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91  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 19, 2014, 04:12:15 PM
everything functions exactly the same as if there actually were a slot visually on the css Tongue so yes cosmetics and all


Awesome! This will be a great workaround until we figure out how to get them on the roster. Can't wait to try it out.

Oh OK. Also, is it possible to change what color is used for team battles? I cloned Mario, and I want to change his red team color from the default.


Yes, it can be done by hex editing in CSSslot config files. Although i wouldn't mess with it right now at the moment because team battle freezes with BrawlEx.

Anyone get this to work in team battles?It freezes when I click team and hover over an icon...


Not yet but I am trying to find fixes for tourney mode and the team battles, i belive team battle freezes because it is missing data in one of the config files. Tourney mode freezes probably for the same reason or missing cosmetics. I will play around with it and see if i can get them to work.

Only needs perfection

its only perfection left until I release a guide of how to create a transforming character!
with perfection, I mean being able to switch Graphic and Action with ease! right now it using Warios Transformation grapfic which is located in Sora_melee :/ need to find how to switch it!

the transformation can only be used with BrawlEx modules!


Impressive work on the modules! This could prove to be a big step up in moveset modding.
92  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 18, 2014, 11:29:13 PM
nice work, sammy
will the css icon change?
and csp's?

also found a work around for sfx

people who have a gamecube controller and want to test let me know




SFX workaround? need a tester with a GC controller? i am game sir. (shoot me a PM.)
93  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 18, 2014, 11:10:48 PM
independant pokemon don't work. the ID's 1D 1E 1C are the individual pokemon and from what i can tell it looks like you have that in order. it must be something else :/

one more update.....i FOUND A WORKAROUND. i can load up to 69 characters. not through a visual css. im writing a code for now until i can actually make the game SHOW the new slots. but for now, i can add ID's in the css code and change the adress of an already existing characters slot to load it on the fly. meaning i can actually write a code that says 'if hovering over this CSS icon, get it's address in memory from the addresses i found. then if some button is pressed, set the value at that address to 51, then for each subsequent press increment it by 1. until 69 is reached. then set it back to it's original adress and start again.

meaning if i have 4 extra slots on the CSS i can have that slot account for all 19 added clones, while all four players being able to choose one of them.

its a workaround, but still progress. i feel like the ability to add NEW slots visually to the css is being restricted by something im not seeing, or is hardcoded into the game. either way, it will come with time...hopefully Tongue


Great to hear you found a workaround, would the cosmetics change on the css icon or does this more or less work like loading ZSS on the roster? (Hold R)

Thanks for all your hard work sammi-husky, not many other people could have figured this out thanks to you we can now get past the 50 barrier. (even if it is just a workaround, still 69 characters!)
94  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 18, 2014, 10:04:52 PM
i belief individual pokemons are yet to be compatible
nope
individual pokemon codes are not compatible

i think the css fix for sheik and samus do work though
but most codes having to do with css wreck havoc

Oh really? I didn't keep the pokemon seperate so i could save 3 exta css slots. I know Zelda/Sheik and Samus/Zss do work for sure though.
95  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 18, 2014, 09:59:47 PM
Actually I did, on Asf1nk's pack the number is 2C, and I've tried to add 4 more characters, those being Zero Suit Samus and the Pokemons. So, the hex count would be 30, if I'm not mistaken, because 2C + 4 = 30. Something like this:
BrawlExCustom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000030
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231904 1C1D1E3F
40414243 44454629
But still, nothing happened, all the characters from the pack are still there, but no sign of those I've tried to add.  Undecided
Do I need codes like Independent Pokemon Engine and CSS fixes for ZSS?


Yes those codes are required.

http://forums.kc-mm.com/index.php?topic=6201.0

Those codes should be at the bottom of the OP there. ^
96  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 18, 2014, 08:40:52 PM
Yeah... I did this exactly as it said and my game freezes when switching from the last costume to the first or vice versa on the Character Select.

did you add portraits?
97  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 18, 2014, 03:22:26 PM
It's really, its just me pikazz and eternal yoshi making our own exmodules independently of PW. Tongue More then likely, if Phantom Wings approves it he would put them in the download. of course they would need testing (that's where you guys come in). you guys combined would do more testing by just playing in 5 minutes then i could do myself in like 5 days.

