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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: November 23, 2012, 02:42:30 PM
Hey guys, I've been busy with college work and life and such so I'm sorry I haven't been around the past few weeks. Luckily it's a short break from it all thanks to Thanksgiving, so happy belated Thanksgiving to anyone who doesn't mind it, or happy Turkey Day, or Happy Pig-the-hell-out-and-feel-nauseated-in-the-morning-due-to-over-eating Day.
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Albafika's PSA Temple: Progress on Geno and Scizor! [+ Some Cloud] on: October 28, 2012, 10:15:20 PM
5 months and 12 days @__@ Very long wait... Still worth it.
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Releasing a PSA today :D on: October 24, 2012, 01:46:33 PM
it's Captain America isn't it?
I was thinking this lol that's the one they're working on together right?
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Releasing a PSA tomorrow :D on: October 24, 2012, 12:06:07 AM
Hey Kage, I've been out for another long time, what have I missed bro?
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Inner Sanctum: Secret Surprise! Streaming Animations on 10/12/2012 on: October 12, 2012, 05:49:01 PM
I'm looking forward to Zoroark, Iron Man, Cap, and Chun Li. :3
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 08, 2012, 09:15:13 PM
Well, I've been busy with college, I haven't been able to do anything Brawl related or anything related lately Sad It took me a while to even get a moveset written for Zoroark and send it. But once I get a break, I'll work on getting a background for it. But for now, just get any background that allows you to see diagonal movement. If you can get the background to repeat and move diagonally down and right then get ahead with that. I'll make all of the CSS Icons for the final CSS once we have a fully confirmed roster.
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 06, 2012, 11:04:09 PM
Definitely the first one, but instead of purple, more like an indigo color. A repeating ring pattern makes for one sexy looking attack. :3
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 06, 2012, 01:55:34 PM
Alright POKE MASTER, I'll try it myself with the rel first to see if Zack is right. If not, then hopefully it's not too much for you to get the E4 stages to work on Smashville. x.x
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 06, 2012, 12:35:56 PM
Even though Smashville is 5 stages in one.....it doesn't work like that when stages are rel.'ed over it. It's not like Spear Pillar where if you use a rel. and rename the stages the game will read all 3 stages. You know how there's STGVILLAGE_01,02,00,04 and 03? if you use a rel. to move the stages over smashville the game only loads what ever's in the STGVILLAGE_00 slot. It's as if the other stages aren't even there; which is why I made the Elite 4 stages over 4 SEPERATE stages in brawl. The smashville concept was my first idea.
Then I tryed to put them over Lylat Cruise because Lylate Cruise is AMAZINGLY another 5 in one stage (i found that out recently) but NO stages at all can be ported on Lylat Cruise.
Darn Sad that rules out my Smashville idea.. Unless you somehow managed to port them over Smashville. If they work on Battlefield with no .rel, maybe it's possible to port them to Smashville with no .rel? Idk x.x but it's really one of if not the only stage left to replace.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 06, 2012, 01:21:51 AM
Well there's 4 new Pokemon stages in my vault. See anything you like use it, if not then it's what evs =)
I actually forgot that I haven't put anything on Smashville XD since they're all able to go on Battlefield with no .rel, I'll be able to put them on Smashville. Now all that's missing is a fifth stage.. Maybe the Champion match from HG/SS? That'd fit in perfectly. o.o
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 05, 2012, 12:04:12 PM
Well, I could replace some stages if these new ones are better. o.o
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 04, 2012, 01:34:11 AM
Lmao well is it ganna be before 2013?
Possibly and most likely not, replacing every single character is gonna take a long time. Thanks to you and a few other people, the stages are all done. I've got the music covered as I replaced at least one song per stage. I'm also making some, if not half, of the BRSTMs.

Know what would be cool? replacing the SSE enemies with Pokemon. Not the ones in the Pokeball item or in the Pokemon Brawl roster.
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 03, 2012, 09:50:11 PM
Question: When do you guys think you will finish this whole project?
That is a question we can never answer.
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: Boygo's Model Station - Avengers Captain America soon... on: September 30, 2012, 11:47:24 AM
Am I the only one thinking Hawkeye kinda looks like Wesker?
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 28, 2012, 06:54:51 PM
How is it a deal breaker? The side b thing.... Essentiall it'll take the same amount of start-up as Captain Falcon's Falcon Punch... which is a lot mind you. In I believe all forms of brawl (v, minus, plus, M) Falcon's punch and Ganon's punch I believe have the longest start up and highest knockback (I believe Ike's either is up there as well.) But its not that big a deal to me.

How about this... to make it interesting.

It will roll a % chance for a critical hit. If its critical... it'll do one of 3 effects:

1: Eat your shield (basically you cant block it but if you do you... your shield breaks)
2: Double Damge/Knockback
3: Unblockable with normal damage

If you're still against the unblockable part, then its no big deal with taking it out.
---

Edit:

I'm also not sure how his counter would be over powered? It has no kill potential if you strike with it. And if you only use it to dodge, you're placed into the air... Having the option to hit makes it over powered?

Wow, if I would've read this before PM'ing you. XD
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