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1  Help & Tutorials / Help / Riivolution to load custom files from USB on: September 11, 2012, 03:05:37 AM
i remember be able to do this. but everytime i tell Riivolution to load with a 4gig USB in the bottom slot. it automatically goes to the SD slot. and when i take out the SD slot. it goes to saying "insert SD/USB"

i don't get what i'm doing wrong =/

Post Merge: September 11, 2012, 02:27:48 PM
I also remember KCMM was pretty fast at trying to help out in these situations.

i lost my 4gig SD card. so i know what i'm doing. i remember like 2 years back that you could use Riivolution could load custom files from the USB. i know cause i did it with my 8gig back in the day. Are the newer XML's set up to only read from the SD card. if so, then that's pretty lame.

2  Help & Tutorials / Help / No Smashball code from Project M: I needs this on: July 10, 2012, 07:28:29 AM
I'm not a big fan of playing demos and such, and i really don't want to play Project:M until it is atleast in it's 1.0 state (all characters, etc.)

I saw this  http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27543&Moderated=All&facebook=true

and would like this, but the install directions say i need Project:M

can someone be kind enough to give me the necessary codes to use this? i will wuv you forever.

also, i need a better Riivolution that doesn't give me many stage troubles. some stages in the vault crash with mine, is there a better or more updated Riivolution XML as of late. the one i'm using is atleast a year and a half old.
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Peachy Projects (Touran Updated!)(Moveset progress 5%) on: April 08, 2012, 01:46:44 PM
Hello people, like my good friend i am going to open up a little project thread in here. this is for general due to it being more than just a Moveset/Animation hack, it's a model project, and so much more.

these projects are going for an original side of things. these won't involve anything from Sonic, Naruto, Bleach, ETC. these all come from my brain. something or somethings that would work for brawl.

Character 1. General Touran


General Touran, the lord of combat, his fierce combat tactics make him feared along all the lands. he's infamous for wielding two claymores. both 6.5 feet long. one claymore deals Fire damage the other does Ice damage. to both melt and freeze the opponents armor.

Stats:
Walk: 1/10 so slow makes ganon look like sonic
Jog: 1/10 same speed/ animation
Run: 1/10 Same speed/animation.
Jumps: 1
Jump Height: 1.5 ft his one jump is terrible. but it might make a difference
Height: 8/10 Tall as a giant.
Weight: 10/10 So heavy makes a tank look like a feather weight
Priority 10/10 Be warned of Touran he has some pretty evil damage and knockback.

Gimick: What makes Touran so special? as sonic has his speed, and Captain Falcon has his Falcon Pawnch. Touran has his armor. yes his heavy plated armor made from Shadow Mithril. Now his armor prevents him from moving let alone jumping at all. Now the more damage he takes, the more armor falls off making him lighter and have the ability to move slightly faster each time armor falls off. works in this order.

40% -Shoulder pads fall off. allowing Jogging
80% -Tasset/ChestPlate. Allows running.
120% -Everything else falls off, allowing him to jump twice.

Moveset:

Smash Attacks

A.= Over Handed slash with Pyros - 10%, if stopped has terrible endlag
AA.= Under Handed Slash with Cryos - 8% If stopped has endlag
AAA.= Scissor slash with both -12% Terrible end Lag.

Side Smash = One Handed Ike Side Smash, this has four charges, the first three are standard as he holds his one arm up while his back is curved to put down his relentless power attack, at the third charge he puts Cryos in the ground, and puts his second hand on the handle to come down hitting the ground with such force the earth shakes! Charge 1. 10% Charge 2. 15% Charge 3. 20% Charge 4. 40%

Down Smash = He will stomp the ground putting all of his relenting strength into the ground smashing attack, if someone his hit with this move from a distance, they take damage and little knock back, if they are a little closer, takes more damage and standard knock back, if they are so close they take standard damage and they take the standard stun effect as if they were hit by an earthqake. Charge 1. 10% damage. Charge 2. 15% damage, low knock back. Charge 3. 20% damage, causes stun effect if close enough.

