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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Dan's PSA Thread! [Blackmage in progress!] on: May 12, 2014, 03:46:38 PM
Hello I am daniel, but please just call me by Dan. I am new to PSA editing and especially animation however I am willing to spend most of my free time doing it slowly and learning it if I am stuck on one piece of animation or PSA so if you wanna know more information just PM me!

Current PSA Projects


Black Mage
Black Mage will be my first psa to be ever made, he will be over Lucas utilizing a black mage model created  by TurboChaos, his movesets will mostly be based off of SSF2 however there are some parts of PSAing that I will need help on so if anyone is interested to help I would gladly add you on skype or live messanger.

Wait Animation of Black Mage
2  Super Smash Bros. Brawl Hacking / Project Concepts / Resurrection presents... Project Dan! [BrawlEX Pack] on: May 01, 2014, 01:04:57 AM
Hello I am daniel, please just call me dan instead though, anyways you have seen all those other brawlex pack, yes they are good and all but I figured I wanted to make my pack more like melee and brawl combined, ok you may be saying this is gonna be like project m. WRONG... I will list what we will have from melee. Some of the main characters and added are the Project M movesets to add more melee-styles to the mod pack.

Melee Physics:
- High Gravity
- Fast falling
- Short hopping
- Wave Dashing
- Dash Dancing
- No tripping
- Damage Screams(Ex. roy yelling when he takes a severe hit)
- Crouch Cancelling

So far here are the characters that are added and their progress

- Dr.Mario
  GFX Fixes 0%
  SFX Fixes 100%
  Cosmetics 96%
  Physics 0%

- Cloud[Finished!]
  GFX Fixes 100%
  SFX Fixes 100%
  Cosmetics 100%
  Physics 100%

- Sephiroth[Finished!]
  GFX Fixes 100%
  SFX Fixes 100%
  Cosmetics 100%
  Physics 100%

- Mewtwo(Project M Moveset)

- Blaziken
  GFX Fixes 0%
  SFX Fixes 30%
  Cosmetics 100%
  Physics 100%

- Knuckles
  GFX Fixes 100%
  SFX Fixes 99.99%
  Cosmetics 100%
  Physics 100%

- Roy(Project M Moveset)

- Shadow
  GFX Fixes 0%
  SFX Fixes 99%
  Cosmetics 99%
  Physics 100%

- Ridley
  GFX Fixes 0%
  SFX Fixes 94%
  Cosmetics 100%
  Physics 0%

- Silver
  GFX Fixes 100%
  SFX Fixes 96%
  Cosmetics 100%
  Physics 100%

- Goku
  GFX Fixes 99.9%
  SFX Fixes 100%
  Cosmetics 98%
  Physics 0%

Characters upcoming in the next version! !SPOILERS!
Simon Belmont
Mecha Sonic
Zero
Geno

That is the total progress of the characters right now. Reason I am posting this is because it is not gonna be easy for me to do this alone so if you guys wanna collaborate or help me, add me on skype: iluisss

If a character is labeled finished, I do not gurantee it is extremely perfect.

Peace!

"I do not own Brawl, Project M, the characters, and the codesets."

Download v0.3: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203538


Known glitches and occurrences
- Some of Cloud's sounds have a low quality.
- Cloud does not have Damage Screams
- Goku does not have Damage Screans
- Knuckles damage screams are always 100%
- Silver does not have damage screams
- Shadow's minor damage scream is the cursor hovering over a button sound
- Silver's Up B does not work properly when going up or down
- Silver does not have a final smash
- Most of the project M characters can go into T-Pose out of nowhere
- The BrawlEx Characters do not have the melee dodge, I would appreciate it if someone could help me on modifying the air dodge code to work on the BrawlEx Characters.
- Blaziken has some of Captain Falcon's voiceclips
- Blaziken's Side Taunt looks ridiculous



Staff
- daniel741852 = Author, PSA
- Master-GM = Tester
- SouthCraft = PSA, Animator
- Dire_Creeper = Artwork, Creative Thinker, Spirit Raiser
3  Help & Tutorials / Help / External GFX or REFT/REFF error? on: April 29, 2014, 09:55:32 PM
Ok so I am trying to modify goku to be compatible with pit since I am using brawlEX, I have made his gfx data over a SSE enemy named arman, and renamed his REFT/REFF to goku.

Picture
=====


So it looks like it'll work right? It does for the most part but there are a few graphical glitches that bother me badly. But first lets look at the upside of this.



Goku's Kaio Ken is working fine with pits REFT/REFF files because even though he had arman's ef id, his reft/reff files would conflict with pits since it used to be named pit, thus many wings would be pooping out of goku if I had not renamed it.

Now for the downsides....



Notice the spirit bomb appears, then disappears, then reappears, then disappears again!



The kamehemeha retracts back for some odd reason.

Ok so you are probably thinking.... WTH is wrong with this, now this is where I need to ask for help cause I have no clue what is causing this to happen so if anyone can help me please respond fast or add me on skype: iluisss

Thanks!

Post Merge: April 30, 2014, 11:44:27 PM
Fixed images
4  Help & Tutorials / Help / Crashing upon stage selection when trying to playtest a W.I.P psa on: September 01, 2013, 11:31:30 PM
Hello, it seems me and my friend are having issues play testing a model we are trying to put over peach, the model uses links bones and some of peach's animations are changed so it will fit on him, but right now when we try to playtest it and see if the animations are working and the model is fine, it freezes, if someone can fix it please tell us ASAP, inside the ZIP is the pac and pcs, the animation file, and the RAW files(.mdl0, etc)


Download Link: https://www.dropbox.com/s/4mmhlqx91y38gcp/Dire%20Creeper.zip
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