UV editing. MK64n had a tutorial for it but we all know what happened to those.... I'm thinking about making my own tutorials for vertexing, UV editing, texture baking, and all the other [censored] I do. Dunno if my crappy computer can do a video, but I may do some written ones.
A text tutorial would be much better. You can take it at your own pace, whereas a video will always be a set length.
I know you probably have no plans to do so, but I strongly recommend you revamp Ratchet some time in the near future. The current face looks awkward as all hell and the ears are much too large.
Just taking this zoomed out screenshot here, there's something very serene about it. It's as though the stage conveys more than just platforms and ledges, but actual human emotion. I can't quite describe it:
I agree with you. Just looking at the screenshots I've seen, it almost seems to represent what I'd imagine br3's emotional state might be right now (emphasis on the might, I don't want to put words in his mouth), with the clouds symbolizing his depression and the glimmer of the sun through the overcast symbolizing his hope for the future. The building might represent the one place he feels he has solice from a dank and depressing world. Once again, if this isn't actually how you feel, don't get offended, I'm just interpretting the images I've seen through the lense of high school English class.
Seeing as you have Frieza on your current projects page, I have to ask, which form are you using to make him? Out of all of them, I think I'd prefer the final one but really any of them would work.
So if I'm correct the X value is the character being ported over, and the Y value is the character being ported. The only thing I don't get is that the template only has one Y, but the X values given have three digits. Also, I was looking through the ft_marth.rel and the .rel included with Sephiroth over ROB and noticed a value changed at the offset 00000000 from 6A to 78. I see no reference to this offset in opensa wiki, so out of curiosity, what does it do and most importantly does this apply to characters other than ROB?
So I'm currently trying to port Roy over Jiggs. However, given I have almost no clue about how to port .rels, I have begun to go through the generic ft_ike.rel and look at the offsets that PW provided in the change.txt that need to be changed to the target module ID and the character module ID. What I'm getting out of what little there is to work off of is that I need to change the values at each of those offsets to the character ID's provided in the txt file, or at the very least the offset for the character module ID, though I don't know . Is this assumption correct (my guess is it isn't, it sounds too easy to me), and if so what are the analogous offsets in the ft_marth.rel?