Actually, I decided to make Wario as close to his most recent appearance as possible... and that appearance is Mario Kart 8:
His eyes are almost exactly the same as this one:
The only clear difference is the saturation of the textures that the characters in smash 4 contains.
That makes more sense. Do you think he may be a bit too saturated though? Compared side by side with Smash 4 Mario and Luigi, he should be a bit more faded (especially his shirt and hat.)
EDIT: Also his teeth gaps (the intersection points, not the lines) should be a little darker than the rest of his teeth.
I can't conceive of a canon move that could possibly take it's place. The main appeal behind the move is the fact that it functions perfectly as a D-Smash. Already 90% done, tested, and it feels great! Still having trouble making the slight hover effect feel juuuuust right tho.
THIS is easily the moveset's primary feature. I haven't QUITE gotten the coding right yet, but I'm making some major breakthroughs. But even so, I'm running into really, really complicated problems with implementing this feature. I'm 100% determined to do it!
I got a bounce working properly earlier today, but then after toying with the coding it stopped working. Even reverting the code back to what it was wouldn't help >_> That's... way too extreme! I'm already implementing it as a jump though, after skidding.
I've been thinking... Maybe his crouch flip could be his U-smash (or U-tilt,) and he could hop a shorter height and kick backwards while flipping? I'll see if I can animate it and send it to you.
His B-Air could also be Lucas's B-air from vBrawl and P:M since it looks so much like his pivot dash flip or whatever (when he backflips after running and turning around.)
Heya, I know this sounds a bit weird, but I'm wondering if you could make Guy-Manuel or Thomas from Daft Punk. It's one of my favorite bands, and I really love their unique songs. I'm thinking these two could work over Fox, Falco, or Wolf.
Here's how they look like:
Of course, you could make up the outfit, just as long as it looks badass. Post Merge: April 05, 2014, 11:08:14 PMAlso, I just saw your 49ners Mewtwo. It would be cool if you made a Seahawks Mewtwo ^^;
Aha! A fault in your reference! It says only Mario, Luigi, Yoshi, and Wario can o this move, but Rosalina, Princess Peach, and Toad can do it as well! Therefore, it is irrelevent! Haha, I'm just kidding. I would love to see this implemented somehow, though.
The button combinations listed in the parenthesis are not for Smash, they were to help clarify what moves from what games I was talking about.
On the other hand, if your suggesting that the D-tilt I listed wouldn't feel real right as a D-Tilt, I'd have to disagree. Sliding kicks for crouching attacks are a popular staple in many fighting games, and it worked pretty well for my Meta Knight. No. Because then, not only do I have to get rid of the new D-tilt, but then I have nothing canon for his D-Smash. (I'll address your D-Smash suggestion when I come to it) The Jump Kick was the very first thing I tried out when I started hacking. I mapped it first to the FAir, then the NAir, and now the UAir. There are very specific reasons for this. I can't make it the NAir because I need that for the SMW jump, which is definitely going into the game. The SMW jump can't be mapped to the DAir because of the Ground Pound. Then, I can't use it for the FAir because then I'd have to get rid of the planned air-lunge-jump attack thing from SM64. And if I don't use it for the UAir, then his attack is a Captain Falcon/Kirby/Ganondorf/ZSS clone (I'll address your UAir idea). The move makes a lot of sense as a UAir. His foot aims upward, the move makes him hover, it's a pretty reasonable UAir.
Using this mapping, I've been able to apply the maximum amount of new canon aerial attacks to his moveset, and that's a big priority. I see where you're coming from, but technically this isn't a real move. Mario breaks blocks by simply jumping. I entertained the idea back when I didn't have a UAir planned, but it would be awkward to animate (since it looks so much like his jump) and I have a much better UAir planned anyway. In the first beta of Mario, this was actually the case. I felt it was too slow and felt strange. However, making it faster and slightly weaker is definitely an option. I think I'll give this a go. The D-Smash is already canon, so it's not negotiable. As for the U-Smash, it's an interesting concept... but, there's nothing canon prompting me to make the change. The headbutt is pretty unique on its own. Unless you can find me a canon instance of a U-Smash-esque fire-hand attack (or any other attack for that matter) I can't do it. The project doesn't really overstep its boundaries when it doesn't have to. This is a really good idea. His throws are a little empty, so I'm loving this one, haha.
Most of the D-Smash changes came from the fact that his D-Smash didn't need to be a charged attack, and that a lot of other moves could potentially take it's place. D-tilt just doesn't feel like it should be a sliding attack. Idk. I guess Mega Man slides, so whatever.
The Jump kick situation sounds like it makes sense. I mean if you tested it and all it it doesn't feel right, by all means change it. (Also if I had noticed you made the Spin Jump from SMW an attack, I wouldn't have said anything, lol I skimmed that. Can you make it so you bounce off opponents when using it?)
See if you can incorporate this into being an attack: http://www.mariowiki.com/Somersault It could be B-air, U-smash, U-tilt, D-smash... idk.
Jab - NONE Side Tilt - NONE Dash Attack - Lunge Tackle (SM64) Side Smash - Fire Hand (M&L:SS) Up Tilt - NONE Up Smash - NONE Down Tilt - Slide Kick (SM64, Run+Z+B) Down Smash - NONE NAir - Spin Jump (SMW) FAir - Lunge Dive (SM64, Run+Jump+B) BAir - NONE UAir - Jump Kick (SM64) DAir - Ground Pound Special - NONE (Faster, weaker, more range, limit to 2 fireballs) Side Special - Koopa Shell Kick Up Special - Cape Down Special - Galaxy Jump Grab - Lunge Grab Pummel - NONE Forward Throw - Heavy Toss Back Throw - NONE Up Throw - NONE Down Throw - NONE Side Taunt - Peace Sign Up Taunt - Old Side Taunt Down Taunt - Hammer Toggle
I like it so far. I think a few changes are due because some moves don't seem like they'd be mapped to the proper button combinations (i.e. D-Tilt.)
D-Tilt should be his old D-Smash. N-Air should be his SM64 Jump Kick. U-Air should be an upward punch, as if he were hitting a brick above his head. B-Air should be his old F-Air. D-Smash and U-Smash could be more unique looking Fire Hand attacks. U-Throw should be animated to look like he's kicking you up similar to when he throws a shell or something upward in SMB3/SMW.
...In large part because I don't really think I could do that, ha. A rip of SSBM's trophy might do the trick, but again, model imports and ripping and the lack are outside of my repertoire.
Makes sense.
Though textures never really seem to do the trick with Wario. idk, he just needs a few touchups here and there on his model.