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166  Help & Tutorials / Help / Re: 720 frame loop from scratch!? on: May 23, 2010, 12:38:16 PM
Great, thanks!
Now figuring out how to make it loop...
167  Help & Tutorials / Help / 720 frame loop from scratch!? on: May 23, 2010, 11:26:49 AM
I'm trying to make something turn 360 degrees and loop that in a stage.
Since 1 degree per frame is too fast, I want to make 720 frames and add 0,5 to every frame.
Is there an easy way to do that instead of manually adding constant 0,5 to 720 frames?
Also, I need it to loop and play from the beginning, but I don't know how to use animations in stages.

Help appriciated!
168  Help & Tutorials / Help / Re: DasDonkey Vertex Box help... on: May 18, 2010, 02:04:59 AM
That error can be different things. Maybe you accidently tried to edit the polygon instead of the vertexes? If not, what are you trying to vertex hack?
169  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hax Hax and more Hax on: May 18, 2010, 12:46:45 AM
Nice to see someone who's trying to make Ulqiorra as accurate as possible. I think you will get most problems with the skull helmet, since marth's face (and maybe hair) is mirrored, so if you make it out of his hair/face, it will have the helmet at both sides.

At least, that is if you make on marth.

good luck!
170  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Quanno's hacks (Wuhu Island uploaded!) on: May 17, 2010, 07:12:56 AM
Then maple treeway it is. expect it here in a few days
171  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Quanno's hacks (Wuhu Island uploaded!) on: May 16, 2010, 11:29:07 PM
Anyone any ideas on what i could do next? I prefer some kind of mario kart wii import Smiley
172  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Quanno's hacks (Wuhu Island uploaded!) on: May 16, 2010, 04:58:02 AM
It is Wuhu Island and it's officially uploaded Smiley
173  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Quanno's hacks (PREVIEW OF STAGE IMPORT!) on: May 15, 2010, 02:51:38 AM
Finally got something new: Spoilers!
174  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: IvanX's poorly made Vertex Thread on: May 15, 2010, 02:36:12 AM
I like it.
Maybe you could try to make the golden gauntlets and the mirror shield.
and, maybe it's me, but what is actually vertexed?
175  Help & Tutorials / Help / Re: Common5.pac wierding out? on: May 14, 2010, 12:29:09 AM
It's just bad luck. Sometimes it can be corrupted
176  Help & Tutorials / Help / Re: Help Wanted on: May 13, 2010, 03:26:30 AM
i know, but i gotta have Zangetsu preferably non bankai (i have my reasons). the import just looks better.

If you want, I could try to make a non-bankai version of the sword. It will have the bankai clothing, but still...
177  Help & Tutorials / Help / Re: How do extract an iso on: May 12, 2010, 01:47:46 PM
you can use wiiscrubber for extracting wii iso's (use google)
178  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Nelliel Tu Odelschwanck Comes to the brawl with a stage!! on: May 12, 2010, 11:27:52 AM
Great to see it's finished. You did a good job on this Smiley
179  Help & Tutorials / Help / Re: mixing parts of vertex hacks. on: May 09, 2010, 02:08:47 PM
(theory)
Export of both it's model and vertice set, use on both das donkey vertex box and swap replace one of them (the one of which you want to keep the texture) and use dasdonkey to put the new set in the model and replace that model.

quickly explained
180  Help & Tutorials / Help / Re: Help with stage position on: May 09, 2010, 11:31:40 AM
Just a quick note. before the collisions even were edited they were already 'ignored'. also, rotating the stage and editing the camera's and boundaries didn't do anything.

Just saying.
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