I'm trying to make something turn 360 degrees and loop that in a stage. Since 1 degree per frame is too fast, I want to make 720 frames and add 0,5 to every frame. Is there an easy way to do that instead of manually adding constant 0,5 to 720 frames? Also, I need it to loop and play from the beginning, but I don't know how to use animations in stages.
That error can be different things. Maybe you accidently tried to edit the polygon instead of the vertexes? If not, what are you trying to vertex hack?
Nice to see someone who's trying to make Ulqiorra as accurate as possible. I think you will get most problems with the skull helmet, since marth's face (and maybe hair) is mirrored, so if you make it out of his hair/face, it will have the helmet at both sides.
(theory) Export of both it's model and vertice set, use on both das donkey vertex box and swap replace one of them (the one of which you want to keep the texture) and use dasdonkey to put the new set in the model and replace that model.
Just a quick note. before the collisions even were edited they were already 'ignored'. also, rotating the stage and editing the camera's and boundaries didn't do anything.