Up Smash = He proceeds to prepare to throw Pyros in the air, when he does the weapon goes up rather quickly at a height of at least 20ft. he then catches it. Charge 1. 5% Charge 2. 10% Charge 3. 15%

Tilts

Side Tilt = A sparta Kick, does small knock back, decent damage = 9%
Up Tilt = Ikes Up smash animation with Cryos, having a small chance of doing Ice Damage = 6% Ice
Down Tilt = a Downward sweep with Pyros. = 9%

Aerials

standard Aerial = Ike's Standard Aerial just slower = 8%
Upward Aerial = Tosses Cyros in the air about 3 feet and catches it = 5% ice.
Down Ward Aerial = A ganon stomp, but instead it drags him to the ground. = 13%
Side Ways Aerial = Kicks the opponent = 8%
Backward Aerial = Overhand slash with pyros with a slight twist in his hip. = 7%

Grabs and Pummel

Grab - Stabs with Pyros, and over time causes fire damage for 1% every 1/2 a second.
Pummel - Hits the opponent with Cryos. very slow does 2% damage.
Throw Up = Tosses you in the air with pyros, and then tosses Cryos in the air and it hits you, flinging you in the air then proceeds to catch them . = 12%
Throw Side = Kicks you off of pyros = 5% decent knockback
Throw Back = Tosses you backwards = 8% small knockback
Down Throw = Stabs you in the ground, causing a mini fire exsplosion = 6%

Specials

Standard B = Flips the swords in his back hand stance and positions himself to start stabbing the swords in the ground. He starts stabbing the swords in a repetitious pattern as you start pressing as fast as you can on the B button, the faster you press the faster he stabs. when he stabs the Cryos into the ground, it cuases a small ice aura around him doing about 4% damage, when he stabs Pyros into the ground he does a small flame aura 8% damage. if you tap fast enough and long enough he will then stab both into the ground doing an aura of Fire and ice for 20% damage.

Side B = Tosses his Sword Cryos across the screen, if it lands in the ground, he will just dash to it with amazing speed to retrieve his sword. if it hits an opponent, it will ground them into the floor. then as he dashes towards his sword, and if the opponent is in range, he will then slash them with Pyros sending them flying even at 60%. if he's in the air though, and if he misses the ground he will fall to his doom.

Down b = He Sheaths  his swords on his back and proceeds to cross his arms. he will flash twice for only a second while his arms are crossed. If he is hit while his arms are crossed, will take all the damage that was delt. he will then proceed to punch you for double the damage that you hit him with. this move is especially tricky for he takes a second and a half to sheath his swords and cross his arms.

Up B = Tosses both claymores into the air, and proceeds to dash into the air and catches them. this can be used for standard recovery. now if you press Up-B Side-b as soon as he catches the Claymores he will dash an extra few feet in that direction and enter special fall.

Final Smash:
He proceeds to spin his blades in his hands and sheaths them on his back and enters a stance of ultimate bad assness. for one second while in this stance and if no one is with 8ft of him, the final smash ends. if some one is within 8ft of him, they will be hit with invisible slashes and cuts as he stands there perfectly, taking such rapid damage as slash effects and wind effects surround the victim of victims, he will then grab his claymores in a dramatic fashion and as soon as he unsheathes and goes into his natural stance causing the finishing blow.


Post Merge: April 08, 2012, 01:47:11 PM
reserved

you know in case.
4  Help & Tutorials / Help / Newest Riivolution please on: October 24, 2011, 04:45:11 PM
Simply put, i need the best Riivolution version for brawl as much as possible.

I need it to allow me to edit Samus/Zss/Zelda/Sheik/Bowser

i wish it to have the Extra Stage code the one made by EternalYoshi i believe if possible (i love this code)

especially the Stage Exspansion 2.0 i would love it for this.

if not, please shoot me by what

5  Help & Tutorials / Help / Marth over DEDEDE.... not working =/ on: October 21, 2011, 11:20:33 AM
I have a Fixed Marth.rel over DEDEDE and the No results/entry code.

so why does the game freeze when i choose "sora" am i lacking a certain amount of codes?? or is the .REL busted?
6  Help & Tutorials / Help / Too many Codes Neogamma. on: August 20, 2011, 03:20:44 PM

Neogamma gives me this Too many codes thing if my GCT surpasses 3kb... <_<
i was trying to add in custom Songs to Custom Stages. and seeing how i LOVE ports. i have alot of Fixes for ported characters.

is there a way to fix this. or is there a better loader?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Dark Samus Prime Returns on: July 26, 2011, 07:59:11 PM
A dark Entity Returns


Dark Samus the main antagonist of Metroid Prime 3 and a main chracter of Metroid prime 2. with her power and speed she'll reenter the brawl as an official fighter.

