So it modifies one title for one stage? And you would have to use another 6-line code for a different title? Seems rather limited... Good start, though.
Trust me, there's several FE6, 7, and 8 songs I'd like to do... but GBA songs are like 20-30 seconds long, and all the rips I could find had pretty low quality. It's not really worthwhile, IMO. If you want them, you can make them.
Who's Rosseta? Maybe in Japan but in the USA her name is Rosalina.
...So? Is it really hindering you from knowing what the song is? Don't be an ass.
On the subject of SMG music, though... You know that Moosehunter has uploaded the entire soundtrack rip of SMG, right? If you were planning to do more, you might want to focus on something else. Link here: http://elitesmashhackers.wordpress.com/music/
Like vyse said. I can't load my battle portaits because of the code and it froze on me once while I was playing as PT. Solution: Forget about either Music hacking or Using transformation characters.
Vyse this is off-topic but Do you by any chance have the code for those colored shields used in B+?
Try this, you guys. Latest version, not in the downloadable gct yet.
"That was explained due to the fact that the SD reader doesn't support asynchronous reading - simply speaking, it can only read one thing at a time - therefore if a texture is being loaded and music is trying to be streamed, the texture is going to have to wait while the current block of music is loaded - and vice versa - thus causing a slight lag on loading times... There's not much I can do about it however."
Not addressing this problem, specifically, but it sure sounds like it's related, and a lot like what I said.