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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: October 16, 2016, 09:50:25 PM
Something to do with this code I think, although I've not really looked into it myself...

https://smashboards.com/threads/ds22s-code-showcase.428060/#post-20793302

All right! thanks a lot for the info.  It does seem exactly like the problem i'm facing and a way to fix it.

I'll give it a try to understand how that code work when I have the time but damn, this is starting to be pretty advance stuff to understand.

Just a quick question-- which sfx file does ridley use? (I need to change his sounds from Pit's...)

Ridley (the legacy XP version that i'm using) uses the 13F slot which is "Meta Ridley".  sawnd 326

2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: October 13, 2016, 10:58:26 AM
I think the assist trophy thing may be because they're just an assist trophy so they don't hold up so much memory, I dunno, just a random guess. If you want to ask any questions on it feel free to shoot.

Ridley may just be finicky himself, but I dunno.

also i did do a thing on SFX if you were going to do anything for that at some point.

All right! Thanks for the info!! I'll keep that in mind for the SFX

I've not started looking into SFX as I wanted hard crash to be fixed first

I probably did something wrong with my DR Mario GFX switch because after multiple test I noticed I was crash vs Ridley when I shooted a Pill after using some very specific repro steps. (it never crash on the first match, always the second, it's weird)

It's not crashing with regular mario anymore so there must be conflict somewhere else.

Post Merge: October 13, 2016, 07:58:59 PM
All right! thanks of the info!

yeah sorry about the long post, I had lots of questions lol

I did a test yesterday night and successfully put Dr Mario's GFX over unused ennemi "ef_bubot"

I also confirmed what I thought, half of Nebulon's tutorial is actually unnessary.  You don't need at all to mess with export/import from the ennemi/assist trophy ef_file.  Only need to rename your BrawlEx character's ef to an ennemi ef and then change the ID of all the clone character GFX call in the PSA to the ennemi's ID.

I don't have anymore weird stuff/crash happening in mario vs dr mario fights now!

I did had a crash Dr mario against Ridley but it might be unrelated to my edit, not sure yet.

I also have a Link Clone which need the same treatment so I'll try to understand those Sword trails thing next.

I think I understand how it works now except for 1 thing, I still don't exactly understand why porting a BEX character to an assit trophy doesn't crash the game or create weird FX stuff when the assit trophy spawn.  technically there's 2 character using the same ef file again in that case so it should create issues...
ok I might have another question for you if you don't mind.

so the crash and conflict with GFX for mario vs clone mario (dr mario) seem to be fixed but they both share the same soundbank and a similar thing happen with SFX (at the second match with Dr Mario vs another character, Dr Mario's voice is missing and he produce no more sound)

it's seem like a similar conflit to GFX except it's happening with SFX.  Do you know what's happening and how to fix it!?

I know sharing soundbank is possible because there's many exemple of character already doing it (Marth/Roy/Lucina, Mewtwo/Lucario, etc) and they don't seem to have the SFX missing glitch so what exactly am I missing

Thanks!

3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: October 12, 2016, 11:07:09 PM
I um. Wow, long post.
Yes, only one instance of a GFX file can be loaded at any one time, and yes, you could technically share all GFX for multiple characters, but all you'll really do is needlessly inflate filesize, since it'll unload it for all of them the moment you change a character.

Not possible to create new ones, unfortunately.

I did a kind of runthrough of how I do it, if you were interested, I dunno, it may help you somewhat.
<a href="http://www.youtube.com/watch?v=Cbwebmq9DRg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Cbwebmq9DRg</a>

All right! thanks of the info!

yeah sorry about the long post, I had lots of questions lol

I did a test yesterday night and successfully put Dr Mario's GFX over unused ennemi "ef_bubot"

I also confirmed what I thought, half of Nebulon's tutorial is actually unnessary.  You don't need at all to mess with export/import from the ennemi/assist trophy ef_file.  Only need to rename your BrawlEx character's ef to an ennemi ef and then change the ID of all the clone character GFX call in the PSA to the ennemi's ID.

I don't have anymore weird stuff/crash happening in mario vs dr mario fights now!

I did had a crash Dr mario against Ridley but it might be unrelated to my edit, not sure yet.

I also have a Link Clone which need the same treatment so I'll try to understand those Sword trails thing next.

I think I understand how it works now except for 1 thing, I still don't exactly understand why porting a BEX character to an assit trophy doesn't crash the game or create weird FX stuff when the assit trophy spawn.  technically there's 2 character using the same ef file again in that case so it should create issues...
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 12, 2016, 10:46:52 AM
Hello!!

Just letting you know that I sent you a PM about Cloud on smashboard

I would like to make all my model and custom model compatible with your work!
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: October 11, 2016, 10:23:45 PM
That's usually because most people don't port the graphics on the clones. basically you change IDs so each one is different and doesn't conflict with anbother character.

http://forums.kc-mm.com/index.php?topic=66856.0


Hello!  Since you were on the subject, I have some questions about GFX porting.

I also noticed the Kirby pit arrow crash that SparkyWaffles mentionned in my build (exact same repro steps using Ridley) + I made a clone of mario for DR mario and had all sort of GFX issues when I was doing a match of regular mario vs clone mario.

I believe all this is related to GFX conficting like you mentionned

now, I carefully read all the tutorial and had a couple of questions about it :

1)  The way I understand it is that in order to fix the GFX of a clone, we add his GFX "bank/data" to an assit trophy or an ennemy and change all it's reference in PSA to point toward the choosen ennemy/assist trophy GFX.