Character Over: Falco
Stats:
Height: 6/10 exactly like Samus's
Weight: 3/10 Lighter cause she likes to float
speed: 7/10 Slightly Slower than Captain Falcon
Attack Power 6/10 many combos are needed, but has some kill power
Attack Speed 7/10 She hits rather fast, but has some start up lag and end lag.



Moveset
A: Reaches forward and scratches with her fingers. 3%
AA: Uppercuts with her Cannon: 4% does an upward Knockback of like 45 degrees

Side Tilt: Swings her Arm cannon 3%
Down Tilt: Squats and Stals Clawed Fingers Downward
Up Tilt: Sharply stabs arm cannon upwards

Side Smash: Holds arm cannon back and begins charging, when the button is released, an echo dashes and uppercuts.
Up Smash: Curls up and begins charging, when the button is released the splays out and releases and intense burst of phazon energy, hitting all round and abover her
Down Smash: Places arm cannon on the ground and begins charging, when the button is released, two sharp phazon crystals stab through the ground on both sides.

 
Neutral Air: Curls up and flashes with phazon energy, has a set amount of knockback
Forward Air: Slams arm cannon down in front of her
Back Air: spins backwards and smacks with her cannon
Down Air: kicks legs wide and fires a blast of phazon energy below
Up Air: kicks upwards

.0
Neutral B: Charge 1, Standard Phazon Shot/ Charge 2, Unknown/ Charge 3, Unkown
Side B: Phazon Spark (The move that Dark Samus would do in Echoes it's very much like Samus's ShineSpark)
Down B Ground:  Corruption (Backflips in place, firing raw phazon in both directions. tons of starting and ending lag and no knockback. anyone hit receives the phazon corruptoin status.)
Down B Air: Throws an Echo Downward at an angle. doing mainly knockback (this way you can negate ledge guards)
Up B Ground: Phazon Screw Attack (Same as Samus's just more powerful less knockback.)
Up B Air: Prime Levitation: Flashes Blue with Phazon Energy then quickly Launches into the Air. High vertical recovery, but very little horizontal recover.

Down Throw:
Forward Throw:
Back Throw:
Up Throw:

Final Smash 1 under 100%
Phazon Overload (does exactly what samus's does, but comes from the chest. it does half the damage and last 1/4 the time. but it leaves the phazon effect (you will need a COMMON5.PAC for this)
Final Smassh 2 Above 100%
Phazon Outbreak (Dark Samus Laughs, then begins spinning in plce, glowing and expelling pulses of blue energy. suddenly, she explodes radiating phazon exsplosions does 30% to every one on the stage and does heavy knock back. anyone who survives it recieves the phazon corruption status effect

The Team...
1.Ultraxwing (Me, i like to change my name, but i might leave it for a while)
2.Aether (For providing a GOOD CHUNK of the moveset)
3.Gamma Ridley (Animations) Besides for stealing babies and causing some of my friend's issues
4.Weyard (Vertex/Texture)

Basically like the Other M samus hack, whoever contributes to this will get credited.
oh and the Moveset is suggested to change and needs to be updated


SCREENSHOTS:
8  Help & Tutorials / Help / Lucas always freezes after the game ends on: July 26, 2011, 07:17:56 PM
As the Topic explains.

Lucas freezes after the game ends always. he'll play perfectly he just freezes after the game.

this all started after i put Klonoa the new beta in the game. i haven't fixed it after i removed all traces of Klonoa from my SD card. i even tried reformat.

i have Neku on there. and he plays fine, but he freezes the game when the game should go to the results screen.

and i want Scott Pilgrim later on... and i don't want the game to be freezing.
9  Help & Tutorials / Help / Help with Model Port... (this is recruiting) on: March 22, 2011, 10:27:14 AM
i'm loooking for someone to help with a model port. i want leonardo to be ported over ike without error.

can someone do this. if not i'll still look at the model import guide. which i fail at constantly...
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Omega Phazon Samus's PSA Workshop (working on original project Archangle Pit) on: February 20, 2011, 01:13:46 PM
WELCOME!!

to my workshop of lovely and ambitios projects. This will be used to Keep Track of ALL the projects i plan on doing, or am doing or have completed.

