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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Super Smash Bros. Melee Remastered on: August 10, 2014, 12:19:22 AM
Once this is complete, is there going to be some huge pre-made P:M pack release with the Melee SFX hacks too?

Thiss goin be guuuud.
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: June 25, 2014, 03:48:40 PM
Definitely pick the original Ash design (the leftmost one.) It's the most iconic even if it's not the most blue.
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: June 14, 2014, 11:30:39 PM
Its been a looong time since I teased Wario... when I decided to look for him so I can take a picture...

SHOW TIME!


He entered in the fray and threw Wario off stage.
(I was genuinely upset by this.)

BOWSER STILL LOOKS GREAT THOUGH.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Silent Hill] Henry Townshend joins the brawl! on: May 15, 2014, 09:58:15 PM
God damn, I want that Morphy outfit...
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: April 27, 2014, 02:22:40 PM
Actually, I decided to make Wario as close to his most recent appearance as possible... and that appearance is Mario Kart 8:

His eyes are almost exactly the same as this one:

The only clear difference is the saturation of the textures that the characters in smash 4 contains.


That makes more sense. Do you think he may be a bit too saturated though? Compared side by side with Smash 4 Mario and Luigi, he should be a bit more faded (especially his shirt and hat.)

EDIT: Also his teeth gaps (the intersection points, not the lines) should be a little darker than the rest of his teeth.

Just a thought.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: April 27, 2014, 11:17:36 AM
Wario? Wario!

Looks like it was ripped straight from Smash 4! Amazing!

I feel like his eyes need a little work though to make them look more empty in the center (idk though you be the judge)
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Theytah's Workshop! on: April 07, 2014, 06:37:58 PM
How do I do that, exactly? These two are real people, not characters from a different video game...

I'm sorry if the answer is obvious.

Google for 3D models of these people.

This guy doesn't make models. He just imports them.

Try the Model Requests board here: http://forums.kc-mm.com/index.php?board=44.0
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: April 06, 2014, 01:06:28 AM
I can't conceive of a canon move that could possibly take it's place.
The main appeal behind the move is the fact that it functions perfectly as a D-Smash.
Already 90% done, tested, and it feels great!
Still having trouble making the slight hover effect feel juuuuust right tho.
Wink

THIS is easily the moveset's primary feature. I haven't QUITE gotten the coding right yet, but I'm making some major breakthroughs. But even so, I'm running into really, really complicated problems with implementing this feature. I'm 100% determined to do it!

I got a bounce working properly earlier today, but then after toying with the coding it stopped working. Even reverting the code back to what it was wouldn't help >_>
That's... way too extreme!
I'm already implementing it as a jump though, after skidding.

I've been thinking... Maybe his crouch flip could be his U-smash (or U-tilt,) and he could hop a shorter height and kick backwards while flipping? I'll see if I can animate it and send it to you.

His B-Air could also be Lucas's B-air from vBrawl and P:M since it looks so much like his pivot dash flip or whatever (when he backflips after running and turning around.)

Just a thought.
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Theytah's Workshop! on: April 06, 2014, 12:41:59 AM
Heya, I know this sounds a bit weird, but I'm wondering if you could make Guy-Manuel or Thomas from Daft Punk. It's one of my favorite bands, and I really love their unique songs. I'm thinking these two could work over Fox, Falco, or Wolf.

Here's how they look like:




Of course, you could make up the outfit, just as long as it looks badass. Smiley

Post Merge: April 05, 2014, 11:08:14 PM
Also, I just saw your 49ners Mewtwo. It would be cool if you made a Seahawks Mewtwo ^^;

You should at least provide a model...
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: April 05, 2014, 06:35:10 PM
Aha! A fault in your reference! It says only Mario, Luigi, Yoshi, and Wario can o this move, but Rosalina, Princess Peach, and Toad can do it as well! Therefore, it is irrelevent! Haha, I'm just kidding. I would love to see this implemented somehow, though.
Lulz

It's a wiki, ya know. Go ahead and edit it.
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Gradient Numbers on: April 05, 2014, 06:33:33 PM
Other than Wario and Bowser, I've also been working with a forgotten character that no one ever mentioned...



Looks great so far! His Brawl model didn't have a lot of shine to it, and from what I see he's clearly getting some more for Smash 3!

Still eager to see Wario done!
12  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: April 05, 2014, 06:23:45 PM
The button combinations listed in the parenthesis are not for Smash, they were to help clarify what moves from what games I was talking about.