So whenever we get them straightened out and working, i'm i'll post mine here. i can't really speak for EY or Pikazz, but i'm sure they'll post theirs here too Tongue

I'm all for testing, i tried writing BrawlEx rels but i couldn't get past the first two lines of section 8.
98  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 17, 2014, 01:38:39 PM
Collab with Kyouma and LJSTAR.
I make the head, Kyouma make the body. LJSTAR help with the stuff.[/color]


The face looks a bit choppy with the normals but other than that the hair and eyes look great.
99  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 17, 2014, 12:04:36 PM
OK, stupid question coming through. If you were to delete ASF's cloned characters and replace them with you own, like you didn't even use the same base chracter, and you replaced BPs, CSPs, RSPs, Franchhise Icons, and such. Would they work fine or would they show the original character. The reason for asking is because the CSP tutorial confused me, but thats beside the point.  Smiley

Yes they will. I replaced Deadpool with Master Chief, Wolverine with Vegeta, and Kid Buu with Mewtwo.
100  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 16, 2014, 08:52:19 PM
Of course, we don't need it since we can expand the number of costumes a character has anyways through editing Fighter and Cosmetic Config files.

^ this

I believe some characters like ganon who have gaps between csp/bp IDs can have 0-12 costumes. I haven't tested that yet but it should work and PW programmed that in for a reason.
101  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 16, 2014, 07:04:08 PM
I'm also working on transforming chars Tongue when I get the process down to a science I'll make a video tut.

That would be great, also can't wait for the cap and ganon rels. Have you figured out patching articles yet?

I believe we should aim at the pokemon trainer way, cause Zelda and Sheiks Icon is actually screwed when using the custom CSS code, Sheik is unselectable. I will give Trainer a shot if I can load 3 diffirent modules+character (with no transform between) and see if we can select any of them on the screen!

Impressive work with the transformation rels and good luck with the pokemon method!
102  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 15, 2014, 11:13:23 PM
I created the soundbank list using BrawlBox.

About the GFX tutorial, I've been really busy lately, but ill try to get to it soon. Keep in mind you will have to get your hands dirty with PSA if you don't wan't conflicting GFX.

@ToadKart
I believe you're using the wrong bx_fighter.rel. You're using BrawlEx v1.1.2.1, but that's only if you're loading the files from DVD.

Use the bx_fighter from BrawlEx v1.1.2.0.


I figured PSA was involved on decloning characters but it is great to know we can finally have truly independent clones. I look forward to your tutorial.
103  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 15, 2014, 09:39:10 PM
I'm not sure if this has been already discussed, sorry if it was, but how can I add Zero Suit Samus, Sheik and the Pokemons to the CSS? I've tried to simply add their ID to the CSS code (04 for Zero Suit Samus), but nothing happened. I'm currently using ASF1nk's pack.

Custom CSS V3 [spunit262] (Default CSS)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000024 <----CSS Icon Count
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 00000000

Did you add to the css icon count? It will be a different number on Asf1nk's pack like 3C or something. you just add however many characters you put in to that count.

Like this.

3C + 3 = 3F

Anything after F goes to the next actual number like 40. You probably already knew how hex count works, but just incase.
104  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 15, 2014, 07:13:19 PM
I don't think there's a full list with all the bosses, but after playing around a long while back trying to get Roy's sounds working, I found that Duon's soundbank ID is 13E. His .sawnd file should be named 325.sawnd

I actually uploaded a pack of Roy files that gave him his Project M moveset and voice so someone else could have it. If you want it, it's here.


Thanks! Roy's sounds work perfectly.


Here is the complete list of soundbank IDs.

Remember the sounbank IDs are set in the Fighter Config file.

Code:
SoundBank IDs

---Common---
00 joucyu

---Character---
01 mario
02 link
03 pit
04 metaknight
05 dedede
06 Donkey
07 Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain
0E Ness
0F Koopa
10 Peach
11 Zelda
12 Iceclimber
13 Marth
14 GameWatch
15 Falco
16 Ganon
17 Wario
18 Pikmin
19 lucas
1A Diddy
1B PokeTrainer
1C PokeLizardon
1D PokeZenigame
1E PokeFushigisou
1F Lucario
20 Ike
21 Robot
22 Purin
23 ToonLink
24 Wolf
25 snake
26 Sonic
27 select (Character Select Screen)
28 ZakoFighter

---Kirby Copy---
29 All
2A Captain
2B Dedede
2C Diddy
2D Donkey
2E Falco
2F Fox
30 GameWatch
31 Ganon
32 Iceclimber
33 Ike
34 Koopa
35 Link
36 Lucario
37 Lucas
38 Luigi
39 Mario
3A Marth
3B Metaknight
3C Ness
3D Peach
3E Pikachu
3F Pikmin
40 Pit
41 3Set (PT's Pokemon)
42 Purin
43 Robot
44 Shiek
45 Snake
46 Sonic
47 SZerosuit
48 ToonLink
49 WarioMan
4A Wolf
4B Yoshi

