Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 15 16 17 [18] 19 20 21
256  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 01, 2014, 05:40:46 PM
I'm meaning the mod where on the gamecube controller you'd press one of the shoulder triggers while the you have your fighter selected like Mario, and it would change to being Doctor Mario without having him take up a slot on the css.
257  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 01, 2014, 05:09:51 PM
I hope no one minds me asking but how is the mod to allow the original fighters to use different models and movesets and portraits coming along? Ex: Having Dr. Mario's own fighter folder but read through Mario's Original CSS Slot
258  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 28, 2014, 12:15:49 AM
Uh there's a problem Nebulon the BrawlEx folder isn't there in the download
259  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 10:29:01 PM
I just thought since it's a update that fixes some glitches and adds a character I can just download the parts that's actually got updated
260  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 09:54:41 PM
Thing is I already downloaded the 1.1 and I had an issue where I had to redownload it and waited almost an hour to get it so it may be easier just to get the common3 from the update on the cssroster than waiting a total of two hours one for you to update it, which I don't mind and another just to download the exact same thing except with a altered common3 file.
261  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 09:16:09 PM
Mind if I ask. Can I download the common3 file and just add it in the system folder or does it have edits that only Nebulon's Build currently has?
262  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 26, 2014, 09:43:00 PM
I will admit I have been thinking of creating a psa and finding a model for it to go over Toon Link unfortunately I don't have 3ds max and I'm completely clueless on how to do movesets so I know it can't be done
263  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 26, 2014, 01:18:43 PM
Nevermind
264  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 10:33:09 PM
Yeah I'm meaning the way it was in 2012-2013
265  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 08:36:28 PM
Are you talking about how there are graphical glitches in BrawlEx characters? Cuz that can be fixed  by using assist trophy graphics. Also, giving BrawlEx characters their own sound effects is possible. So I don't see how the characters would play any different if they were a replacement of a character.
No I'm saying the old style for brawl hacks is pretty much dead with the clone engine and Project M around.
266  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 06:15:06 PM
Not saying I like the Clone Engine but I'm sad that it means that what brawl hacking originally was, Simply replacing characters with new ones and get to see the psas the way they originally were made for the original characters not clone characters using the original fighter's modules is ending.
267  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 01:05:16 AM
If that's the case it still can't be used it's not complete in animations and final smash
268  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 12:50:25 AM
It says so but I'm pretty sure it's using Link's bones.
269  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 12:42:01 AM
Most of the psas are already on other characters. I don't count those kind. Like Scorpion Negative Zero and Simon Belmont are clearly made for Link if it mentions about the grab issue. Gohan Steve and Skull Kid are probally the only psas that're original for Toon Link.
270  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 24, 2014, 10:51:41 PM
Maybe it's possible to assign the unused set of CSPs under MiscData[41] for one of the Forbidden Fighters, And as for me with the modules there's none that I can think of except for of course Toon Link who will probally be the last to get a Module since he only has one PSA that actually makes him into a different character, and that's the Skull Kid PSA.
Pages:  1 ... 15 16 17 [18] 19 20 21