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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: DK? Is that you? on: September 29, 2015, 03:22:53 AM
I never knew I needed that.
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 24, 2015, 09:02:55 PM
I typed out and deleted like 6 different paragraphs trying to find something to say

The real reason why the community is dying? Everything dies and we're dying.

We're a brawl modding community and Brawl has been succeeded by Smash 4. No we're not going to be completely burn out but we've definitely already peaked. Don't expect any huge surpluss of new users or anything like that. This is pretty much it give or a take a few new users in the future.

now shut up and quit complaining about complaining and criticizing criticism.
3  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 23, 2015, 04:05:10 PM
works
4  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 21, 2015, 01:05:04 AM
The live texture updater is borked for me in 0.75b but works (nearly) fine in 0.74 preview BlackJax had sent me over awhile back.

I get this error when enabling the live texture folder
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
   at System.Drawing.Image._SetColorPalette(ColorPalette palette)
   at System.Drawing.Image.set_Palette(ColorPalette value)
   at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Creat eIndexedImage(String path)
   at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Searc hDirectory(String path)
   at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Load(Int32 index, Int32 program, PLT0Node palette)
   at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Reloa d()
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.Refresh()
   at System.Windows.Forms.ModelPanel.RefreshReferences()
   at System.Windows.Forms.ModelEditControl.EnableLiveT extureFolder_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.75.5538.20444
    Win32 Version: 0.75.1.0
    CodeBase: file:///C:/Users/Jer/Documents/BrawlBox%20v0.71/75/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.22.5538.20353
    Win32 Version: 0.22.1.1
    CodeBase: file:///C:/Users/Jer/Documents/BrawlBox%20v0.71/75/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Octokit
    Assembly Version: 0.6.1.0
    Win32 Version: 0.6.1
    CodeBase: file:///C:/Users/Jer/Documents/BrawlBox%20v0.71/75/Octokit.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
OpenTK
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.1664.6217
    CodeBase: file:///C:/Users/Jer/Documents/BrawlBox%20v0.71/75/OpenTK.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Net.Http
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


and then only one seemingly random texture will actually display while the others are gray/turned off.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 17, 2015, 06:31:02 PM


Just in case y'all don't follow KJP's thread.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. on: March 14, 2015, 05:23:35 PM
Noodle arms. Yee.


The rig is the X/Y rig with a few bone edits to make it work more like a Brawl skeleton (I still have to fix a couple things). The animation is very basic, as I wanted to test a wave-like motion with the arms/tentacles.

As for my other projects, BaganSmashBros is helping me with Raptor (I'll have to ask him about Xenomorph as well), and I believe (I don't want to make assumptions) StarWaffle is still working on the Sceptile models.


No progress since the last image. I'm currently house sitting but I'll start work on it again when I get home on Monday.
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 12, 2015, 05:00:15 AM
I mean yeah, things haven't been going great in a lot of ways, and there's definitely some room for improvement. Our hosting iissues (and an advertising plan that comes with it...) need to be settled sooner than later, and I've been looking into doing some Tutorial clean-up duty.
But really, I don't believe the overall "mentality" has got anything to do with it.

Yeah dude, what's up with the hosting thing?

The community is probably dying because they don't wait the 5 seconds for the site to load and think we're offline/dead already.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Xenomorph in Progress on: March 11, 2015, 01:43:21 AM
About damn time too lol

Sorry it took so long to get on it D:

May as well keep everyone updated on what I'm doing. I made a little more progress today
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 09, 2015, 05:11:29 PM
Agreeing with joke, it's kind of cute.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 03, 2015, 02:07:48 PM

He's pretty much done now, I'm just having troubles with shaders and things >.>
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 28, 2014, 04:41:50 PM
Yup, it's on Toon link!
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 27, 2014, 09:53:20 PM
You're not really going to be able to see these in game so I wanna share Finn's range of emotions courtesy of SJS.










13  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 27, 2014, 04:13:49 PM
Is brawl modding still relevant? Oh well. Here's a Finn by SJS and I.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 08, 2014, 07:32:52 AM
Castle crasher hype
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Streaming T-Rex Work. on: July 18, 2014, 05:33:56 PM
StarWaffle, I think you plan to stream when I leave

Stop spying on me Im srs here

eheheheheh woops. I might Steam again Monday around this time.

Sorry.
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