Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 6 7 8 [9] 10 11 12 ... 164
121  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 10:25:57 PM
Hey I need some help, preferably from ASF1nk, but I'm sure anyone could help me since it seems most people are having success with his pack. I downloaded his pack and I can't seem to get it working right. I try with the module file that came with the pack, it freezes when I select the Brawl button after going to group. I try the module file from BrawlEx v1.1.2.0 and I get a CSS with the regular character slots and a bunch of Shadow icons in it and when I move my hand over one of the Shadow slots it freezes. I tried BrawlEx v1.1.2.1 module file and it froze on the Brawl button. Is there something I'm missing here? I just downloaded the pack, put all the folders in a new pf folder in SDCARD/private/wii/app/RSBE/pf  and then I took the GCT file and put it in the codes folder in SDCARD/codes. If someone could tell me what I need to do to fix this I would be very appreciative.

hmm... Try changing the Gecko hook to AxNextFrame and see if that works under the Gecko configuration settings.

EDIT: I had the same issue when i first got the pack and i believe that is how i fixed it.
122  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 10:20:53 PM
there is a couple solutions, some of which im sure have already been thought of.

one being changing the configs to allow loading a specific .sawnd
maybe in a 'bx_sound' folder.

but even IF this worked (which i suspect it wouldn't), it would require ALOT of changes :/

i can't say because i dont know how the RSBE's coding works. though i assume it just replaces the sound files as they're called from smashbros_sound.pac because super sawndz still makes you load your smashbros_sound, where you can make the .sawnd from the soundbanks ID. leading me to believe that the .sawnd file ISN'T actually sound at all. just a file that points to which file to load into memory from the smashbros_sound.pac.

 in which case, it would still require replacing sound effects in smashbros_sound since adding new ones is currently impossible.

though again, i dont claim to know how RSBE and .sawnd files work Tongue just assumption based on my experience with them


glad they helped. Smiley

as for adding costumes, you need to do a few more things then just check them on the config editor, and im not particularly knowledgeable on the process. though i know it involves hex editing one of the configs.


http://forums.kc-mm.com/index.php?topic=65113.msg1210136#msg1210136

It looks like Asf1nk figured out how to add the additional costumes and a camera fix.

This information should be archived in the thread.
123  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 09:55:55 PM
Does anyone know if adding additional character costumes is as simple as checking them in the BrawlEx Configuration program and adding the CSPs, BPs, & ABPs for them? Or is there more to it than that?

@ sammi-husky

Thanks for the tutorials, you won't believe how much they helped.
124  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 07, 2014, 08:42:52 PM
1.just add their id to the css code
pokemons are 1c 1b 1d or somtething like that, look it up on the id's list in dantarions open psa site
or i belief the number with the original fighter config file is the same.
i belief u would also need to include their fighterconfig file in the fighterconfig folder, as well as edit it to include all characters if it hasnt
2.file size limit is 3.858mb
but if u save all ur csp' in cmpr format u can lower the size to 3.25, giving u .6mb of space for more csp's
3.seggy mentioned something a page ago.
4.technically using the alternate code loader code featured in file patch 3.5.3, u could double ur characters
giving u 100 instead of 50.
its a workaround
the more obvious way of doing it s by editing the scselcharacter file and linking new bones to new css icons


Thanks for the answers, this may seem confusing to everyone but really though, this is 100 times simpler than i thought the clone engine would ever be.
125  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 07, 2014, 08:04:26 PM
I'm a little late for the party but this is absolutely groundbreaking PhantomWings, it's because of guys like you, Dantarion and InternetExplorer that the brawl hacking community is still alive.

Anyways I tried out Asf1nk's pack and it worked like a charm! I do have some questions though if anyone can answer them to the best of their knowledge.

- Is there any chance of having seperate CSS icons for ZSS, Sheik, & the Pokemon with this?

- What is the filesize limit for the selcharacter.pac? I don't see us getting past 50 characters with around 10 costumes each without the filesize freezing the game, but i'm no expert.

- How do you give one of the clones a boss's soundbank? (like PM does) Is it done through hexing?

- It says this supports up to 100 characters on the roster but we can only get to 50 at the moment, is there any workaround to this?

I won't need 100 characters with 10 costumes each but i just want to get a sense of the limitations of this engine and how far we can push it. Again, thank you so much for this. I never thought a public clone engine would ever make the light of day.
126  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Superman RELEASED, Corvo Attano next on: January 06, 2014, 10:27:31 PM
Hello? Anyone remember me? So i've been dead for 4 months due to lack of interest in modding but now that the tristripper for brawlbox and project-m 3.0 is out, i have a lot more interest now.

So here are some previews of some WIPs of mine.

Nathan Drake [Uncharted] over Snake
Sly Cooper over Sheik
Garrus Vakarian [Mass Effect] over Snake



As for progress Garrus's rig is almost complete, Sly Cooper is about half done and i just started working on Nathan Drake.

