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271  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 24, 2014, 10:38:04 PM
Thing I'm wondering is, do the "Forbidden Fighters" have their own CSPs already programed. I know Mewtwo uses Pokemon Trainer's Csps but what about the others?
272  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 19, 2014, 04:11:58 PM
I Believe what he's saying is he tried adding in a clone of Link but something went wrong with the files to where something wasn't added correctly. so he tried the tool again to Add in a Clone of Lucas it somehow replaced the Clone Files for Link that he added in manually somehow got replaced with the Lucas Clone's files somehow
273  Help & Tutorials / Help / Re: This is so frustrating!!! on: February 17, 2014, 09:35:14 PM
Best thing I do is extract character's BP names that are the same height and width and with certain letters needed for the names and just copy paste them. and best thing to also do is have the transparency on for the pasted file with the background color over on the right
274  Help & Tutorials / Help / Re: This is so frustrating!!! on: February 15, 2014, 09:30:00 PM
The Names Are just what they are names to basically say, "Hey I maybe someone new over someone old but I'm still unique"
275  Help & Tutorials / Help / Re: This is so frustrating!!! on: February 15, 2014, 07:23:36 PM
battle portraits are just the csps just shrunken down in height and width but it's not stored in info.pac.
276  Help & Tutorials / Help / Re: This is so frustrating!!! on: February 15, 2014, 06:19:31 PM
The Problem I think may be the replacement battle name try reverting it back to Mr. Game & Watch's name and test it out if that's the case Try remaking the battle name then try Again
277  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 03:44:20 AM
Yeah true but Mugen is more of a sixteen-bit sprite game Brawl has models. In my opinion the current amount of Brawl characters plus maybe thirty other characters would be okay but One Hundred!? might aswell just create a hack called,"Super Mugen 3D" But that's just how I feel though it's your projects I'm just saying how I feel about the idea.
278  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 01:54:26 AM
Since this issue I'm having is related to BrawlEx. I want to know how can I force certain character(s) to not crawl?.. Since the code for it itself won't work. I put a certain moveset over PikachuEx and it freezes when I attempt to crawl. Along with a couple other characters. But I would like to start with PikachuEx. ^^
I believe the crawl lies in the fighter config. So you'd need the fighter editor from Page One, then open the config in the editor. and select weather you want the clone to crawl or not. And am I the only one who thinks 100 characters is overkill? I doubt there's even enough original characters that aren't playable in brawl with Great Psas, All I can see is a hack of Brawl vs Melee vs N64, and even then it's still overkill on characters.
279  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 13, 2014, 11:10:30 PM
You know what I think a mod should add, "Not Compatible with Project M" To the name of this forum so no one will be asking it again
280  Help & Tutorials / Help / Re: Changing SFX and items for Gecko users on: February 13, 2014, 06:50:13 PM
You gotta make a new Folder in Pf called sfx, then you place your sawnd in there after naming it after Ike's Group Id. best to check in SuperSawndz for the group Id, as for items like assist trophies and Pokeballs you make a folder in there named after the item in the game but they have specific names not by their own names, Ex: Gardevoir's folder isn't called Gardevoir it's called Sirnight. then you put it in there, as for Items like smash balls try to insert them into Common3 then put it in System and that's it. remember to have the File Patch Code.
281  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 12, 2014, 05:52:27 PM
I refrained from it on the severely unlikely off chance he was telling the truth, since that kind of accusation might have made him not want to share, but the fact that he just said he's not going to share what he did or upload his .gct combined with his little 'hinting' pretty much confirmed for me that he's lying. Not to mention -

^ Definitely seems to be contradicting himself. First he said he just added the codes without removing any (which we already know doesn't work), then he said he removed an instance slot code - which I find believable, except that he contradicted his previous post.

Sure. You know, Brawl Modding would not be CLOSE to what it is if we didn't share our discoveries with one another. If PhantomWings or Dantarion never shared what they learned, we probably wouldn't even have Brawl Modding. Unless you can show us some solid proof or you share your build so we can see ourselves, there's no way I (or many other people here) will believe you.
Amen I may not be a veteran or offered much, but I have to agree on that. in fact if the first person to start brawl hacking didn't share, this site wouldn't be where it is today.
282  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 12, 2014, 04:06:24 PM
I do have to agree with you two. If you say you figured out how to use the clone engine with something supposedly incompatible like Project M you must have proof or it's automatically considered false
283  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 09, 2014, 10:13:08 PM
I don't know about you guys, but all I had to do to get a Dr. Mario costume was stick Project M's Mario PSA on my card along with 8.sawnd for the pill sound effect. His cape sticks to his hand when he uses it for his Doc costumes, but he otherwise works properly, with the pills and everything, for slots 07 and higher.
But It's an issue, cause it's Project M balanced not Brawl balanced. as in like the original Mario
284  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 09, 2014, 09:54:59 PM
Hey I thought of something that could be done for the Mario and Dr. Mario Problem. all we have to do is use that cosmetic change code that you use the shoulder triggers for, to switch between the two, and possibly add in the Pill SFX into an unused sound slot for Mario, then have the PSA for Dr. Mario use that sound effect for the pills. Couldn't that work out for Mario to use a Dr. Mario costume aswell?
285  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 08, 2014, 09:14:29 PM
I feel so stupid. I have no idea how to edit code in any way or fashion... >,< Maybe I should just not worry about this. :L
You could use gctedit, but it would require you to remove all the spaces in the code to add it. the easiest thing to do is use code manager, and add all of the codes back in yourself, anyway I think I may try to add in a Toon Link clone as Skull Kid, and give him boss sfx since doesn't use very many sfx.
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