Now, can this cause an issue if for exemple you have the clone character in a match and the assist trophy you choose also appear in the game.  will this cause confict issues with the assist trophy!?

2) I guest if question 1 anwser is "no, It won't cause issues because the assit trophy's GFX are still there and intact, you just added new entries for the PSA"

would it then be possible to do the same thing on a real fighter GFX instead!?  like if I want do make a Dr Mario clone from mario, couldn't I just add dr mario GFX to mario's "ef_mario" instead of choosing a assist trophy or ennemi?

maybe i'm confused but I'm not sure why this wouldn't work. actually is it because "only 1 "ef_mario.pac" can be loaded on a fighter.  The other one is gonna used the already loaded one" or something like this!?

but then again why does this work with assit trophy!? surely the assit trophy should get all broken as well when it's loaded in-game if only 1 "ef_file" can be loaded at the time.

2) I guest adding a complety new "ef_file" is not possible right!? because I guest it won't have Hex number value to reference it or something in the code.

3) I've taken a look at very stable PSA to see how they did it.  and some stuff was very confusing.

For exemple, Project M Roy uses ef_saki but data inside the folder doesn't seem to contain anything related to Saki's assist trophy except 2 textures.  All the rest is completly different from the "effect/assist/ef_saki.pac"

How does that work exactly, I thouth the PSA stuff had to be added on top of all data already from Saki's assist trophy

Sorry about the long post and number of questions

but I don't like having crashy build and would really like to get my build as stable as possible

I'm trying really hard to understand all this properly as I believe this will come in handy so I want to make sure I understand it well before starting modifing my build's files.

Thanks in advance!
6  Super Smash Bros. Brawl Hacking / Interface Misc. / Re: Trophy Heaven on: July 07, 2016, 08:26:17 AM
just dont try to break your limits man, youve got alot to do, so cloud it your main focus at the moment?

Post Merge: July 07, 2016, 08:01:05 AM
oh and i like the awakening wii u Roy your doing, are you going to be making the team recolors?

Post Merge: July 07, 2016, 08:07:53 AM
yea ive been trying some modeling but blender glitches out the models after i import them back into brawl box, and i cant use 3ds mas because they dont make it for my type of computer anymore...its a 32bit windows vista


it's all right! most of them are done today (only 3 costume left)

Awakening Roy is very likely to get recolors at some point yeah

If you want to talk more about my mods and stuff, I invite you to my thread on smashboard

http://smashboards.com/threads/jaystrings-mod-thread.420519/page-22

I didn't intended to hijack SylveonPlaysSSB thread with my stuff!
7  Super Smash Bros. Brawl Hacking / Interface Misc. / Re: Trophy Heaven on: July 06, 2016, 11:00:42 PM
hay jaystring it's been awhile sence ive seen any of your work on the vault, hows it going

I'm doing fine!

yeah you can blame Wii U Cloud for the slow down. I made a huge project out of him with tons of custom content that I will all release in one big pack

if you've not followed my thread on smashboard :

There's going to be a Wii U mewtwo update very soon + a new Wii U Mewtwo model using Shadow Mewtwo's model from pokken (so basically a custom model of Shadow Mewtwo)

Shadow Mewtwo : http://i.imgur.com/eexZCs1.jpg

also, Awakening Wii U Roy soon : http://i.imgur.com/1Pxkb4P.jpg

And here's all the Cloud(s) that are coming!

FF7 CLoud : http://i.imgur.com/V8n4NhI.jpg
AC Cloud : http://i.imgur.com/ILJreRR.jpg
AC CLoud Sleeveless : http://i.imgur.com/KMNhohp.jpg
PS1 Cloud : http://i.imgur.com/Cqj6UfR.jpg
KH Cloud : http://i.imgur.com/pmQzGoR.jpg
Zack : http://i.imgur.com/YgOkPjo.jpg
CCCloud First Class : http://i.imgur.com/gNKAZer.jpg
CCCloud Soldier (BIG WIP) : http://i.imgur.com/4jpyGis.jpg
Generic Soldier Costume (BIG WIP) : http://i.imgur.com/0gDuHNa.jpg
Miss CLoud (don cornero costume) (BIG WIP) : http://i.imgur.com/UAQnL9m.png

basically only CCCloud, generic soldier, Miss Cloud and recolors and the pack will be done! (but it still gonna take a while as modeling is long)

8  Super Smash Bros. Brawl Hacking / Interface Misc. / Re: Trophy Heaven on: July 06, 2016, 06:28:29 PM
Hello!

Just wanted to say that I LOVE your Trophy Heaven idea!

I actually really really wanted to do exactly this myself for my mods but since I'm always doing new imports and models, I've lack time to actually try it myself yet.

If you ever feel like giving a try to do trophies of my mods, that would make me super happy and you'll have my full support if you need any help with it!!!

I've done a lot of stuff up until now like Wii U fire emblem characters (Roy, Marth, Ike, Chrom) , Wii U Mewtwo, Wii U Megaman X and more

There all here! :
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=30229
9  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: July 17, 2015, 09:47:08 AM
I've been using your CSP for years now in my custom build, love them!

I was wondering if you could do CSP of my Smash Wii U mods released not too long ago.

I would really appreciate!

Marth
-------------
Wii U Lucina : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076
Wii U Chrom : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208881

ZSS
-------------
Wii U ZSS : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208776

Lucario
-------------
Wii U Megaman (I'm working in doing his recolors soon) : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208676

For later :
Olimar
-------------
Captain Toad & Captain Toadette : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208675

Thank You!
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