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16  Help & Tutorials / Vertex Tutorials / Re: ..::School of Vertex::.. School starts Tomorrow! on: September 19, 2011, 07:20:24 PM
I have band tomorrow. Crap. Will this be something you'll do again in the future?
17  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH : Frieza preview on: September 12, 2011, 06:23:50 PM
Is Frieza going to get better? I get it's only a preview, but as of right now he looks too blocky and the feet just look awkward.
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Beyonds sexy pool party. Come and take a dip.... on: September 03, 2011, 07:14:26 PM
UV editing. MK64n had a tutorial for it but we all know what happened to those.... I'm thinking about making my own tutorials for vertexing, UV editing, texture baking, and all the other [censored] I do. Dunno if my crappy computer can do a video, but I may do some written ones.

A text tutorial would be much better. You can take it at your own pace, whereas a video will always be a set length.
19  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: the joker's jokes IFRIT RELEASED check team blog post for extra pics!! on: September 01, 2011, 11:31:46 AM
I know you probably have no plans to do so, but I strongly recommend you revamp Ratchet some time in the near future. The current face looks awkward as all hell and the ears are much too large.
20  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: br3compactor's final ambitious project RELEASED [check post on page 60] on: August 27, 2011, 06:40:00 PM
Just taking this zoomed out screenshot here, there's something very serene about it.  It's as though the stage conveys more than just platforms and ledges, but actual human emotion.  I can't quite describe it:


I agree with you. Just looking at the screenshots I've seen, it almost seems to represent what I'd imagine br3's emotional state might be right now (emphasis on the might, I don't want to put words in his mouth), with the clouds symbolizing his depression and the glimmer of the sun through the overcast symbolizing his hope for the future. The building might represent the one place he feels he has solice from a dank and depressing world. Once again, if this isn't actually how you feel, don't get offended, I'm just interpretting the images I've seen through the lense of high school English class.
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH : Monkey D. Luffy on: August 27, 2011, 04:49:48 PM


Awesome! I look forward to its completion.
22  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH : Monkey D. Luffy on: August 27, 2011, 03:08:37 PM
Seeing as you have Frieza on your current projects page, I have to ask, which form are you using to make him? Out of all of them, I think I'd prefer the final one but really any of them would work.
23  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: - ShadowSnake's Brawl Mods - *OP updated, NEW poll* on: August 26, 2011, 01:03:04 PM
On the note of Crystal King, did anyone else notice he's the only boss in Paper Mario to do nothing wrong besides have a Star Spirit?
24  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (08/05) Manaphy Preview on: August 15, 2011, 10:46:57 AM
Boba Fett sounds good. Imma have to do some research on this guy, educate myself

You don't know who Boba Fett is? I think I need to go lie down.
25  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 13, 2011, 12:01:58 PM
same as X value

So if I'm correct the X value is the character being ported over, and the Y value is the character being ported. The only thing I don't get is that the template only has one Y, but the X values given have three digits. Also, I was looking through the ft_marth.rel and the .rel included with Sephiroth over ROB and noticed a value changed at the offset 00000000 from 6A to 78. I see no reference to this offset in opensa wiki, so out of curiosity, what does it do and most importantly does this apply to characters other than ROB?
26  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 13, 2011, 09:00:15 AM
Where do I get the Y value for the IC Constant changes?
27  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 05, 2011, 07:48:58 PM
So I'm currently trying to port Roy over Jiggs. However, given I have almost no clue about how to port .rels, I have begun to go through the generic ft_ike.rel and look at the offsets that PW provided in the change.txt that need to be changed to the target module ID and the character module ID. What I'm getting out of what little there is to work off of is that I need to change the values at each of those offsets to the character ID's provided in the txt file, or at the very least the offset for the character module ID, though I don't know . Is this assumption correct (my guess is it isn't, it sounds too easy to me), and if so what are the analogous offsets in the ft_marth.rel?
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Character port requests on: August 05, 2011, 07:26:18 PM
ok. link to the roy plz


The latest build posted in this thread: http://www.smashboards.com/showthread.php?t=298053
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Character port requests on: August 05, 2011, 09:51:37 AM
I'd like to see Roy over Jigglypuff if at all possible.
30  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: jokekid's jokes... requests open, requests close at monday!! on: June 06, 2011, 06:55:08 PM
How about Ratchet from Ratchet and Clank? I know ShadowSnake has a model rip if you need it.
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