you feel works. I'll be following this no matter what, haha.
Hey! Good stuff you have here, If you need any help on some sort of Recolors just tell me I can help you
While I'm very grateful for the offer, I'm incredibly touchy about recolors for this project. I want to enlist outside help for as many aspects as I can... except when it comes to textures.
I can't help but notice that much of your work involves "traditional" recolors. Meaning, each slot gets it's own respective color; the overwhelming standard for recolor projects.
However, this project is taking an extremely alternative approach, in which each slot is filled with no consideration at all for diversity in colors (the "red" slot, the "blue" slot, etc), but rather, canon appearances of the character from each of their separate games. Provided I commissioned you for something, that would be the priority.
...As for the main problem, I simply don't trust anyone but myself to handle this aspect of the project. In many (or even all) cases, the costumes I'm making involve very fine attention to very minor details, and the I'm trying my hardest to make the colors as excruciatingly accurate as possible as well.
I want to make it absolutely clear that I'm not saying that I'm one of the top texture-producers (far from it), or that I'm rejecting your help because your submissions are low quality (your work is pretty good). What I'm saying is that the textures in the project must follow a strictly uniform set of rules/specifications, and that in order to maintain that unified focus, I can't afford to risk giving a team of hackers jurisdiction over this, that, or the other thing.
Thanks a ton for the offer though! If you have any suggestion for the project, be sure to drop them my way.
I didn't remove Bowser because I wanted to update him, however I did neglect to repost the link on account of that fact.
MediaFire trashed the file on their own, for reasons unknown. Well, actually, I do know the reason: MediaFire is just a [censored]ty file system, that's why it got trashed.
But Blitzus, if you're looking to get your hands on the PSA, the download IS available! What you need to do is look for "True Bowser 12%" on YouTube. Find the video of my PSA and the video's uploader has a live link to the file there in the comment section.
Sorry for the inconvenience, I'm swamped right now so organizing all of my work is a really hard task.
IN OTHER NEWS,
I haven't touched my hacks for some time now, but I'm gonna make time for Mario this weekend. Since I last relayed my progress, I've got a working beta of the Fire Hand from Superstar Saga functioning pretty well! However, I'm polishing it up right now, and adding in a fancy little easter-egg... remember how the move fails if you charge it for too long? Hehehe. Let's just say you'll wanna think twice before fully charging his new F-Smash.
In other news, I don't recall if I said this yet, but I'm making it so that every time Mario uses the Fireball, he switches to Fire Mario... and the feature is even slot specific! Here and there I've made some minor breakthroughs, but it's been a tough process. Long story short, I think I know what I've gotta do to get it working.
That's all for now. I can't put a reliable time frame on this next release, but I can assure you it will be worth the wait.
Every PSA hack I make is P:M exclusive, no exceptions. Sorry, I don't have the time to accommodate for what I consider infinitely inferior builds of Smash.
Like Tidus said, when I revamped the OP, I revamped everything. Which means I forgot to add some info here and there >_> But like Tidus said, the info is in my hack's descriptions. Read the info brother!
As for the lack of progress lately? I just got a new job. A really [censored]ty, demanding new job. Meaning, I wake up at 4:30 in the morning and come home at like 5:30 at night; and as a result, I'm in bed by 8:00, usually.
So... I won't be doing any progress during weekdays, at least for now.
Plus? I've been putting a lot of focus on my book. Meaning, even my time on the weekends is somewhat compromised. I'll try to work on this as much as I can, but needless to say I'm really stressed out/swamped right now so I can't make any promises.
In the meantime, thanks for following the project. I'm working as hard as I can right now.
A good chunk of his animations already show the cape moving naturally. Not all of them though. Animating all of that would be... a major pain in the ass. >_> All those animations, plus the fact that capes are really tough to naturally animate.
I already know the cape attacks don't look 100% proper during a fight. However, at the very least they look passable. I wish there were a command for disabling that effect >_>
I feel really bad for your great there Amarythe. But I hope things are going well after the incident.
Btw how far did you get from 41.67% Ganondorf since the ? and was it only for Fist Ganon? (I'm currently checking on BronzeGreekGod Sword Ganon for improvment there if you guys wanna combine both of them as one.)
Haha, thanks man. It was a fairly frustrating , but nothing earth shattering.
Ganondorf received a bunch of slight tweaks and fixes before everything crashed, plus a new Up Throw. That, and I was starting to tweak some animations for his swordplay. Yeah, it was only fist Ganon at that point really.
Me and Bronze won't be combining our work as one, since we've both got some slightly different ideas for approaching the character. However, we bounce ideas off of each other here and there. Sword Ganon will come some day.
Leave the included Kirby rel alone. It fixes issues with Kirby copying BrawlEx characters. There is no BrawlEx Kirby module. And there likely won't be one a for a while.
No, I mean the one in the ExModules fold-
...Oh wait. That says it's a fix, not a BX module. Damn, looks like I won't be adding Sukapon into the game soon. And here I was all excited to make a Joy Mech Fight PSA >_>