And yes they will usually involve the help of friends.

Well let's start shall we???
PROJECT CLARE (COMPLETED)
 



This project was devoted to finishing what some people haven't but without replacing zelda.

Major Collabortions:
Jokekid for the Model and the Sword Vertex
DivineOverlord for the PSA.
Gamma Ridley for most of the bug fixes, and animations.
 
Stats:
Walk Speed: 3 out of 10 (she walks slow, and very cautiosly)
Run Speed: 6.5 out of 10 (she run towards her enemy at a moderate pace)
Jumps: 2 (like any 1 else)
attack Strength: 4 out of 10 (she isn't heavy on damage, but very good on combo damage)
Knockback Strength: 5 out of 10 (very balanced)
Attack Speed: 8 out of 10 (extremely stupid fast)
Weight: 3 out of 10 (Very light, sorta balances out her extreme stats.

Clare's Moveset.
A.a single Slash to the side. (2-3% damage, Little Knockback.)
A.A a follow up to the slash with a punch with her left hand. (3 % damage no Knockback)
A.A.A Does an upward slash with her sword (4% damage no knock back)
A (Constantly pressed) Performs WindCutter Technique all in front of her (2% damage per hit)

Side A. Under Hand Swing (Standard 8% Half Charged 11% full charge 13%) (Knock Back Medium)
Up A. Marth's Up A (Standard 7% Half Charged 9% Full charge 11%) (Knock Back Medium)
Down A. Downward Sweep with the sword (standard 4% Half charged 7% Fully Charged 9%) (Meteors)

Aerial A. Same as Marth's
Aerial Down A. Same as Link's (like most sworded character PSA'S)
Aerial Side A  Kick's the air like link.
Aerial Up A. thrusts the sword in the air.

B attack:If you simply press it, she'll stab the sword forward. Damage = 8% Knock Back =medium to high
B (Constantlyheld down.) She does Quick sword, awakening her arm, doing 60 sword wings in a second! if you do this move for too long. you'll start taking damage. if you get that far into the attack, and let go, she'll do a swing to the side (like Side smash) and do decent knock back. after the initial swing, she'll hold her arm as if trying to not allow it to awaken. (when making this move, i gave it 12 frames, and it is it's own name. SpecialN100 but before this move is enacted, you have to do your regular attack (which is marth's poke) and then constantly tap B to perfrom it. if you go over your limit and start taking damage, you'll do a slash that does decent knock back. so you can "recover" your arm.


Side B. she does a fading Dash, where she dashes so fast, she seems to be a little haze, if you press Side B again after the move, she does a Dash Attack (which is just the same as a dash attack, but it's slightly stronger). (recovery/travel)


Down B Expends some Yoki energy, and damages all people around her.  (
<a href="http://www.youtube.com/watch?v=fZ9kh8W98LA&feature=related" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fZ9kh8W98LA&feature=related</a>
Around 1:00 is how it would look and work.) Now this move is a little complex. at initial small damage, you'll just expend it and you can do damage to near by enemies. but if your over 100% damage and do this, you do MORE damage, and heal a little bit. but over 200% damage, you heal 150% damage and do a MASSIVE blast of Yoki energy. (i highly doubt that move will happen due to her light nature, but this will happen if she is on a HUMONGOUS stage.)

Aerial B. Performs a Windcutter technique, but all enemies take damage below her.

Aerial Down B. she pulls her self to the ground immediatly. (like dark link's)

Up Grab: Throws her opponent in the air violently.

Down Grab. Slams them into the ground

Side Grab. Cuts the opponent twice, and then throws them to the side.

FINAL SMASH:

She releases 20% of her Yoki energy, making her eyes yellow.

all her attacks do extra damage, and the Quick sword has more range, and does no damage to you. when you side dash, you do damage nontheless.  has infinite jumps.


