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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: December 17, 2014, 10:09:50 PM
Thanks, I found it but the link is dead. Could you re-upload it?
You're probably going to have to go to Shiny Mammoth or Revan for it. They didn't really want that demo to be publicly posted in the first place, and I wouldn't feel comfortable reuploading it without their permission. Sorry.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: December 15, 2014, 08:23:24 PM
Although this fourm thread is mostly dead can you release the chrom PSA the way it is.
There's a demo a few pages back. Though, progress on the PSA might resume, since the long-awaited model was finally released. Don't quote me on that, I really don't know otherwise.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: September 27, 2014, 08:47:56 AM
I know there is a lack of time on this forum, but RevenantMammoth, may I be a playtester for the Chrom & Black Knight Movesets?
Chrom is supposedly in the near-completed stage; last I heard, they don't need testers anymore. Not too sure about Black Knight, though.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: August 02, 2014, 04:45:09 PM
By the way, Revan, I'm free to work on Chrom's sfx at the moment. If there's anything you want me to edit, just say the word. However, I'm lacking a means to play Brawl, so I'll need someone to test any edits I make.
EDIT: You might want to update Chrom's 90% status. I can see how some people might get impatient.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: May 09, 2014, 10:22:46 PM
FS is in the SFX, no?

I think masterhandcrazyhand is implying the same thing, but last I heard; FS and Special- and apparently KO and Star KO SFX- can't be change via PSA. You can replace them with other sfx, but the specific ID (Or whatever is used to identify it) can't be changed.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: May 09, 2014, 03:55:54 PM
Oooh. How did he change the FS and Special Attack sounds?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: May 09, 2014, 12:45:42 PM
You have indeed that method, or you can do like Kyouma does and adding some of Chrom's SFX over unused Ike's SFX, putting the right IDs for Chrom and putting the sawnd file in the SD Card and playing with Chrom and Ike without sound issues.

Oddly enough, I've never heard of this method. How many of them are roughly as long as character sfx?
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: May 09, 2014, 12:38:32 PM


Alright, thanks Revenant. Glad I was able to make a small contribution to this. About BrawlEx sfx, I THINK all you have to do is to make the PSA call on boss sounds and then change the corresponding boss's sfx to Chrom's. The issue is that bosses don't have very many sounds that are long enough to fully support character sounds. And from what I understand, Final Smash and Special Attack sounds can't be changed in the PSA program, but as I said before, I don't know much about programming PSA/movesets.
And one quick question: What is your method for creating sfx hacks? I simply replace the necessary .wav files in Super Sawnds and cut down on the Hertz size and shave off as much time from the sounds as possible.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: May 05, 2014, 04:29:10 PM
Indeed, I was planning on blowing the dust off this topic and dropping some Chrom updates soon. His psa is pretty much done. When it comes to the psa for his sfx, I believe we just need to put the event that calls a random sound out of two, and that should be done. We have been working a lot on all of his graphics and hitbox fixes for a while now, mostly for his FS. Were trying to make it look really perfect.
I have also made some of the edits I mentioned already to your .sawnd file as well. Nothing major though.
http://www.mediafire.com/download/a6w963av84vgm92/Chrom.sawnd

Like I said though his psa should be completely finished with a couple days. We just have to make the Aether graphics for his FS look perfect, along with the sfx codding for his side B. Do you know anything about converting his sfx to be a brawl ex slot?

Also, pictures of his updates will be posted soon, and possibly a video.


Wow, that soon? I was half-hoping you'd say a few weeks because it's gonna be a while before I'm able to work on the sfx. If someone who knows their way around sfx hacks wants to work on it, they're welcome to do so for  the time being.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: April 29, 2014, 03:45:09 PM
Hope I'm not necroposting... Anyway, would it be alright if I waited to complete the SFX until you wrap up the PSA? I understand that we're probably a ways off, but it would be easier if I waited until the SFX calls in the PSA are finalized.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: April 04, 2014, 04:42:31 PM
I actually liked how talkative Chrom was, lol, but I can do something about that. However, I've only ever heard him say "My turn!" whenever he counters, but that's probably just me. Only problem is that I will have to create some grunt sounds out of the existing .wav files because Chrom's sound bank doesn't really have any grunts or anything of that sort. Can I still keep "Have another!" for the Luna portion of Aether? I can change that, but I like the way it worked out for some reason. And would you mind if I bring out some suggestions for the PSA? I don't have very much knowledge as to how PSA works, so I apologize in advance if my requests are a little out there.  I like the way the first part (Sol) of Aether works in that it stuns the opponent briefly before Chrom deals out Luna. Would it be possible to make Luna like Ike's side special (Chrom rushes towards and through the opponent with a quick draw effect)? The reason I'm suggesting that is in the event it is used in the air. I think Chrom should do both Sol and Luna if used in the air to add more recovery options, because currently, Chrom doesn't have many good options at this point.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: April 02, 2014, 06:56:59 PM
Hey sorry for the late response, I suppose the quote Chrom says for his up b would be "Grrroooaaaaaahhhhh"
Lol, I should have been a little more specific. I want to map one of Chrom's critical quotes (Mainly "Now I'm angry!" or one of his "UWAAAAAH!'s") to his dash attack or up special and I need to know which specific IKE sound the PSA uses when performing either. Is it possible you can get him to say victory quotes at the result screen?
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 29, 2014, 10:40:13 PM
What specific sound does Chrom use for his up special and dash attack? I want to get the correct "battle cry" to go with them.

Post Merge: March 29, 2014, 11:51:01 PM
Well, I got bored today and decided to try my hand for the first time at making an sfx hack. Credit goes to Mooncheese for the .wav files. This won't get posted anywhere else without permission. Anyway, it's more or less a rough draft. I got a little paranoid with GeckoOs's file size limits, so there's still about 50 KB extra, if you have any suggestions for sounds you think I should add.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 29, 2014, 11:08:11 AM
So if I knew that, I could help with the Chrom sawnd. (I've been stalking this thread, btw)

Well if you or anyone else is interested, here's the file: https://www.dropbox.com/s/lbig0o4nczjbw23/JP%20Chrom%20Sfx.mp3
Hope it helps.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 28, 2014, 11:56:57 PM
Not really for Chrom at this point, I'd say we pretty much know what we need to know. But we will definitely need some help testing when the Black Knight's final beta is released. If you are interested we can totally send you a link when he's ready.

Sure, anything Fire Emblem (Or anything for that matter) I'd be interested in. BTW, I noticed that you seemed interested in sfx for Chrom. I have an MP3 file that has all of Chrom's JP voice sfx. Only problem is that it's all in one continuous track, so you'll have to butcher it accordingly yourselves.

One other thing: I didn't really find this after looking through this topic, but what's the final smash? I gotta say, it's pretty damn cool and it's one of the most creative and original FS's I've seen. I'm just not entirely sure what it's relevance to Chrom is, ha ha. Then again, "Great Aether" was invented for Brawl, so there's no hate there. Besides, I personally love it.
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