Sweet! so a release by monday/sunday? because i'm going to have to redo my build, which isn't a problem. Also, when adding a moveset, do i use Brawl's Variables, or PMs?
Oh my lordy, this mod is coming back. that's amazing. Now i can make my true build. Hopefully you can release it soon (although i wouldn't mind having it now, i don't use the tags, except like rarily.) But i've been patient thus far, so i can wait a bit more.
I haven't done something like this before, or in the past. but when i try to use the search tool it redirects me to an error message saying to "try again, or contact an administrator." And due to me not being one of those guys who would directly contact an admin, i'm just going to report that here. This is probably due to the new hosts.
I like the prospect of this mod, but i have a major question. how in the blazes did you get Fighter Kirby and Kirby to occupy the same slot? if you can PM me the answer that'd be great, i have an idea to lump characters into one slot. (like Link/Young Link/Dark Link etc.)
I'm not one to get excited over Shadow hacks, due to the saturation. but this one looks like it has more 'care' put into it. rather than just an update/modification on what Sdo0m did.
Hi! for starters welcome to the forums. Now let me tell you something, this does NOT work with Project M. there is a project that is working on it. But with recent events i wouldn't hold your breath, either use this alone, or just play PM.
Eithe way, welcome to the forums, hope you enjoi your stay. Post Merge: December 08, 2015, 02:03:28 PM
Hi! for starters welcome to the forums. Now let me tell you something, this does NOT work with Project M. there is a project that is working on it. But with recent events i wouldn't hold your breath, either use this alone, or just play PM.
Eithe way, welcome to the forums, hope you enjoi your stay.
I don't blame you my friend, Brawl modding seems to have hit its cieling. which isn't a bad thing, it's that we have the best of what we are going to get for right now.
If i may be so bold to ask, is it possible for you to release the files for somone to finish your work, or learn from it? I don't mean to pry or anything, it's just not something one should waste. das all.
Wouldn't this be better if you made 3 seperate PSA'S on different characters and utilized BrawlEX to make them their own rather than replacing actual characters that can't be cloned just yet? I know BrawlEX is still rather new, but with some of the better functions it can have, it's less of a headache to make unique transforming characters. What i mean by this to avoid any confusion, is that you can have characters transform into other characters, BrawlEx supports this pretty well, you could utilize it to make a Character have a Young link form, Have the 3 masks and a Final smash form. That'd be a 5 part character, that'd be Fully functional (I don't think the REL's could handle 4 characters though. not 100% sure how the process is done) Tis' only a suggestion. Even if it doesn't become a BrawlEX sort of thing, I will still support it. Please excuse anything that may come off as rude. i'm only givin' out some suggestions =3
Ah, Cause i had an idea for marth. Where his normal costume was Vanilla, his Red costume used a fire based moveset, Blue was water. etc etc. Because PM did this, but i was hoping that one could further expand upon this. Like what would normally be Fitmarth05, would be a backward's bladed marth that had a totally different moveset.
But having a feature work like Zelda/Shiek would be pretty cool. I don't like having 3 or 4 mario variants that take up 3 more slots than normal.
It's very easy! You just use Basic Variable LA-[54] to compare costume numbers. So if you wanted, say, costume 5 to be the Zelda with differences, you would split the code up using that variable (If LA-[54] = < 5, do something, else do something else).
Well, this makes some sense. but i'm not exactly sure what this means. (me is confuse.)