Up Taunt: does a Falconish Taunt, but if you have 110% damage, you will release 10% of your yoki power, and do a little extra Damage.

Side Taunt: Sheaths the sword and does a windcutter, and just like Naruto, a circle pattern of wind happen below her feet (yes it can do damage, but its to show off

Down Taunt: Does a comehere like taunt.
PICTURES



Leanardo (TMNT) (ON PAUSE UNTIL PROPER MODEL PORT)
This project wil go Ike, yet with the new magical Module Replacment, it'll actually go over Jiggly Puff...

Moveset is still in the works.

DARK SAMUS (on it's thought process)
This project will go over another character instead of Samus, so us Metroid fans can brawl it off against samus VS dark samus.

this one is still in it's thought processes. it'll definetely use Nuke's moveset, but with a balance, and a final smash change.

Young Link (moveset done, need model port.)



This character will be going over bowser so i can impliment the "Fierce Deity" mode via Giga Bowser, and yes It'll be permanent until death.
though they will be very close to Clones... very close., it'll still be sorta cool to have.

Contributers:
GammaRidley: Model Port/Fixes

Young Link
Moveset/Stats
STATS:
Walk Speed: 5 out of 10
Run Speed: 7 out of 10
Jumps: 2
attack Strength: 4 out of 10
Knockback Strength: 6 out of 10
Attack Speed: 6 out of 10
Weight: 4 out of 10


MOVESET:
A: Same as Link's
AA:Same as Link's
AAA:Same as Link's
Attack100: yes the famous attack link used to do in Melee and N64 version.
Side Smash: Same as Link
Up Smash: Same as Link
Down Smash:Same As Link
Uptilt: Same as Link
Downtilt: Same as Link
Sidetilt: Same as Link
Aerial A: Same as Link
Aerial Side A: Same as Link
Aerial Up A: Same as Link
Aerial Down A: Same as Link

B: Shoot your Sword of Power!!! (seeing how bowser has no Articles, we'll have to make some of the B moves different. so this one is based on the original Link's from the old day of consoles.
Side B: Forward Lunging Slash (Bowser Has no Articles so this has to suffice. basically the move link would do when locked on. and you attacked while moving. classic N64 trick)
Aerial Side B: A Roll, or that thing he did before you land, or just a recovery move.
Down B: Same as Both link's but a random chance to pick out a Deku Nut
Up B: Same as the other Link's.

FINAL SMASH: Turn into Fierce Deity Link, until you die. (which indicates Fierce Deity is just a transformation until you die, much like warios. but you can take damage and knockback.)

Fierce Deity Link
Moveset/Stats:
STATS:
Walk Speed: 3 out of 10
Run Speed: 5 out of 10
Jumps: 2
attack Strength: 7 out of 10
Knockback Strength: 8 out of 10
Attack Speed: 2 out of 10
Weight: 6 out of 10

A: Same as Link's
AA:Same as Link's
AAA:Same as Link's
Side Smash: Same as Link
Up Smash: Same as Link
Down Smash:Same As Link
Uptilt: Same as Link
Downtilt: Same as Link
Sidetilt: Same as Link
Aerial A: Same as Link
Aerial Side A: Same as Link
Aerial Up A: Same as Link
Aerial Down A: Same as Link

B: Moon Beam Sickle. (this move reflects exactly young Link's but instead of a beam, it's a moon sickle that does a little more damage
Side B: Over Head Swing (Now this move is all about power. it's extremely difficult to hit with, but if it hits, it'll do mostly knock back and little damage.)
Aerial Side B: Just a dash to recovery.
Down B: Counter Stance (Now this move reflects like marth's or Ike's or any character that can Counter. basically a counter like move.)
Up B: A Super Jump with the Sword Pointed Up.

Final Smash:
Heals you for 60% and returns you to Young Link Form.

Arch Angel Pit IN TEH WORKS
Arch Angle Pit.

he adops some White armor, and takes up a Claymore. he weilds it one handed. one can stop this fiend??

This character is a test to see if one can bad assify pit.


11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Clare Joins the Brawl! *****V1.5 RELEASED!!!!***** on: November 22, 2010, 02:34:02 PM
Clare the 1/4th yoma blooded Claymore joins the brawl.




This project is devoted to finishing what some people haven't but without replacing zelda.

