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46  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 22, 2014, 06:31:58 PM
Are the no entry and/or result data codes required for certain characters/PSAs?
47  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 22, 2014, 06:02:29 PM
Is it okay to use this with stage modules?
48  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 22, 2014, 04:49:38 PM
One final thing; it's stated that the mod is incompatible with codes that modify constants, internal fighter data or cosmetic data. Does that go for ALL characters including the originals or just the clones?
49  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 22, 2014, 04:37:53 PM
I've played Boss Battles and Homerun Contest with clones before. They work fine

That's good to know. Now I don't have to worry about my save data getting jacked up.

Could we make it so they all give Mario trophies? That's what Project M did.

I like your thinking. But PW probably thought about that too after playing Project M, so it probably won't be as easy as it sounds.

SSE would be fun if we could create new levels. Just imagine all the creative obstacles people could come up with! And what if we could modify enemies? Pretty fun.

Again, that's probably been tried and failed already if it were that easy, lol. But regardless, that would be cool. Or maybe it could be replaced by something like Melee's adventure mode.
50  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 22, 2014, 03:43:13 PM
1 player modes are cool to play.
The game is not just for Multiplayer.

Ok, the only issue found in All-Star mode using BrawlEx, is the lack of trophy for the clone.
Yes, it freezes right there, when a trophy is supposed to show up.

Now I'm going to test Boss Battles and Event Match.
IDK if Homerun Contest works, but if it does, then the distance you get will either corrupt the save file, or go to the specific character:

For example: Shadow makes a distance or a "New Record", but since he is a Sonic clone, it will go to Sonic.
Same with Sephiroth, it will go to Marth.

However, I won't try that.
Same for Multi-Man Brawl.

Agreed, sometimes I like blowing through classic for the heck of it. Cheesy Anyway, thanks for the info, I appreciate it. So any mode that gives you a trophy (classic, all-star, etc.) results in a crash (beep of fail?)
51  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 22, 2014, 12:50:37 PM
When you say that the game crashes whenever an Ex character clears an adventure mode, are you referring to SSE or all of the games solo modes?
52  Help & Tutorials / Help / GCT editor on: March 15, 2014, 11:27:36 PM
Does anyone know of a good GCT editor that can add and remove codes from GCT files? I find that whenever I create a new GCT with Ocarina it randomly leaves out codes if a large number is selected.
53  Help & Tutorials / Help / Gecko Black Screen on: September 30, 2013, 11:18:58 PM
I loaded Gecko like always do, only this time, it gives me a black screen after it finishes loading and where the opening cutscene usually starts. anyone have any ideas?

EDIT

I've pinpointed the problem to my GCT file. Are there any codes that can cause this error?
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. Cold and Miku: Status Report. on: September 30, 2013, 08:47:26 PM
What are the effect files that come with Project Tabuu for?
55  Help & Tutorials / Help / Re: Can PSA's crash? on: September 30, 2013, 08:40:24 PM
I'm assuming that's what's causing random freezing in the middle of the game?
56  Help & Tutorials / Help / Can PSA's crash? on: September 30, 2013, 07:56:15 PM
If so, how often can this occur and what happens?
57  Help & Tutorials / Help / Re: Corrupted GCT? on: September 30, 2013, 07:55:05 PM
Okay, I appreciate it. I'll try to have it up by 11 PM Western time.
58  Help & Tutorials / Help / Re: PAC/PCS Converter? on: September 30, 2013, 08:33:34 AM
To create a pac file, open up the pcs file in Brawl Box. Change the compression from LZ77 to none. After that, just save it as a pac file. To create pcs files, reverse these instructions.
59  Help & Tutorials / Help / Re: Corrupted GCT? on: September 29, 2013, 05:03:26 PM
Yeah, I have the file patch code. Like I said, the code was reduced to F0000000 for the next 782 lines.
60  Help & Tutorials / Help / Corrupted GCT? on: September 29, 2013, 04:08:34 PM
I loaded the game up like I always did via Gecko. It game me the usual "Codes found, applying" message but none of my mods showed up and I found myself playing Vanilla Brawl. I used GCT Analyzer to look at the GCT and all 782+ lines of code were reduced to
unknown code
F0000000
I'm just going to assume the GCT got corrupted, but I don't know for sure. Anyone have any ideas?
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