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31  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Something that occurred to me/slightly bothered me... on: June 02, 2011, 04:11:01 PM
I tried, but I didn't find enough stuff to teach me how to work with the program at any significant level. On a similar note, not to sound whiny, but why haven't you replied to my PM about chargeable attacks in PSA? I'm pretty sure it was months since I it. Back on topic though, all I really need to get better at PSA is tutorials, as of right now the resources are rather slim, especially since the only real beginner tutorials (WackaAlpaca) don't really enable you to do much. If someone who knows what they're doing made a tutorial series that worked up from the basics into more advanced PSA coding you would see a lot more balanced, unique PSA's.
32  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures $$$-DEC 01 -Custom Purple CSS-$$$ on: May 29, 2011, 03:00:12 PM
@ASF1nk, I talked about you in the Project:M thread and shanus expressed interest in you doing the menus for Project:M. Are you at all interested in being a part of the PMBR? (keep in mind I'm not a member so I couldn't maek you an official part of the team)
33  Super Smash Bros. Brawl Hacking / Stages / Re: Eternal Yoshi's Arenas - STILL NEED THE WII LENS CLEANING KIT. RESTOCK NINTY! on: May 27, 2011, 05:37:10 PM
On the note of the Wii Lens Cleaning Kit, it's on both PlayAsia and Amazon. I recommend PlayAsia, as Amazon ridiculously over charges for it.
34  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: - ShadowSnake's Brawl Mods - *Krystal released* on: May 24, 2011, 06:33:21 PM
Who's Dizzy? Have I been living under a rock or is this something more obscure I wouldn't necessarily know?
35  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllERĀ„ KTH : SSB64 Mario released on: May 21, 2011, 05:55:29 PM
Nice work with your SM64 Mario. Unfortunately I won't use though as I find the N64 era to have the most unappealing graphics in video game history, nothing personal against you. It lacks the charm of sprites and lacks the sharpness of more modern graphics (PS2-present), essentially making it the worst of both worlds in my opinion.
36  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Megaman RELEASED, May 8th Vegeta Next. ; ] on: May 08, 2011, 07:57:39 PM


Really? I know he'd be difficult but impossible?

I have an old Buzz Lightyear PSA for Olimar that I've been using since I made Stitch.
I know the Pikmin are very difficult to edit since their data is in Olimar's .rel file, though that Buzz Lightyear PSA intrigues me. If you could post a link to it, I'd really appreciate it, as I couldn't find it on the vault.
37  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Megaman RELEASED, May 8th Vegeta Next. ; ] on: May 08, 2011, 06:26:04 PM
Hollow. I have a request. Could you try making a Megaman PSA for Olimar? xD

IIRC Olimar is pretty much impossible to make a PSA for given the way his Pikmin are coded.
38  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Preview of Vegeta, May 1st .... Recycle Bin added.... on: May 03, 2011, 01:28:10 PM
i 100% agree Cheesy also same with Toonlink/Link also almost the same moveset and Lucas/Ness

I just think Toon Link needs a proper Wind Waker moveset, as for Ness and Lucas, try the P:M demo.l
39  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Who do YOU want imported? (Not a request thread) on: April 23, 2011, 07:38:14 PM
Ratchet and Clank, Jak and Daxter, Nathan Drake, Wolf Link, Amaterasu, Mewtwo (since shoulder spikes suck), Cole McGrath, the Comet Observatory, and Gordon Freeman.
40  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 23, 2011, 12:05:33 PM
Marth and Jiggz don't have any article data.
Therefor they are already patchable for use.

EDIT: Okay, nevermind. After actually looking at the thread a little bit i saw Oshtoby's psot and decided I'll just take the time to put all of Ike's files over Jiggs. I just hope I don't exceed the file size limit for the common5.pac.
41  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: - ShadowSnake's Brawl Mods - *Altair released, Tyranitar v3 next* on: April 14, 2011, 04:40:19 PM
He should make krystal next! OUO

seriously  Oh shi~

But Krystal reminds me of mediocre Star Fox games! Oh shi~
42  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Post here if you wanna be involved in Sexy Mountain. on: April 10, 2011, 11:37:37 AM
Ok here's the Brainstorming:
1. What stage will we base it on that'll allow swimmable water?

Sorry if this has already been answered, but Delfino Plaza could definitely work.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 08, 2011, 05:13:06 PM
You need to make the Moon bigger, so that no matter what you'll die if Skull Kid get's the smash ball and activates it. Right now it just looks like Skull Kid summoned a miniature version of the moon, personally I think that attack has every right to be ridiculously broken.
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) on: April 08, 2011, 01:15:06 PM
What are the limits for the recovery? I can see it being really broken as of right now and I would recommend Diddy Kong's jetpack for this. Personally, I think this should be a Donkey/Diddy combo moveset with Diddy Kong on Donkey's back like he is in DKCR. As for FS ideas, I think that the FS should just be Donkey + Diddy riding Rambi around the stage for a while. Also, for special attack ideas, I think the side b should be the roll from every Donkey Kong Country and the neutral b should be the ground pound.
45  Super Smash Bros. Brawl Hacking / Stages / Re: ItalianStallion's Stage Hax [Cool Cool Mountain & Water Temple Previews March24] on: March 25, 2011, 01:21:05 PM
Shadow Temple? That's a creepy ass place haha, let someone else do it.

Honestly I hated the Shadow Temple more than the Water Temple, just because you had all those stupid skeletons telling you about how dark and scary the place was at every turn then you also had to pretty much constantly drain your magic bar to get anywhere. I can deal with borderline unfair, tedious and dull I can't at all.
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