Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 [2] 3 4 5 ... 9
16  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Hoser's Stock Icons and Intro Images! Taking requests! *some new stocks* on: February 25, 2014, 10:49:12 PM
Hey guys, sorry I've been gone for so long. My laptop died, and I've been without for a while. But I'm back now, and i'll be making more images soon.

@southcroft- Totally, if you still need them.
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up Pg2 TESTERS - Nephenee Updates too on: January 10, 2014, 05:16:02 AM
Hey guys, sorry I haven't uploaded the clone yet. I was editing it to include a CSS icon I made of Chrom, and I broke the clone. I have no idea why either, as it looks like it should all be correct.

I'll remake it later today if I can't figure out what I did. Actually, I'm probably just going to remake it without trying to fix the first one. It'll probably save time in the long run.
18  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 03:31:01 PM
That's what I was afraid of. I have neglected to learn the inner workings of sound editing, and was hoping someone had discovered a way to add new sfx files without replacing any before I taught myself how to mess with them.

19  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 01:58:04 PM
it's the same number as the misc data number, but with a 0 on the end. So if he's over  MiscData[110] then it would be MenSelchrFaceB1100.brres
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. K. Rool N-B previews! on: January 08, 2014, 01:55:57 PM
That cannon ball looks a lot better now. The shine on it looks a little strange though. I'm not exactly sure what about it makes it look strange though. But it just seems a bit off. Still, I much prefer it as black.
21  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 01:43:49 PM
you're most likely missing the result data for your character. pf/menu/common/char_bust_tex/MenSelchrFaceBxx0.brres

if you don't have one, just take someone elses and edit it to match up with your character.
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. K. Rool N-B previews! on: January 08, 2014, 01:41:08 PM
by edting rels, I meant making rels that the Clone Engine doesn't have yet (such as DK)
23  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 01:37:58 PM
If you go dark, I can fill that role for you. I'm pretty comfortable with all this stuff now.

Has anyone found a way to add new sounds yet, or are we still stuck with editing existing files and hexing them to the character?
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. K. Rool N-B previews! on: January 08, 2014, 01:30:51 PM
Yeah, you bet. I'll send it to you, SB and my other tester once a beta is ready. Grin

And I haven't tested it yet, sadly. D: I've been really occupied with K. Rool's N-B.

Yeah, I figured you probably hadn't messed around with it much, with K. Rool being so far along now. When you do, let me know. I've got this cloning stuff down to a science now. Took me only about 6 minutes to add Isaac into my game this morning, custom images and all. I just wish I knew how to write .rels, so I could help speed up the release of cloneable characters.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. K. Rool N-B plans! on: January 08, 2014, 01:22:38 PM
I really can't wait for this to be finished. It's coming along great. If you need anymore testers btw, I'm available.

Also, on a non-related note, did that Mario clone work for you? I figured out how to make the CSS icons, CSP names, franchise icons, and BPs be custom now, so if you need help with that I'm here for ya.
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up Pg2 TESTERS - Nephenee Updates too on: January 08, 2014, 01:18:01 PM
I'll upload the clone later tonight. I'll also include a read-me with how to change which slot its over, incase your 3F is already filled. I'll also include the individual files and a guide on where to place them, once again in case you already have a clone pack started. I figured out how to get the CSP names, BPs, and franchise icons to be custom as well, so I'll edit it to include those as well. I also have a Chrom announcer call being made, which should be ready on Monday.

Who is BK over again? I think I remember it being toon link, and if that's the case, he's not currently clonable, but Toon Link is the next clone being worked on.

I can do Nephenee since she's over Pit, but since you don't have a beta release for that yet, I'll hold off for now.
27  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 01:10:36 PM

yep, that was the stuff that you can hear me say 'you know what im not gonna show you guys this yet because...i haven't tested it yet' in the tut lol.

twas gonna make a future one for that

You should still make one for everyone else. I've tested it all, and it works fine. The only thing I haven't done is figure out where to hex in the franchise icon, but that's only because I haven't looked yet.
28  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 05:38:21 AM
That happened to me earlier. I'm not exactly sure what fixed it, but these were the edits I made:

make sure your new file in MenSelchrFaceA_TopN__0 through MenSelchrFaceI_TopN__0 is below the file MenSelchrChrFace.051in Face2, and below MenSelchrChrNmS.000 in Face6. Make sure the frame count is the same number as the last file +1 on the end.

In char_bust_tex_lz77, make sure your new MiscData is after MiscData[46] (don't ask why mine was before it, I don't know)

Doing these things solved that problem for me.
29  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 03:10:35 AM
After doing your tutorial (and succeeding), I looked back into ASF1nk's pack, and figured out how to add the custom CSP names and icons.

It's the exact same process as adding the CSS icons, but in MenSelchrCname4_TopN__0, for both Card010 and Card011. The new file needs to correspond with the name of the CSP name image, obviously. For game icons, it's MenSelchrCmark4_TopN__0.

These are both in MiscData[30], about 8 lines above MenSelchrFaceA_TopN__0

Edit: I'm looking into BPs right now. It looks like you need to edit pf/info/Info.brres. Once again it's the AnmTexPat(NW4R) folder.
It looks like InfFace_TopN__0 probably controls the BPs, and InfMark_TopN__0 probably controls the franchise icons in battle.

Edit 2: InfFace_TopN__0 does change the BPs, but not the names under the BPs.

Edit 3: for changing the names, you need to edit pf/info2/info.pac under InfFace_TopN__0

Edit 4: Franchise icons require some Hex editing. I gotta figure out where exactly.
30  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 01:01:31 AM
I haven't tried out your new tutorial yet, but I want to say thanks in advance. Over the past few days you've helped make a confusing process into a simple process for all of us. I'm sure I speak for everyone when I say we appreciate it.

And the same goes to Phantom Wings, Eternal Yoshi, ASF1nk, and everyone else who made this possible (and simple). Your hard work is loved. Cheesy
Pages:  1 [2] 3 4 5 ... 9