I tried, but I didn't find enough stuff to teach me how to work with the program at any significant level. On a similar note, not to sound whiny, but why haven't you replied to my PM about chargeable attacks in PSA? I'm pretty sure it was months since I it. Back on topic though, all I really need to get better at PSA is tutorials, as of right now the resources are rather slim, especially since the only real beginner tutorials (WackaAlpaca) don't really enable you to do much. If someone who knows what they're doing made a tutorial series that worked up from the basics into more advanced PSA coding you would see a lot more balanced, unique PSA's.
@ASF1nk, I talked about you in the Project:M thread and shanus expressed interest in you doing the menus for Project:M. Are you at all interested in being a part of the PMBR? (keep in mind I'm not a member so I couldn't maek you an official part of the team)
Nice work with your SM64 Mario. Unfortunately I won't use though as I find the N64 era to have the most unappealing graphics in video game history, nothing personal against you. It lacks the charm of sprites and lacks the sharpness of more modern graphics (PS2-present), essentially making it the worst of both worlds in my opinion.
I have an old Buzz Lightyear PSA for Olimar that I've been using since I made Stitch.
I know the Pikmin are very difficult to edit since their data is in Olimar's .rel file, though that Buzz Lightyear PSA intrigues me. If you could post a link to it, I'd really appreciate it, as I couldn't find it on the vault.
Ratchet and Clank, Jak and Daxter, Nathan Drake, Wolf Link, Amaterasu, Mewtwo (since shoulder spikes suck), Cole McGrath, the Comet Observatory, and Gordon Freeman.
Marth and Jiggz don't have any article data. Therefor they are already patchable for use.
EDIT: Okay, nevermind. After actually looking at the thread a little bit i saw Oshtoby's psot and decided I'll just take the time to put all of Ike's files over Jiggs. I just hope I don't exceed the file size limit for the common5.pac.
You need to make the Moon bigger, so that no matter what you'll die if Skull Kid get's the smash ball and activates it. Right now it just looks like Skull Kid summoned a miniature version of the moon, personally I think that attack has every right to be ridiculously broken.
What are the limits for the recovery? I can see it being really broken as of right now and I would recommend Diddy Kong's jetpack for this. Personally, I think this should be a Donkey/Diddy combo moveset with Diddy Kong on Donkey's back like he is in DKCR. As for FS ideas, I think that the FS should just be Donkey + Diddy riding Rambi around the stage for a while. Also, for special attack ideas, I think the side b should be the roll from every Donkey Kong Country and the neutral b should be the ground pound.
Shadow Temple? That's a creepy ass place haha, let someone else do it.
Honestly I hated the Shadow Temple more than the Water Temple, just because you had all those stupid skeletons telling you about how dark and scary the place was at every turn then you also had to pretty much constantly drain your magic bar to get anywhere. I can deal with borderline unfair, tedious and dull I can't at all.