On the other hand, if your suggesting that the D-tilt I listed wouldn't feel real right as a D-Tilt, I'd have to disagree. Sliding kicks for crouching attacks are a popular staple in many fighting games, and it worked pretty well for my Meta Knight.
No. Because then, not only do I have to get rid of the new D-tilt, but then I have nothing canon for his D-Smash. (I'll address your D-Smash suggestion when I come to it)
The Jump Kick was the very first thing I tried out when I started hacking. I mapped it first to the FAir, then the NAir, and now the UAir. There are very specific reasons for this.
I can't make it the NAir because I need that for the SMW jump, which is definitely going into the game. The SMW jump can't be mapped to the DAir because of the Ground Pound.
Then, I can't use it for the FAir because then I'd have to get rid of the planned air-lunge-jump attack thing from SM64.
And if I don't use it for the UAir, then his attack is a Captain Falcon/Kirby/Ganondorf/ZSS clone (I'll address your UAir idea). The move makes a lot of sense as a UAir. His foot aims upward, the move makes him hover, it's a pretty reasonable UAir.

Using this mapping, I've been able to apply the maximum amount of new canon aerial attacks to his moveset, and that's a big priority.
I see where you're coming from, but technically this isn't a real move. Mario breaks blocks by simply jumping. I entertained the idea back when I didn't have a UAir planned, but it would be awkward to animate (since it looks so much like his jump) and I have a much better UAir planned anyway.
In the first beta of Mario, this was actually the case.
I felt it was too slow and felt strange. However, making it faster and slightly weaker is definitely an option. I think I'll give this a go.
The D-Smash is already canon, so it's not negotiable.
As for the U-Smash, it's an interesting concept... but, there's nothing canon prompting me to make the change. The headbutt is pretty unique on its own. Unless you can find me a canon instance of a U-Smash-esque fire-hand attack (or any other attack for that matter) I can't do it. The project doesn't really overstep its boundaries when it doesn't have to.
This is a really good idea. His throws are a little empty, so I'm loving this one, haha.

Most of the D-Smash changes came from the fact that his D-Smash didn't need to be a charged attack, and that a lot of other moves could potentially take it's place. D-tilt just doesn't feel like it should be a sliding attack. Idk. I guess Mega Man slides, so whatever.

The Jump kick situation sounds like it makes sense. I mean if you tested it and all it it doesn't feel right, by all means change it. (Also if I had noticed you made the Spin Jump from SMW an attack, I wouldn't have said anything, lol I skimmed that. Can you make it so you bounce off opponents when using it?)

See if you can incorporate this into being an attack: http://www.mariowiki.com/Somersault
It could be B-air, U-smash, U-tilt, D-smash... idk.
13  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 05, 2014, 03:39:10 PM
Nepeta furever!!


Except not, cuz she's gone now.
14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: April 04, 2014, 08:40:43 PM
This is a quick rundown of the non-Hammer moveset:

Miscellenious   
Change Wait Animation
Change Run Animation
Add Triple Jump
Add Skid-Jump
Add Crouch Jump
Add Running Jump
Add Crawl
Change SwimF Animation

Jab - NONE
Side Tilt - NONE
Dash Attack - Lunge Tackle (SM64)
Side Smash - Fire Hand (M&L:SS)
Up Tilt - NONE
Up Smash - NONE
Down Tilt - Slide Kick (SM64, Run+Z+B)
Down Smash - NONE
NAir - Spin Jump (SMW)
FAir - Lunge Dive (SM64, Run+Jump+B)
BAir - NONE
UAir - Jump Kick (SM64)
DAir - Ground Pound
Special - NONE (Faster, weaker, more range, limit to 2 fireballs)
Side Special - Koopa Shell Kick
Up Special - Cape
Down Special - Galaxy Jump
Grab   - Lunge Grab
Pummel - NONE
Forward Throw - Heavy Toss
Back Throw - NONE
Up Throw - NONE
Down Throw - NONE
Side Taunt - Peace Sign
Up Taunt - Old Side Taunt
Down Taunt - Hammer Toggle

I like it so far. I think a few changes are due because some moves don't seem like they'd be mapped to the proper button combinations (i.e. D-Tilt.)

D-Tilt should be his old D-Smash.
N-Air should be his SM64 Jump Kick.
U-Air should be an upward punch, as if he were hitting a brick above his head.
B-Air should be his old F-Air.
D-Smash and U-Smash could be more unique looking Fire Hand attacks.
U-Throw should be animated to look like he's kicking you up similar to when he throws a shell or something upward in SMB3/SMW.
15  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: April 04, 2014, 04:32:01 PM
That sounds like a lot more work than it's worth!

...In large part because I don't really think I could do that, ha. A rip of SSBM's trophy might do the trick, but again, model imports and ripping and the lack are outside of my repertoire.
Makes sense.

Though textures never really seem to do the trick with Wario. idk, he just needs a few touchups here and there on his model.

ANYWAY, BACK TO MARIO...

Can you re-post his planned moveset?
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