Major Collabortions:
Jokekid for the Model and the Sword Vertex
DivineOverlord for the PSA.
Gamma Ridley for most of the bug fixes, and animations.


Progress:
GREEN = DONE
Yellow = Done, but needs work
Orange = Working on
Red = Not done/Or issue

Zelda Model over Diddy
Port needed animations over to the model
port Sword over Diddy's Gun
Sword Vertexes
Model Vertex
Texture
Opening Eyes
PSA/moveset
 
Stats:
Walk Speed: 3 out of 10 (she walks slow, and very cautiosly)
Run Speed: 6.5 out of 10 (she run towards her enemy at a moderate pace)
Jumps: 2 (like any 1 else)
attack Strength: 4 out of 10 (she isn't heavy on damage, but very good on combo damage)
Knockback Strength: 5 out of 10 (very balanced)
Attack Speed: 8 out of 10 (extremely stupid fast)



Clare's Moveset.
A.a single Slash to the side. (2-3% damage, Little Knockback.)
A.A a follow up to the slash with a punch with her left hand. (3 % damage no Knockback)
A.A.A Does an upward slash with her sword (4% damage no knock back)
A (Constantly pressed) Performs WindCutter Technique all in front of her (2% damage per hit)

Side A. Under Hand Swing (Standard 8% Half Charged 11% full charge 13%) (Knock Back Medium)
Up A. Marth's Up A (Standard 7% Half Charged 9% Full charge 11%) (Knock Back Medium)
Down A. Downward Sweep with the sword (standard 4% Half charged 7% Fully Charged 9%) (Meteors)

Aerial A. Same as Marth's
Aerial Down A. Same as Link's (like most sworded character PSA'S)
Aerial Side A  Kick's the air like link.
Aerial Up A. thrusts the sword in the air.

B attack:If you simply press it, she'll stab the sword forward. Damage = 8% Knock Back =medium to high
B (Constantly Pressed.) She does Quick sword, awakening her arm, doing 60 sword wings in a second! if you do this move for too long. you'll start taking damage. if you get that far into the attack, and let go, she'll do a swing to the side (like Side smash) and do decent knock back. after the initial swing, she'll hold her arm as if trying to not allow it to awaken. (when making this move, i gave it 12 frames, and it is it's own name. SpecialN100 but before this move is enacted, you have to do your regular attack (which is marth's poke) and then constantly tap B to perfrom it. if you go over your limit and start taking damage, you'll do a slash that does decent knock back. so you can "recover" your arm.


Side B. she does a fading Dash, where she dashes so fast, she seems to be a little haze, if you press Side B again after the move, she does a Dash Attack (which is just the same as a dash attack, but it's slightly stronger). (recovery/travel)


Down B Expends some Yoki energy, and damages all people around her.  (
<a href="http://www.youtube.com/watch?v=fZ9kh8W98LA&feature=related" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fZ9kh8W98LA&feature=related</a>
Around 1:00 is how it would look and work.) Now this move is a little complex. at initial small damage, you'll just expend it and you can do damage to near by enemies. but if your over 100% damage and do this, you do MORE damage, and heal a little bit. but over 200% damage, you heal 150% damage and do a MASSIVE blast of Yoki energy. (i highly doubt that move will happen due to her light nature, but this will happen if she is on a HUMONGOUS stage.)

Aerial B. Performs a Windcutter technique, but all enemies take damage below her.

Aerial Down B. she pulls her self to the ground immediatly. (like dark link's)




Up Grab: Throws her opponent in the air violently.

Down Grab. Slams them into the ground

Side Grab. Cuts the opponent twice, and then throws them to the side.



FINAL SMASH:

She releases 20% of her Yoki energy, making her eyes yellow.

all her attacks do extra damage, and the Quick sword has more range, and does no damage to you. when you side dash, you do damage nontheless.  has infinite jumps.


Up Taunt: does a Falconish Taunt, but if you have 110% damage, you will release 10% of your yoki power, and do a little extra Damage.

Side Taunt: Sheaths the sword and does a windcutter, and just like Naruto, a circle pattern of wind happen below her feet (yes it can do damage, but its to show off

Down Taunt: Does a comehere like taunt.
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