---Stages---
4C Crayon
4D Dolpic
4E Mansion
4F MarioPast
50 Kart
51 Donkey
52 Jungle
53 Pirates
54 Oldin
55 Norfair
56 Orpheon
57 Halberd
58 Starfox
59 Stadium
5A Tengan
5B Fzero
5C Ice
5D GW
5E Emblem
5F Madein
60 Pikmin
61 Palutena
62 Famicom
63 Newpork
64 Village
65 Metalgear
66 Greenhill
67 Pictchat
68 Plankton
69 StageEdit
6A Garden
6B Zebes
6C Greens
6D Corneria
6E Pstadium
6F Bigblue
70 Onett

---Minigame---
71 Coinshooter
72 Cleargetter
73 Homerun
74 Target

---Other/Items---
75 CharaRoll
76 item
77 Monsterball

---Assist Trophies---
78 Jugem
79 Goroh
7A Joe
7B Waluigi
7C Resetsan
7D Nintendogs
7E Excitebike
7F Devil
80 Hammerbros
81 Metroid
82 Wright
83 Stafy
84 Tingle
85 Katana
86 Lin
87 Andross
88 Littlemac
89 Tank
8A Jeff
8B Heririn
8C Barbara
8D Cyborg
8E Customrobo
8F Robin
90 Saki
91 Kururi
92 Shadow

---Appeal Fox---
93 SPACE
94 COMBAT
95 CORNERIA
96 ASTEROID
97 BATTLESHIP
98 A
99 B
9A C
9B D
9C E
9D F
9E G
9F H
A0 I

---Appeal Falco---
A1 SPACE
A2 COMBAT
A3 CORNERIA
A4 ASTEROID
A5 BATTLESHIP
A6 A
A7 B
A8 C
A9 D
AA E

---Appeal Wolf---
AB SPACE
AC COMBAT
AD CORNERIA
AE ASTEROID
AF BATTLESHIP

---Appeal Snake---
B0 Mario
B1 Donkey
B2 Link
B3 Samus
B4 Yoshi
B5 Kirby
B6 Fox
B7 Pikachu
B8 Luigi
B9 CaptainFalcon
BA Ness
BB Koopa
BC Peach
BD Zelda
BE Shiek
BF Iceclimber
C0 Marth
C1 GW
C2 Falco
C3 Ganondorf
C4 Wario
C5 Metaknight
C6 Pit
C7 SZerosuit
C8 Pikmin
C9 Lucas
CA Diddy
CB PokeTrainer
CC Dedede
CD Lucario
CE Ike
CF Robot
D0 Snake
D1 Sonic
D2 Purin
D3 ToonLink
D4 Wolf

---Menu---
D5 menu

---Narration---
D6 melee
D7 menu
D8 characall

---Adventure Stages---
D9 common
--01--
DA 0
--03--
DB 0
DC 1
--04--
DD 0
DE 1
DF 2
--05--
E0 0
E1 1
--06--
E2 0
--07--
E3 0
--08--
E4 1
E5 2
--09--
E6 0
E7 2
--10--
E8 0
E9 1
EA 2
--12--
EB 0
--14--
EC 0
ED 1
--16--
EE 2
EF 3
--18--
F0 0
--20--
F1 0
--22--
F2 0
--24--
F3 0
--26--
F4 0
--27--
F5 0
F6 1
F7 2
--28--
F8 0
F9 2
--30--
FA 0
--31--
FB 0
FC 1
--32--
FD 0
--33--
FE 0
FF 1
--34--
100 0
--35--
101 0
--36--
102 0
--37--
103 0
104 2
105 3
--40--
106 0
--41--
107 0
--42--
108 05
109 09
10A 11
10B 13
10C 17
10D 19
10E 21
10F 23
110 25
111 27
112 29
113 31
114 33
115 37

---Enemy---
116 Kuribo
117 Patapata
118 Hammerbros
119 Killer
11A Dekakuribo
11B GalFire
11C Poppercam
11D Bitan
11E Roada
11F Bombhead
120 Gyraan
121 Bucyulus
122 Tautau
123 Flows
124 Aroaros
125 Botron
126 Jyakeel
127 Ghamgha
128 Pacci
129 Faulong
12A Deathpod
12B Spar
12C Kokkon
12D Jdus
12E Mite
12F Shelly
130 Ngagog
131 Cymal
132 Teckin
133 Cataguard
134 Siralamos
135 Boobas
136 Arman
137 Prim
138 Robo
139 Bosspackun
13A Rayquaza
13B Porky
13C Galleom
13D Ridley
13E Duon
13F Metaridley
140 Taboo
141 Masterhand
142 Crazyhand
143 Falconflyer


Now that will come in handy, thanks. Where exactly did you find the soundbank IDs? I looked everywhere for them.
105  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 15, 2014, 03:57:26 PM
Does anyone have a list of the soundbank offsets for the fighter configs? I'm trying to give one of my clones duon's soundbank. Duon doesn't have a fighter config but i need that offset to get this to work.
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