I also got Edward Kenway's model from Assassin's Creed IV: Black Flag, so after these i might import him. Smiley (unless Nano does it before me.) Anyways, glad to be back.
127  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: September 03, 2013, 02:27:03 PM
are you using project:M?
try reducing the filesizes even more just to make sure, i had to reduce some characters to below their original counterparts' size... although they did work in regular brawl.

I got it to work! It was filesize, strange because I have a mod that had more filesize and yet it always works and no I don't use project m.

I must say this method is fast and efficient, I imported Corvo from Dishonored over Marth and the auto-rig actually rigs it quite well. There are a few areas to fix here and there but this saves hours of work.
128  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: September 03, 2013, 12:44:40 PM
Sorry to bump the thread like this but my model is freezing in-game, the battle starts but instead of my character loading it just freezes the game. His file size is below the limit for that character and I have already tested the model in brawlbox and fixed all the rig issues.

Am I supposed to collapse any of the modifiers? mine is set up like this...

(light bulb icon on) + Skin
(light bulb icon off) + Skin Wrap
(light bulb icon on) + Edit Mesh
+ Editable Mesh
129  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next on: August 22, 2013, 04:32:48 PM
I can try to get some tonight. If not, then tomorrow


Much obliged.

the model's face looks kinda weird


Brawlbox's lighting is making it looks weird it looks better in-game.

@ Thread

Superman is RELEASED.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33903

http://infinitesmashteam.com/2013/08/22/its-not-an-s-on-my-world-it-means-hope/

God that was a hard model to work with. Corvo Attano is next. >__>
130  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next on: August 20, 2013, 02:36:53 PM
Corvo!

I figured you would have played that game. Tongue It's like a blend of Assassin's Creed, Bioshock and Metal Gear Solid.

@ Thread

The Man Of Steel is done, anyone want to take screenshots?
131  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next on: August 15, 2013, 08:35:46 PM
Wow. Will Super come with spec maps as well? (didn't really bother to look back in the thread. D: )


Yup, we couldn't have a Man Of Steel movie Superman without that sexy armor shine.



Ninja'd by Segtendo
132  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next on: August 15, 2013, 08:08:52 PM
Hey ShadowSnake,
 Those look awesome! Can't wait for the releases! Also, man of steel over Cpa'n right? Because that and Zod over Ganon would be great.



Superman is over Ganondorf because of the cape bones, I am not good at bone edits so I couldn't of made it work out on Falcon unfortunately. General Zod will definitely be on Ganondorf as well.

So the Man Of Steel is almost done, he needs a couple rig tweaks, final smash eyes, metal, and a spec map then he should be released. Expect him to hit Infinite Smash Team and Brawl Vault Tomorrow or Saturday Sunday or Monday.



I have been playing Dishonored for a couple weeks and I love it, so I thought I'd import Corvo Attano.



Corvo will be imported over Marth, I have his blade model it's just not in the preview. I will make masked and unmasked versions.
133  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 06, 2013, 08:27:18 PM
F yah I'm downloading that...who's he over? Ganondorf or Captain Falcon?

Ganondorf because of the cape and power. I was thinking Captain Falcon for a little bit but doing bone edits to create a cape would be such a pain to do.

The cape is giving me some trouble. I might just use Ganon's cape and map the texture on it since it is lower-poly and will be easier to rig.

You better add spec maps to that sexy armor of his

You bet I will sir, it wouldn't be a Man Of Steel Superman without the armor shine.
134  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 06, 2013, 01:59:44 PM
Summer has been very busy! It has been almost 3 months since i have made any mods. But I finally have the time and inspiration to make mods again. Anyways I saw Man Of Steel a couple weeks ago and thought it was absolutely incredible, so...



I have barely begun the rig but it's a fairly simplistic import aside for the cape. He will have a spec map and a expressions most likely. The textures will need some edits later but i am focused on the rig for now.

I might import General Zod as well but i'm not sure yet.


I do have other import ideas after this including Booker Dewitt, Desmond Miles, and Crystal King.
135  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Marcus Fenix RELEASED on: August 06, 2013, 01:58:41 PM
Summer has been very busy! It has been almost 3 months since i have made any mods. But I finally have the time and inspiration to make mods again. Anyways I saw Man Of Steel a couple weeks ago and thought it was absolutely incredible, so...



I have barely begun the rig but it's a fairly simplistic import aside for the cape. He will have a spec map and a expressions most likely. The textures will need some edits later but i am focused on the rig for now.

I might import General Zod as well but i'm not sure yet.


I do have other import ideas after this including Booker Dewitt, Desmond Miles, and Crystal King.
Pages:  1 ... 6 7 8 [9] 10 11 12 ... 164